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https://github.com/libretro/snes9x.git
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Fix infinite loop when given bad ROMs (one byte files, for example); fix compile error that somehow snuck in.
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975e81f9e6
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25c0e7c948
@ -233,7 +233,7 @@ void retro_cheat_set(unsigned index, bool enabled, const char *code)
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if (S9xGameGenieToRaw(code, address, val)!=NULL &&
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S9xProActionReplayToRaw(code, address, val)!=NULL &&
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S9xGoldFingerToRaw(code, address, &sram, val, bytes)!=NULL)
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S9xGoldFingerToRaw(code, address, sram, val, bytes)!=NULL)
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{ // bad code, ignore
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return;
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}
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@ -252,7 +252,6 @@ void retro_cheat_set(unsigned index, bool enabled, const char *code)
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bool retro_load_game(const struct retro_game_info *game)
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{
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if(game->data == NULL && game->size == 0 && game->path != NULL)
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rom_loaded = Memory.LoadROM(game->path);
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else
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14
memmap.cpp
14
memmap.cpp
@ -1519,10 +1519,12 @@ bool8 CMemory::LoadROMMem (const uint8 *source, uint32 sourceSize)
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strcpy(ROMFilename,"MemoryROM");
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int counter=0;
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do
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{
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if (++counter>5) return FALSE;//if we keep failing, just give up after a while or we'll loop forever.
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memset(ROM,0, MAX_ROM_SIZE);
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memset(&Multi, 0,sizeof(Multi));
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memset(&Multi, 0,sizeof(Multi));
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memcpy(ROM,source,sourceSize);
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}
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while(!LoadROMInt(sourceSize));
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@ -1537,17 +1539,19 @@ bool8 CMemory::LoadROM (const char *filename)
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int32 totalFileSize;
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int counter=0;
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do
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{
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if (++counter>5) return FALSE;
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memset(ROM,0, MAX_ROM_SIZE);
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memset(&Multi, 0,sizeof(Multi));
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memset(&Multi, 0,sizeof(Multi));
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totalFileSize = FileLoader(ROM, filename, MAX_ROM_SIZE);
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if (!totalFileSize)
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return (FALSE);
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return (FALSE);
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if (!Settings.NoPatch)
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CheckForAnyPatch(filename, HeaderCount != 0, totalFileSize);
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CheckForAnyPatch(filename, HeaderCount != 0, totalFileSize);
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}
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while(!LoadROMInt(totalFileSize));
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@ -3375,7 +3379,7 @@ uint16 CMemory::checksum_calc_sum (uint8 *data, uint32 length)
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uint16 CMemory::checksum_mirror_sum (uint8 *start, uint32 &length, uint32 mask)
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{
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// from NSRT
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while (!(length & mask))
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while (!(length & mask) && mask)
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mask >>= 1;
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uint16 part1 = checksum_calc_sum(start, mask);
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