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https://github.com/libretro/smsplus-gx.git
synced 2024-11-27 02:50:35 +00:00
Forgot missing Sound_update function in GCW0/RS-97 port.
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@ -23,7 +23,6 @@ OBJ_CP = $(notdir $(patsubst %.cpp, %.o, $(SRC_CP)))
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OBJS = $(OBJ_C) $(OBJ_CP)
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OBJS = $(OBJ_C) $(OBJ_CP)
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CFLAGS = -Ofast -fdata-sections -ffunction-sections -mno-fp-exceptions -mno-check-zero-division -mframe-header-opt -fsingle-precision-constant -fno-common -mxgot -mips32 -mno-mips16 -fno-PIC -mno-abicalls -flto
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CFLAGS = -Ofast -fdata-sections -ffunction-sections -mno-fp-exceptions -mno-check-zero-division -mframe-header-opt -fsingle-precision-constant -fno-common -mxgot -mips32 -mno-mips16 -fno-PIC -mno-abicalls -flto
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CFLAGS += -falign-functions=1 -falign-jumps=1 -falign-loops=1 -falign-labels=1
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CFLAGS += -DALIGN_DWORD -DRS97 -Wall -Wextra -DNONBLOCKING_AUDIO
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CFLAGS += -DALIGN_DWORD -DRS97 -Wall -Wextra -DNONBLOCKING_AUDIO
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CFLAGS += -DLSB_FIRST -std=gnu99
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CFLAGS += -DLSB_FIRST -std=gnu99
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CFLAGS += -Isource -Isource/cpu_cores/$(Z80_CORE) -Isource/scalers -Isource/ports/$(PORT) -I./source/sound -Isource/unzip -Isource/sdl -Isource/sound/$(SOUND_ENGINE) -Isource/sound_output
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CFLAGS += -Isource -Isource/cpu_cores/$(Z80_CORE) -Isource/scalers -Isource/ports/$(PORT) -I./source/sound -Isource/unzip -Isource/sdl -Isource/sound/$(SOUND_ENGINE) -Isource/sound_output
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@ -51,7 +50,7 @@ CFLAGS += -Isource/scale2x
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SRCDIR += ./source/scale2x
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SRCDIR += ./source/scale2x
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endif
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endif
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LDFLAGS = -nodefaultlibs -lc -lgcc -lSDL -no-pie -Wl,--as-needed -Wl,--gc-sections -flto -s
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LDFLAGS = -nodefaultlibs -lc -lgcc -lm -lSDL -no-pie -Wl,--as-needed -Wl,--gc-sections -flto -s
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ifeq ($(PROFILE), YES)
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ifeq ($(PROFILE), YES)
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LDFLAGS += -lgcov
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LDFLAGS += -lgcov
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@ -1144,7 +1144,7 @@ int main (int argc, char *argv[])
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* ESCAPE is mapped to Select
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* ESCAPE is mapped to Select
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*/
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*/
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case SDLK_HOME:
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case SDLK_HOME:
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case SDLK_3:
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case SDLK_END:
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case SDLK_RCTRL:
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case SDLK_RCTRL:
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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selectpressed = 1;
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selectpressed = 1;
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@ -1193,6 +1193,9 @@ int main (int argc, char *argv[])
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// Execute frame(s)
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// Execute frame(s)
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system_frame(0);
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system_frame(0);
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// Refresh sound data
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Sound_Update(snd.output, snd.sample_count);
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// Refresh video data
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// Refresh video data
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video_update();
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video_update();
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