mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 16:30:05 +00:00
6f921ee481
* Simplify pixel AA; Dependents to be refactored * Finish refactoring pixel_aa itself; Dependent presets TBD * Update average and border fill * Tune default blur strengths in blur fill * Clean up includes * Minor corrections
90 lines
2.0 KiB
Plaintext
90 lines
2.0 KiB
Plaintext
shaders = 12
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parameters = "SIGMA;BLUR_RADIUS"
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SIGMA = 1.5
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BLUR_RADIUS = 3.0
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shader0 = ../blurs/shaders/kawase/linearize.slang
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scale_type0 = source
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = ../blurs/shaders/gauss_4tap/gauss_2tap_h.slang
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filter_linear1 = true
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scale_type1 = source
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scale1 = 1.0
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float_framebuffer1 = true
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wrap_mode1 = mirrored_repeat
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shader2 = ../blurs/shaders/gauss_4tap/gauss_2tap_v.slang
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filter_linear2 = true
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scale_type2 = source
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = shaders/blur_fill/render_sampling_areas.slang
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filter_linear3 = true
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scale_type3 = source
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scale_x3 = 0.7
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scale_y3 = 0.7
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float_framebuffer3 = true
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alias3 = "Tiled"
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shader4 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale4 = 0.5
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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shader5 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 0.5
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = ../blurs/shaders/dual_filter/downsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale6 = 0.5
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float_framebuffer6 = true
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wrap_mode6 = mirrored_repeat
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shader7 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear7 = true
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scale_type7 = source
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scale7 = 2.0
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float_framebuffer7 = true
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wrap_mode7 = mirrored_repeat
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shader8 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear8 = true
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scale_type8 = source
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scale8 = 2.0
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float_framebuffer8 = true
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wrap_mode8 = mirrored_repeat
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shader9 = ../blurs/shaders/dual_filter/upsample.slang
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filter_linear9 = true
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scale_type9 = source
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scale9 = 2.0
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float_framebuffer9 = true
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wrap_mode9 = mirrored_repeat
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alias9 = "Blurred"
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shader10 = shaders/blur_fill/compose.slang
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filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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float_framebuffer10 = true
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wrap_mode10 = mirrored_repeat
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shader11 = ../blurs/shaders/kawase/delinearize.slang
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filter_linear11 = true
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scale_type11 = viewport
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scale11 = 1.0
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float_framebuffer11 = true
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