slang-shaders/handheld/gameboy-color-dot-matrix-white-bg.slangp
2024-04-07 23:12:28 -07:00

46 lines
1.0 KiB
Plaintext

shaders = 5
shader0 = shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
color_toggle = "1.000000"
screen_light = "0.850000"
shader1 = shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader4 = shaders/gameboy/shader-files/gb-pass5.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS5"
textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/b-w-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true