slang-shaders/scanlines
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00
..
shaders Update ossc.slang 2023-05-11 01:44:48 +03:00
integer-scaling-scanlines.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
ossc_slot.slangp Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469) 2023-08-12 18:09:28 -05:00
ossc.slangp add ossc like shader (#421) 2023-05-10 08:54:16 -05:00
res-independent-scanlines.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanline-fract.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanline.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanlines-rere.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00
scanlines-sine-abs.slangp Make a bunch of implicit scaling settings explicit (#375) 2023-03-20 10:03:42 -05:00