mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-23 16:30:05 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
13 lines
249 B
Plaintext
13 lines
249 B
Plaintext
shaders = 2
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shader0 = shaders/b-spline-x.slang
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filter_linear0 = false
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scale_type_x0 = viewport
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scale_type_y0 = source
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scale0 = 1.0
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wrap_mode0 = "clamp_to_edge"
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shader1 = shaders/b-spline-y.slang
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filter_linear1 = false
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wrap_mode1 = "clamp_to_edge"
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