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https://github.com/libretro/slang-shaders.git
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259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
6 lines
109 B
Plaintext
6 lines
109 B
Plaintext
shaders = 1
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shader0 = "shaders/sharp-bilinear-scanlines.slang"
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filter_linear0 = true
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scale_type0 = viewport
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