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win32: add option to ignore hotkeys from keyboard with backgroundinput
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@ -485,6 +485,7 @@
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#define ID_DEBUG_APU_TRACE 40173
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#define ID_EMULATION_BACKGROUNDINPUT 40174
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#define ID_SAVEMEMPACK 40175
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#define ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS 40176
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#define ID_FILE_SAVE0 44000
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#define ID_FILE_SAVE1 44001
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#define ID_FILE_SAVE2 44002
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@ -513,8 +514,8 @@
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 154
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#define _APS_NEXT_COMMAND_VALUE 40176
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#define _APS_NEXT_RESOURCE_VALUE 155
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#define _APS_NEXT_COMMAND_VALUE 40178
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#define _APS_NEXT_CONTROL_VALUE 3022
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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@ -880,6 +880,7 @@ BEGIN
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MENUITEM "&Customize Hotkeys...\tAlt+F9", ID_OPTIONS_KEYCUSTOM
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MENUITEM SEPARATOR
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MENUITEM "Enable Background Input", ID_EMULATION_BACKGROUNDINPUT
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MENUITEM "Background Keyboard Hotkeys", ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS
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MENUITEM SEPARATOR
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MENUITEM "Use SNES Joypad(s)", IDM_SNES_JOYPAD
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MENUITEM "Use SNES Mouse", IDM_MOUSE_TOGGLE
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@ -1042,6 +1042,7 @@ void WinRegisterConfigItems()
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#undef ADDTN
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#undef ADD2T2
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AddBool2C("Input:Background", GUI.BackgroundInput, false, "on to detect game keypresses and hotkeys while window is inactive, if PauseWhenInactive = FALSE.");
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AddBool2C("Input:BackgroundKeyHotkeys", GUI.BackgroundKeyHotkeys, true, "on to also detect keyboard hotkeys when backgroundinput is active");
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#undef CATEGORY
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#define CATEGORY "Controls\\Win\\Hotkeys"
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AddBool2C("Handler:Joystick", GUI.JoystickHotkeys, true, "on to detect game controller buttons assigned to hotkeys. May impact performance.");
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@ -971,6 +971,12 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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bool hitHotKey = false;
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// if this is not a gamepad press and background hotkeys are disabled, skip it if we do not have focus
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if (!GUI.BackgroundKeyHotkeys && !(wParam & 0x8000) && GUI.hWnd != GetForegroundWindow())
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{
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return 0;
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}
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if(!(wParam == 0 || wParam == VK_ESCAPE)) // if it's the 'disabled' key, it's never pressed as a hotkey
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{
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int modifiers = 0;
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@ -1934,6 +1940,10 @@ LRESULT CALLBACK WinProc(
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GUI.hHotkeyTimer = timeSetEvent (32, 0, (LPTIMECALLBACK)HotkeyTimer, 0, TIME_PERIODIC);
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break;
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case ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS:
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GUI.BackgroundKeyHotkeys = !GUI.BackgroundKeyHotkeys;
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break;
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case ID_FILE_LOADMULTICART:
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{
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RestoreGUIDisplay ();
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@ -4018,6 +4028,11 @@ static void CheckMenuStates ()
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mii.fState = GUI.BackgroundInput ? MFS_CHECKED : MFS_UNCHECKED;
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SetMenuItemInfo (GUI.hMenu, ID_EMULATION_BACKGROUNDINPUT, FALSE, &mii);
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mii.fState = GUI.BackgroundKeyHotkeys ? MFS_CHECKED : MFS_UNCHECKED;
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if (!GUI.BackgroundInput)
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mii.fState |= MFS_DISABLED;
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SetMenuItemInfo(GUI.hMenu, ID_INPUT_BACKGROUNDKEYBOARDHOTKEYS, FALSE, &mii);
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UINT validFlag;
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ControllerOptionsFromControllers();
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@ -374,6 +374,7 @@ struct sGUI {
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int ValidControllerOptions;
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int SoundChannelEnable;
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bool BackgroundInput;
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bool BackgroundKeyHotkeys;
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bool JoystickHotkeys;
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bool MovieClearSRAM;
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bool MovieStartFromReset;
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