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https://github.com/libretro/slang-shaders.git
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3378d01600
* Upstream optimizations from GLSL; split out vert shader * Revert splitting of pix aa vert shader; Implement xform variant |
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.. | ||
gameboy-player | ||
handheld-nebula | ||
sgb | ||
sgba | ||
shaders | ||
textures | ||
ambient-glow.slangp | ||
autocrop-koko.slangp | ||
autocrop-koko.txt | ||
average_fill.slangp | ||
bigblur.slangp | ||
blur_fill_stronger_blur.slangp | ||
blur_fill_weaker_blur.slangp | ||
blur_fill.slangp | ||
effect-border-iq.slangp | ||
imgborder.slangp |