slang-shaders/handheld/gameboy-dark-mode.slangp
Matt Akins 775819343f Light and dark mode versions of handheld/gameboy
Light version features black pixels on a white background.
Dark version features white pixels on a black background.
2024-02-06 23:20:30 -08:00

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shaders = 6
shader0 = shaders/gameboy/shader-files/gb-pass0.slang
filter_linear0 = false
scale_type0 = viewport
scale0 = 1.0
alias0 = "PASS0"
shader1 = shaders/gameboy/shader-files/gb-pass1.slang
filter_linear1 = false
scale_type1 = source
scale1 = 1.0
alias1 = "PASS1"
shader2 = shaders/gameboy/shader-files/gb-pass2.slang
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
alias2 = "PASS2"
shader3 = shaders/gameboy/shader-files/gb-pass3.slang
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
alias3 = "PASS3"
shader4 = shaders/gameboy/shader-files/gb-pass4.slang
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
alias4 = "PASS4"
shader5 = ../misc/shaders/image-adjustment.slang
ia_invert = "1.000000"
textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/b-w-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true