slang-shaders/scanlines/shaders
hizzlekizzle 852f729153
fix res-independent-scanlines on non-vulkan drivers
The imageSize parameter was getting mis-detected as a built-in uniform (that is, the dimensions of an image/framebuffer named 'image'), and this was causing d3d drivers to fail to compile altogether and glcore was giving back a 0/undefined value.

Closes #542.
2024-02-09 22:48:00 -06:00
..
integer-scaling-scanlines.slang Added black white mask on a 'hidden' value of 3.0 on CRT Type works for 4k/8K and all the TVL's Fixed up the sega virtua fighter some more - still have to cope with wider interference Removed ModInteger function 2022-03-20 21:22:06 +00:00
ossc.slang Update ossc.slang 2023-05-11 01:44:48 +03:00
res-independent-scanlines.slang fix res-independent-scanlines on non-vulkan drivers 2024-02-09 22:48:00 -06:00
scanline-fract.slang move simple scanline shaders out of misc and fix hlsl function name collision 2019-12-16 11:19:39 -06:00
scanline.slang add night-mode (#414) 2023-05-01 08:27:13 -05:00
scanlines-rere.slang add scanlines-rere and fix typo 2021-11-20 09:18:02 -06:00
scanlines-sine-abs.slang move simple scanline shaders out of misc and fix hlsl function name collision 2019-12-16 11:19:39 -06:00