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https://github.com/libretro/smsplus-gx.git
synced 2024-12-02 14:57:19 +00:00
Downscaling code is causing an odd freeze (but menu can still be trigerred)
when scaling mode is booting with "Fullscreen" turned on. Reverting this drownsnug's fullscreen scaler fixes it. It seems like it's not working.
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8b7c2d9dd6
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8923565df6
@ -33,6 +33,7 @@ static void video_update(void)
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switch(option.fullscreen)
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{
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case 0: //Scale Native
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default:
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if(sms.console == CONSOLE_GG) {
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bitmap_scale(48,0,160,144,160,144,256,HOST_WIDTH_RESOLUTION-160,(uint16_t* restrict)sms_bitmap->pixels,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-160)/2+(HOST_HEIGHT_RESOLUTION-144)/2*HOST_WIDTH_RESOLUTION);
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}
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@ -55,13 +56,12 @@ static void video_update(void)
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}
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else
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{
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/*
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uint32_t hide_left = (vdp.reg[0] & 0x20) ? 1 : 0;
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dst_x = hide_left ? 8 : 0;
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dst_w = (hide_left ? 248 : 256);
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dst_h = vdp.height;
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bitmap_scale(dst_x,0,dst_w,dst_h,sdl_screen->w,sdl_screen->h,256,0,(uint16_t* restrict)sms_bitmap->pixels,(uint16_t* restrict)sdl_screen->pixels);*/
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downscale_240x192to240x160((uint32_t* restrict)sms_bitmap->pixels,(uint32_t* restrict)sdl_screen->pixels);
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bitmap_scale(dst_x,0,dst_w,dst_h,sdl_screen->w,sdl_screen->h,256,0,(uint16_t* restrict)sms_bitmap->pixels,(uint16_t* restrict)sdl_screen->pixels);
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//downscale_240x192to240x160((uint32_t* restrict)sms_bitmap->pixels,(uint32_t* restrict)sdl_screen->pixels);
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}
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break;
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case 2: //Scale 4:3 for GG
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@ -865,14 +865,13 @@ static void Cleanup(void)
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int main (int argc, char *argv[])
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{
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uint_fast8_t i;
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SDL_Event event;
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// Print Header
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fprintf(stdout, "%s %s\n", APP_NAME, APP_VERSION);
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if(argc < 2)
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{
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fprintf(stderr, "Usage: ./smsplus [FILE]\n");
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exit(1);
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return 0;
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}
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smsp_gamedata_set(argv[1]);
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@ -883,20 +882,23 @@ int main (int argc, char *argv[])
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option.fm = 1;
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option.spritelimit = 1;
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option.tms_pal = 2;
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option.console = 0;
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option.nosound = 0;
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option.soundlevel = 2;
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config_load();
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option.country = 0;
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option.console = 0;
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snprintf(option.game_name, sizeof(option.game_name), "%s", basename(argv[1]));
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strcpy(option.game_name, argv[1]);
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// Force Colecovision mode if extension is .col
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if (strcmp(strrchr(argv[1], '.'), ".col") == 0) option.console = 6;
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// Sometimes Game Gear games are not properly detected, force them accordingly
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else if (strcmp(strrchr(argv[1], '.'), ".gg") == 0) option.console = 3;
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if (option.fullscreen < 0 && option.fullscreen > upscalers_available) option.fullscreen = 0;
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if (option.console != 3 && option.fullscreen > 1) option.fullscreen = 1;
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// Load ROM
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if(!load_rom(argv[1])) {
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