mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 10:30:24 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
24 lines
600 B
Plaintext
24 lines
600 B
Plaintext
shaders = "2"
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shader0 = "shaders/2xsai.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "2.000000"
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scale_type_y0 = "source"
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scale_y0 = "2.000000"
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shader1 = "../nnedi3/shaders/jinc2-cshift-rgb.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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scale_type1 = viewport
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "false"
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JINC2_WINDOW_SINC = "0.500000"
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JINC2_SINC = "0.880000"
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JINC2_AR_STRENGTH = "0.000000"
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