mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-11-27 02:20:41 +00:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
11 lines
163 B
Plaintext
11 lines
163 B
Plaintext
shaders = 1
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shader0 = shaders/imgborder.slang
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scale_type0 = viewport
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textures = BORDER
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BORDER = textures/pvm.png
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parameters = border_on_top
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border_on_top = 0.0
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