mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 02:20:41 +00:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
17 lines
355 B
Plaintext
17 lines
355 B
Plaintext
shaders = "3"
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shader0 = ../xbr/shaders/support/linearize.slang
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scale_type0 = "source"
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scale0 = "1.000000"
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filter_linear0 = "false"
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alias0 = XbrSource
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shader1 = shaders/ddt-jinc.slang
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scale_type1 = "viewport"
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scale1 = "1.000000"
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filter_linear1 = "false"
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shader2 = ../xbr/shaders/support/delinearize.slang
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scale_type2 = "source"
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filter_linear2 = "false"
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