mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 02:20:41 +00:00
1942bdafce
Checkerboard treatment on par with checkerboar-dedither shaders (it’ll indeed be incorporated eventually); Vertical Lines dedither improved, less false positives (though a bit of false negative); CB and VL independent options.
34 lines
673 B
Plaintext
34 lines
673 B
Plaintext
shaders = 6
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shader0 = shaders/sgenpt-mix/linearize.slang
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filter_linear0 = false
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scale_type0 = source
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scale0 = 1.0
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alias0 = LinearGamma
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shader1 = shaders/sgenpt-mix/sgenpt-mix-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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shader2 = shaders/sgenpt-mix/sgenpt-mix-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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shader3 = shaders/sgenpt-mix/sgenpt-mix-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = CB_Output
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shader4 = shaders/sgenpt-mix/sgenpt-mix-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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shader5 = shaders/sgenpt-mix/sgenpt-mix-pass5.slang
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filter_linear5 = false
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