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GTK: Use system DefaultTBuiltInResource.
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@ -97,9 +97,10 @@ if slang and opengl
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osdependent_dep = c_compiler.find_library('OSDependent', required: false)
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ogl_compiler_dep = c_compiler.find_library('OGLCompiler', required: false)
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spv_remapper_dep = c_compiler.find_library('SPVRemapper', required: false)
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resource_limits_dep = c_compiler.find_library('glslang-default-resource-limits', required:false)
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if glslang_dep.found() and spirv_dep.found() and osdependent_dep.found() and ogl_compiler_dep.found() and spv_remapper_dep.found()
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deps += [glslang_dep, spirv_dep, osdependent_dep, ogl_compiler_dep, spv_remapper_dep]
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if glslang_dep.found() and spirv_dep.found() and osdependent_dep.found() and ogl_compiler_dep.found() and spv_remapper_dep.found() and resource_limits_dep.found()
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deps += [glslang_dep, spirv_dep, osdependent_dep, ogl_compiler_dep, spv_remapper_dep, resource_limits_dep]
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args += ['-DUSE_SLANG', '-DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS']
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srcs += ['../shaders/slang.cpp']
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@ -81,6 +81,10 @@ static void printuniforms(std::vector<SlangUniform> &unif)
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}
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}
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namespace glslang {
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#ifndef _WIN32
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extern TBuiltInResource DefaultTBuiltInResource;
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#else
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static const TBuiltInResource DefaultTBuiltInResource = {
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/* .MaxLights = */ 32,
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/* .MaxClipPlanes = */ 6,
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@ -186,6 +190,8 @@ static const TBuiltInResource DefaultTBuiltInResource = {
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/* .generalVariableIndexing = */ 1,
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/* .generalConstantMatrixVectorIndexing = */ 1,
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}};
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#endif
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} // namespace glslang
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GLint GLSLShader::slang_compile(std::vector<std::string> &lines,
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std::string stage)
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@ -216,14 +222,14 @@ GLint GLSLShader::slang_compile(std::vector<std::string> &lines,
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std::string debug;
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auto forbid_includer = glslang::TShader::ForbidIncluder();
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if (!shader.preprocess(&DefaultTBuiltInResource, 100, ENoProfile, false,
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if (!shader.preprocess(&glslang::DefaultTBuiltInResource, 100, ENoProfile, false,
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false, messages, &debug, forbid_includer))
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{
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puts(debug.c_str());
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return -1;
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}
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if (!shader.parse(&DefaultTBuiltInResource, 100, false, messages))
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages))
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{
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puts(shader.getInfoLog());
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puts(shader.getInfoDebugLog());
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