mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 08:19:54 +00:00
98 lines
2.3 KiB
Plaintext
98 lines
2.3 KiB
Plaintext
shaders = 12
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shader0 = ../stock.slang
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filter_linear0 = false
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wrap_mode0 = mirrored_repeat
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PreBloomPass"
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shader1 = ./shaders/magicbloom/magicbloom_blur_pass_1.slang
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filter_linear1 = true
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mipmap_input1 = true
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wrap_mode1 = mirrored_repeat
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scale_type1 = absolute
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scale_x1 = 1920
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scale_y1 = 1080
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alias1 = "tMagicBloom_1"
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shader2 = ./shaders/magicbloom/magicbloom_blur_pass_2.slang
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filter_linear2 = true
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mipmap_input2 = true
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wrap_mode2 = mirrored_repeat
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scale_type2 = source
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scale2 = 0.75
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alias2 = "tMagicBloom_2"
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shader3 = ./shaders/magicbloom/magicbloom_blur_pass_3.slang
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filter_linear3 = true
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mipmap_input3 = true
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wrap_mode3 = mirrored_repeat
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scale_type3 = source
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scale3 = 0.75
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alias3 = "tMagicBloom_3"
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shader4 = ./shaders/magicbloom/magicbloom_blur_pass_4.slang
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filter_linear4 = true
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mipmap_input4 = true
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wrap_mode4 = mirrored_repeat
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scale_type4 = source
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scale4 = 0.75
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alias4 = "tMagicBloom_4"
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shader5 = ./shaders/magicbloom/magicbloom_blur_pass_5.slang
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filter_linear5 = true
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mipmap_input5 = true
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wrap_mode5 = mirrored_repeat
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scale_type5 = source
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scale5 = 0.75
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alias5 = "tMagicBloom_5"
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shader6 = ./shaders/magicbloom/magicbloom_blur_pass_6.slang
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filter_linear6 = true
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mipmap_input6 = true
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wrap_mode6 = mirrored_repeat
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scale_type6 = source
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scale6 = 0.5
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alias6 = "tMagicBloom_6"
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shader7 = ./shaders/magicbloom/magicbloom_blur_pass_7.slang
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filter_linear7 = true
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mipmap_input7 = true
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wrap_mode7 = mirrored_repeat
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scale_type7 = source
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scale7 = 0.5
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alias7 = "tMagicBloom_7"
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shader8 = ./shaders/magicbloom/magicbloom_blur_pass_8.slang
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filter_linear8 = true
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mipmap_input8 = true
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wrap_mode8 = mirrored_repeat
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scale_type8 = source
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scale8 = 0.5
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alias8 = "tMagicBloom_8"
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shader9 = ./shaders/magicbloom/magicbloom_get_small_luma.slang
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filter_linear9 = true
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mipmap_input9 = true
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scale_type9 = absolute
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scale_x9 = 256
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scale_y9 = 256
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alias9 = "tMagicBloom_Small"
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shader10 = ./shaders/magicbloom/magicbloom_get_adapt.slang
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filter_linear10 = true
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mipmap_input10 = true
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scale_type10 = source
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scale10 = 1.0
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alias10 = "tMagicBloom_Adapt"
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shader11 = ./shaders/magicbloom/magicbloom_blend.slang
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filter_linear11 = true
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mipmap_input11 = true
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scale_type11 = viewport
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scale11 = 1.0
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textures = "tMagicBloom_Dirt"
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tMagicBloom_Dirt = "./shaders/magicbloom/MagicBloom_Dirt.png" |