Adding comments that specifies the modifications done to the file.

(GPLv2 might require this. I believe the git commit history could be enough
but we never know.)
This commit is contained in:
gameblabla 2019-07-16 14:42:30 +02:00
parent 17d84241ec
commit b822a8db22
No known key found for this signature in database
GPG Key ID: B24EFBB23B5F76CB
11 changed files with 97 additions and 1 deletions

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@ -19,6 +19,16 @@
* ROM File Loading support
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* July 16th 2019 : Add 4PAK support to the list. It also makes use of PAL mode.
* June 6th 2019 : Add Blockhole & Alibaba to the list as they rely on the Japanese BIOS and its uninitiliazed memory.
* March 14th 2019 : Add NOZIP for building without zip support.
* March 11th 2019 : Fantastic Dizzy should run in PAL mode to avoid issues.
* August 12th 2018 : Add Bad Apple to the list. (plus minor fixes)
*/
#include "shared.h"

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@ -21,6 +21,13 @@
* Z80 memory handlers
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* March 15th 2019 : Fix some clang warnings.
* March 13th 2019 : Partial revert due to CrabZ80. The switching to C99 datatypes had been done again.
* March 7th 2019 : Clean up, plus switching more variables to c99 datatypes.
*/
#include "shared.h"

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* I/O chip and peripheral emulation
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* March 15th 2019 : Fix some clang warnings.
* March 13th 2019 : Partial revert due to CrabZ80. The switching to C99 datatypes had been done again.
* March 7th 2019 : Clean up, plus switching more variables to c99 datatypes.
*/
#include "shared.h"
#include <math.h>

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@ -21,6 +21,17 @@
* VDP rendering core
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* June 3rd 2019 : Added NOBLANKING_LEFTCOLUM for platforms like the RS-90.
* March 15th 2019 : Correct the brightness level in the Master system palette. It doesn't look dark anymore.
* March 14th 2019 : Fix PAL code as it would cause issues with Fantastic Dizzy.
* March 13th 2019 : Minor fixes as part of the CrabZ80's revert. (mostly whitepacing)
* March 11th 2019 : Fixed scrolling issues with Gauntlet. Fixed PAL issues too.
* December 7th 2018 : LIGHTGUN define and some whitepacing.
* October 12th 2018 : Whitepacing and minor fixes.
*/
#include "shared.h"
/*** Vertical Counter Tables ***/

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@ -21,6 +21,15 @@
* Sega Master System console emulation
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* July 16th 2019 : Add 4PAK support.
* March 13th 2019 : Reverted previous changes (partially) due to regressions.
* March 7th 2019 : Removing CrabZ80's core.
* Feb 19th 2019 : Minor fix to sms_irq function.
* June 6th 2019 : Japanese BIOS does not clear BIOS, fix that.
*/
#include "shared.h"

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@ -21,7 +21,16 @@
* Sound emulation.
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* July 16th 2019 : Remove extra if condition.
* June 6th 2019 : Correctly set the PSG parameters for SG-1000 and Colecovision.
* March 13th 2019 : Partial revert due to CrabZ80. The switching to C99 datatypes had been done again.
* March 7th 2019 : Minor changes to sound.c. (Some trimming down, more switching to C99 datatypes and more.
* February 2nd 2019 : Change the names of some sound functions.
* October 12th 2019 : Switching some variables in functions to c99 datatypes.
*/
#include "shared.h"
#include "config.h"

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@ -51,6 +51,14 @@ to do:
*/
/*
* See git commit history for more information.
* - Gameblabla
* March 13th 2019 : Partial revert due to CrabZ80. The switching to C99 datatypes and floats had been done again.
* March 7th 2019 : Switch doubles to floats for performance. (it could sound less accurate though) Also some clean up done to it.
* February 19nd 2019 : Minor inline fix.
*/
#include "ym2413.h"
#include <stdlib.h>

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@ -19,6 +19,16 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* March 15th 2019 : Minor changes.
* March 14th 2019 : Use fwrite instead of fputc. Also fix an issue with fread which could cause issues.
* March 13th 2019 : Bring it back again due to regressions. Also i parsed some random shit by accident so i fixed it again.
* March 9th 2019 : Decomment CrabZ80 related code and removing extra externs.
* March 7th 2019 : Comment out CrabZ80 related code.
* Feb 2nd 2019 : Sound function names were changed, fix accordingly.
*/
#include "shared.h"

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* Sega Master System manager
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* March 13th 2019 : Minor fixes as part of the CrabZ80's revert. (mostly whitepacing but the TMS code was also broken to some extent)
* March 7th 2019 : Some whitepacing and changing variables to c99 datatypes.
* Feb 19th 2019 : Minor whitepacing fix.
* August 12th 2018 : Minor fixes. (mostly changing variables to c99 datatypes and whitepacing)
*/
#include "shared.h"

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@ -20,6 +20,13 @@
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* March 13th 2019 : Minor fixes as part of the CrabZ80's revert. (mostly whitepacing but the TMS code was also broken to some extent)
* March 7th 2019 : Some whitepacing and changing variables to c99 datatypes.
*/
#include "shared.h"
int32_t text_counter; /* Text offset counter */

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* Video Display Processor (VDP) emulation.
*
******************************************************************************/
/*
* See git commit history for more information.
* - Gameblabla
* March 15th 2019 : Fix yet more issues with datatypes in vdp.c
* March 14th 2019 : Fix issues as reported by Clang. (in vdp_write)
* March 13th 2019 : Minor fixes as part of the CrabZ80's revert. (mostly whitepacing)
* March 11th 2019 : Fixed scrolling issues with Gauntlet. Fixed PAL issues too.
* March 9th 2019 : Set VDP register to 0xE0 after multiple testings against BIOSes. Fixes Sonic's Edusoft and i think California Games 2.
* March 7th 2019 : Whitepacing and minor fixes.
*/
#include "shared.h"
#include "hvc.h"