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Remove texture canonicalization on global file name.
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@ -114,10 +114,7 @@ bool SlangPreset::load_preset_file(string filename)
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if (!shader.load_file())
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return false;
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}
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for (auto &texture : textures)
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canonicalize(texture.filename, conf.textures_filename);
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gather_parameters();
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for (auto &p : parameters)
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