Save mipmap_input parameter to custom config.

This commit is contained in:
Brandon Wright 2019-03-24 15:57:59 -05:00
parent 0deed414b9
commit 0d137c1224

View File

@ -1185,6 +1185,7 @@ void GLSLShader::save(const char *filename)
outs("float_framebuffer", p->fp ? "true" : "false");
outs("srgb_framebuffer", p->srgb ? "true" : "false");
outs("scale_type_x", scale_enum_to_string(p->scale_type_x));
outs("mipmap_input", p->mipmap_input ? "true" : "false");
if (p->scale_type_x == GLSL_ABSOLUTE)
outd("scale_x", (int)p->scale_x);
else