mirror of
https://github.com/libretro/slang-shaders.git
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8583cfee2a
- Support to anti-aliasing added; - Speed optimizations; - Bilateral added to increase IQ.
45 lines
816 B
Plaintext
45 lines
816 B
Plaintext
#version 450
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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const vec3 coder = vec3(0.299, 0.587, 0.114);
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//const vec3 coder = vec3(65536.,255.,1.);
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord * 1.0001;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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vec4 color = texture(Source, vTexCoord);
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color.a = dot(color.rgb, coder);
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FragColor = color;
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}
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