Set SRAM initialization to set whole buffer, not just a few bytes.

Add a TODO comment at allocation. These never change, so they should
ideally be static.
This commit is contained in:
BearOso 2022-01-31 16:39:04 -06:00
parent da23559f2f
commit 41fb9eb4c4

View File

@ -893,6 +893,8 @@ static void S9xDeinterleaveGD24 (int size, uint8 *base)
bool8 CMemory::Init (void)
{
// TODO:If these change size, check other locations in the code that also
// have the fixed size. In the future, make this a static allocation.
RAM = (uint8 *) malloc(0x20000);
SRAM = (uint8 *) malloc(0x80000);
VRAM = (uint8 *) malloc(0x10000);
@ -1915,8 +1917,8 @@ void CMemory::ClearSRAM (bool8 onlyNonSavedSRAM)
if (onlyNonSavedSRAM)
if (!(Settings.SuperFX && ROMType < 0x15) && !(Settings.SA1 && ROMType == 0x34)) // can have SRAM
return;
memset(SRAM, SNESGameFixes.SRAMInitialValue, sizeof(SRAM));
// TODO: If SRAM size changes change this value as well
memset(SRAM, SNESGameFixes.SRAMInitialValue, 0x80000);
}
bool8 CMemory::LoadSRAM (const char *filename)