mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
38 lines
804 B
Plaintext
38 lines
804 B
Plaintext
shaders = 5
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shader0 = ../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang
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shader1 = ../ntsc/shaders/maister/ntsc-pass2-3phase.slang
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shader2 = ../ntsc/shaders/maister/ntsc-stock.slang
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shader3 = shaders/static.slang
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shader4 = ../misc/shaders/image-adjustment.slang
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filter_linear0 = false
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filter_linear1 = false
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filter_linear2 = false
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scale_type0 = source
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scale_x0 = 4.0
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scale_y0 = 1.0
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frame_count_mod0 = 2
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float_framebuffer0 = true
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scale_type1 = source
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scale_x1 = 0.5
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scale_y1 = 1.0
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scale_type_x2 = source
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scale_type_y2 = viewport
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scale2 = 1.0
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scale_type3 = source
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scale_type4 = source
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parameters = "GRAIN_STR;luminance;bright_boost;target_gamma;saturation"
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GRAIN_STR = 6.0
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luminance = 1.10
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bright_boost = 0.10
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target_gamma = 3.50
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saturation = 0.70
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textures = "play"
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play = resources/play.png
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