mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-12-11 18:33:36 +00:00
12fdb6562f
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset * forgot to update geom-deluxe preset * fix various preset spec nits * try to mellow out the raster bloom Co-authored-by: hunterk <hunter_kaller@yahoo.com>
20 lines
377 B
Plaintext
20 lines
377 B
Plaintext
shaders = 3
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shader0 = shaders/gtu-v050/pass1.slang
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scale_type0 = source
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scale0 = 1.0
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float_framebuffer0 = true
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shader1 = shaders/gtu-v050/pass2.slang
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scale_type_x1 = viewport
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scale_x1 = 1.0
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scale_type_y1 = source
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scale_y1 = 1.0
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filter_linear1 = true
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float_framebuffer1 = true
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shader2 = shaders/gtu-v050/pass3.slang
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scale_type2 = viewport
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scale2 = 1.0
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filter_linear2 = false
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