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https://github.com/libretro/snes9x.git
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win32: remove cg toolkit requirement for compilation
This commit is contained in:
parent
b0aee28375
commit
76c2d05187
@ -192,6 +192,13 @@
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#ifndef CGFUNCTIONS_H
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#define CGFUNCTIONS_H
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/* uncomment this if you have the cg toolkit installed and want its headers to be used
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http://developer.nvidia.com/object/cg_download.html
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*/
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//#define HAVE_CG_INCLUDES
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#ifdef HAVE_CG_INCLUDES
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#define CG_EXPLICIT
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#define CGD3D9_EXPLICIT
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#define CGGL_EXPLICIT
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@ -200,6 +207,12 @@
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#include <cg/cgd3d9.h>
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#include <cg/cggl.h>
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#else
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#include "cgMini.h"
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#endif
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//cg.dll
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typedef CG_API CGcontext (CGENTRY *CGCC)(void);
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extern CGCC cgCreateContext;
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win32/cgMini.h
Normal file
656
win32/cgMini.h
Normal file
@ -0,0 +1,656 @@
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2016 BearOso,
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OV2
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2016 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2016 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#ifndef CGMINI_H
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#define CGMINI_H
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#include <d3d9.h>
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#include <gl/GL.h>
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#define CGENTRY __cdecl
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#define CGD3D9ENTRY __cdecl
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#define CGGLENTRY __cdecl
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#define CGD3D9DLL_API __declspec(dllimport)
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#define CGGL_API
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#define CG_API
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typedef struct _CGprogram *CGprogram;
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typedef struct _CGcontext *CGcontext;
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typedef struct _CGparameter *CGparameter;
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typedef enum
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{
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CG_NO_ERROR = 0,
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CG_COMPILER_ERROR = 1,
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CG_INVALID_PARAMETER_ERROR = 2,
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CG_INVALID_PROFILE_ERROR = 3,
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CG_PROGRAM_LOAD_ERROR = 4,
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CG_PROGRAM_BIND_ERROR = 5,
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CG_PROGRAM_NOT_LOADED_ERROR = 6,
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CG_UNSUPPORTED_GL_EXTENSION_ERROR = 7,
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CG_INVALID_VALUE_TYPE_ERROR = 8,
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CG_NOT_MATRIX_PARAM_ERROR = 9,
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CG_INVALID_ENUMERANT_ERROR = 10,
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CG_NOT_4x4_MATRIX_ERROR = 11,
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CG_FILE_READ_ERROR = 12,
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CG_FILE_WRITE_ERROR = 13,
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CG_NVPARSE_ERROR = 14,
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CG_MEMORY_ALLOC_ERROR = 15,
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CG_INVALID_CONTEXT_HANDLE_ERROR = 16,
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CG_INVALID_PROGRAM_HANDLE_ERROR = 17,
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CG_INVALID_PARAM_HANDLE_ERROR = 18,
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CG_UNKNOWN_PROFILE_ERROR = 19,
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CG_VAR_ARG_ERROR = 20,
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CG_INVALID_DIMENSION_ERROR = 21,
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CG_ARRAY_PARAM_ERROR = 22,
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CG_OUT_OF_ARRAY_BOUNDS_ERROR = 23,
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CG_CONFLICTING_TYPES_ERROR = 24,
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CG_CONFLICTING_PARAMETER_TYPES_ERROR = 25,
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CG_PARAMETER_IS_NOT_SHARED_ERROR = 26,
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CG_INVALID_PARAMETER_VARIABILITY_ERROR = 27,
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CG_CANNOT_DESTROY_PARAMETER_ERROR = 28,
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CG_NOT_ROOT_PARAMETER_ERROR = 29,
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CG_PARAMETERS_DO_NOT_MATCH_ERROR = 30,
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CG_IS_NOT_PROGRAM_PARAMETER_ERROR = 31,
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CG_INVALID_PARAMETER_TYPE_ERROR = 32,
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CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR = 33,
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CG_INVALID_SIZE_ERROR = 34,
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CG_BIND_CREATES_CYCLE_ERROR = 35,
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CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR = 36,
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CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR = 37,
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CG_ARRAY_HAS_WRONG_DIMENSION_ERROR = 38,
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CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR = 39,
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CG_INVALID_EFFECT_HANDLE_ERROR = 40,
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CG_INVALID_STATE_HANDLE_ERROR = 41,
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CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR = 42,
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CG_INVALID_PASS_HANDLE_ERROR = 43,
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CG_INVALID_ANNOTATION_HANDLE_ERROR = 44,
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CG_INVALID_TECHNIQUE_HANDLE_ERROR = 45,
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CG_INVALID_PARAMETER_HANDLE_ERROR = 46,
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CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR = 47,
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CG_INVALID_FUNCTION_HANDLE_ERROR = 48,
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CG_INVALID_TECHNIQUE_ERROR = 49,
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CG_INVALID_POINTER_ERROR = 50,
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CG_NOT_ENOUGH_DATA_ERROR = 51,
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CG_NON_NUMERIC_PARAMETER_ERROR = 52,
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CG_ARRAY_SIZE_MISMATCH_ERROR = 53,
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CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR = 54,
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CG_DUPLICATE_NAME_ERROR = 55,
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CG_INVALID_OBJ_HANDLE_ERROR = 56,
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CG_INVALID_BUFFER_HANDLE_ERROR = 57,
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CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR = 58,
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CG_BUFFER_ALREADY_MAPPED_ERROR = 59,
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CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR = 60,
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CG_GLSLG_UNCOMBINED_LOAD_ERROR = 61
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} CGerror;
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typedef enum
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{
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CG_UNKNOWN = 4096,
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CG_IN = 4097,
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CG_OUT = 4098,
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CG_INOUT = 4099,
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CG_MIXED = 4100,
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CG_VARYING = 4101,
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CG_UNIFORM = 4102,
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CG_CONSTANT = 4103,
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CG_PROGRAM_SOURCE = 4104, /* cgGetProgramString */
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CG_PROGRAM_ENTRY = 4105, /* cgGetProgramString */
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CG_COMPILED_PROGRAM = 4106, /* cgGetProgramString */
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CG_PROGRAM_PROFILE = 4107, /* cgGetProgramString */
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CG_GLOBAL = 4108,
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CG_PROGRAM = 4109,
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CG_DEFAULT = 4110,
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CG_ERROR = 4111,
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CG_SOURCE = 4112,
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CG_OBJECT = 4113,
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CG_COMPILE_MANUAL = 4114,
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CG_COMPILE_IMMEDIATE = 4115,
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CG_COMPILE_LAZY = 4116,
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CG_CURRENT = 4117,
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CG_LITERAL = 4118,
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CG_VERSION = 4119, /* cgGetString */
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CG_ROW_MAJOR = 4120,
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CG_COLUMN_MAJOR = 4121,
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CG_FRAGMENT = 4122, /* cgGetProgramInput and cgGetProgramOutput */
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CG_VERTEX = 4123, /* cgGetProgramInput and cgGetProgramOutput */
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CG_POINT = 4124, /* Geometry program cgGetProgramInput */
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CG_LINE = 4125, /* Geometry program cgGetProgramInput */
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CG_LINE_ADJ = 4126, /* Geometry program cgGetProgramInput */
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CG_TRIANGLE = 4127, /* Geometry program cgGetProgramInput */
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CG_TRIANGLE_ADJ = 4128, /* Geometry program cgGetProgramInput */
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CG_POINT_OUT = 4129, /* Geometry program cgGetProgramOutput */
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CG_LINE_OUT = 4130, /* Geometry program cgGetProgramOutput */
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CG_TRIANGLE_OUT = 4131, /* Geometry program cgGetProgramOutput */
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CG_IMMEDIATE_PARAMETER_SETTING = 4132,
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CG_DEFERRED_PARAMETER_SETTING = 4133,
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CG_NO_LOCKS_POLICY = 4134,
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CG_THREAD_SAFE_POLICY = 4135,
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CG_FORCE_UPPER_CASE_POLICY = 4136,
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CG_UNCHANGED_CASE_POLICY = 4137,
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CG_IS_OPENGL_PROFILE = 4138,
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CG_IS_DIRECT3D_PROFILE = 4139,
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CG_IS_DIRECT3D_8_PROFILE = 4140,
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CG_IS_DIRECT3D_9_PROFILE = 4141,
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CG_IS_DIRECT3D_10_PROFILE = 4142,
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CG_IS_VERTEX_PROFILE = 4143,
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CG_IS_FRAGMENT_PROFILE = 4144,
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CG_IS_GEOMETRY_PROFILE = 4145,
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CG_IS_TRANSLATION_PROFILE = 4146,
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CG_IS_HLSL_PROFILE = 4147,
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CG_IS_GLSL_PROFILE = 4148,
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CG_IS_TESSELLATION_CONTROL_PROFILE = 4149,
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CG_IS_TESSELLATION_EVALUATION_PROFILE = 4150,
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CG_PATCH = 4152, /* cgGetProgramInput and cgGetProgramOutput */
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CG_IS_DIRECT3D_11_PROFILE = 4153
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} CGenum;
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typedef enum {} CGprofile;
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typedef enum {} CGresource;
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typedef enum
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{
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CG_UNKNOWN_TYPE = 0,
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CG_ARRAY = 2,
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CG_STRING = 1135,
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CG_STRUCT = 1,
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CG_TYPELESS_STRUCT = 3,
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CG_TEXTURE = 1137,
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CG_BUFFER = 1319,
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CG_UNIFORMBUFFER = 1320,
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CG_ADDRESS = 1321,
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CG_PIXELSHADER_TYPE = 1142,
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CG_PROGRAM_TYPE = 1136,
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CG_VERTEXSHADER_TYPE = 1141,
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CG_SAMPLER = 1143,
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CG_SAMPLER1D = 1065,
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CG_SAMPLER1DARRAY = 1138,
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CG_SAMPLER1DSHADOW = 1313,
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CG_SAMPLER2D = 1066,
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CG_SAMPLER2DARRAY = 1139,
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CG_SAMPLER2DMS = 1317, /* ARB_texture_multisample */
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CG_SAMPLER2DMSARRAY = 1318, /* ARB_texture_multisample */
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CG_SAMPLER2DSHADOW = 1314,
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CG_SAMPLER3D = 1067,
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CG_SAMPLERBUF = 1144,
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CG_SAMPLERCUBE = 1069,
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CG_SAMPLERCUBEARRAY = 1140,
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CG_SAMPLERRBUF = 1316, /* NV_explicit_multisample */
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CG_SAMPLERRECT = 1068,
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CG_SAMPLERRECTSHADOW = 1315,
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CG_TYPE_START_ENUM = 1024,
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CG_BOOL = 1114,
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CG_BOOL1 = 1115,
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CG_BOOL2 = 1116,
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CG_BOOL3 = 1117,
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CG_BOOL4 = 1118,
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CG_BOOL1x1 = 1119,
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CG_BOOL1x2 = 1120,
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CG_BOOL1x3 = 1121,
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CG_BOOL1x4 = 1122,
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CG_BOOL2x1 = 1123,
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CG_BOOL2x2 = 1124,
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CG_BOOL2x3 = 1125,
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CG_BOOL2x4 = 1126,
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CG_BOOL3x1 = 1127,
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CG_BOOL3x2 = 1128,
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CG_BOOL3x3 = 1129,
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CG_BOOL3x4 = 1130,
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CG_BOOL4x1 = 1131,
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CG_BOOL4x2 = 1132,
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CG_BOOL4x3 = 1133,
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CG_BOOL4x4 = 1134,
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CG_CHAR = 1166,
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CG_CHAR1 = 1167,
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CG_CHAR2 = 1168,
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CG_CHAR3 = 1169,
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CG_CHAR4 = 1170,
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CG_CHAR1x1 = 1171,
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CG_CHAR1x2 = 1172,
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CG_CHAR1x3 = 1173,
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CG_CHAR1x4 = 1174,
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CG_CHAR2x1 = 1175,
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CG_CHAR2x2 = 1176,
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CG_CHAR2x3 = 1177,
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CG_CHAR2x4 = 1178,
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CG_CHAR3x1 = 1179,
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CG_CHAR3x2 = 1180,
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CG_CHAR3x3 = 1181,
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CG_CHAR3x4 = 1182,
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CG_CHAR4x1 = 1183,
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CG_CHAR4x2 = 1184,
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CG_CHAR4x3 = 1185,
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CG_CHAR4x4 = 1186,
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CG_DOUBLE = 1145,
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CG_DOUBLE1 = 1146,
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CG_DOUBLE2 = 1147,
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CG_DOUBLE3 = 1148,
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CG_DOUBLE4 = 1149,
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CG_DOUBLE1x1 = 1150,
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CG_DOUBLE1x2 = 1151,
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CG_DOUBLE1x3 = 1152,
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CG_DOUBLE1x4 = 1153,
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CG_DOUBLE2x1 = 1154,
|
||||
CG_DOUBLE2x2 = 1155,
|
||||
CG_DOUBLE2x3 = 1156,
|
||||
CG_DOUBLE2x4 = 1157,
|
||||
CG_DOUBLE3x1 = 1158,
|
||||
CG_DOUBLE3x2 = 1159,
|
||||
CG_DOUBLE3x3 = 1160,
|
||||
CG_DOUBLE3x4 = 1161,
|
||||
CG_DOUBLE4x1 = 1162,
|
||||
CG_DOUBLE4x2 = 1163,
|
||||
CG_DOUBLE4x3 = 1164,
|
||||
CG_DOUBLE4x4 = 1165,
|
||||
CG_FIXED = 1070,
|
||||
CG_FIXED1 = 1092,
|
||||
CG_FIXED2 = 1071,
|
||||
CG_FIXED3 = 1072,
|
||||
CG_FIXED4 = 1073,
|
||||
CG_FIXED1x1 = 1074,
|
||||
CG_FIXED1x2 = 1075,
|
||||
CG_FIXED1x3 = 1076,
|
||||
CG_FIXED1x4 = 1077,
|
||||
CG_FIXED2x1 = 1078,
|
||||
CG_FIXED2x2 = 1079,
|
||||
CG_FIXED2x3 = 1080,
|
||||
CG_FIXED2x4 = 1081,
|
||||
CG_FIXED3x1 = 1082,
|
||||
CG_FIXED3x2 = 1083,
|
||||
CG_FIXED3x3 = 1084,
|
||||
CG_FIXED3x4 = 1085,
|
||||
CG_FIXED4x1 = 1086,
|
||||
CG_FIXED4x2 = 1087,
|
||||
CG_FIXED4x3 = 1088,
|
||||
CG_FIXED4x4 = 1089,
|
||||
CG_FLOAT = 1045,
|
||||
CG_FLOAT1 = 1091,
|
||||
CG_FLOAT2 = 1046,
|
||||
CG_FLOAT3 = 1047,
|
||||
CG_FLOAT4 = 1048,
|
||||
CG_FLOAT1x1 = 1049,
|
||||
CG_FLOAT1x2 = 1050,
|
||||
CG_FLOAT1x3 = 1051,
|
||||
CG_FLOAT1x4 = 1052,
|
||||
CG_FLOAT2x1 = 1053,
|
||||
CG_FLOAT2x2 = 1054,
|
||||
CG_FLOAT2x3 = 1055,
|
||||
CG_FLOAT2x4 = 1056,
|
||||
CG_FLOAT3x1 = 1057,
|
||||
CG_FLOAT3x2 = 1058,
|
||||
CG_FLOAT3x3 = 1059,
|
||||
CG_FLOAT3x4 = 1060,
|
||||
CG_FLOAT4x1 = 1061,
|
||||
CG_FLOAT4x2 = 1062,
|
||||
CG_FLOAT4x3 = 1063,
|
||||
CG_FLOAT4x4 = 1064,
|
||||
CG_HALF = 1025,
|
||||
CG_HALF1 = 1090,
|
||||
CG_HALF2 = 1026,
|
||||
CG_HALF3 = 1027,
|
||||
CG_HALF4 = 1028,
|
||||
CG_HALF1x1 = 1029,
|
||||
CG_HALF1x2 = 1030,
|
||||
CG_HALF1x3 = 1031,
|
||||
CG_HALF1x4 = 1032,
|
||||
CG_HALF2x1 = 1033,
|
||||
CG_HALF2x2 = 1034,
|
||||
CG_HALF2x3 = 1035,
|
||||
CG_HALF2x4 = 1036,
|
||||
CG_HALF3x1 = 1037,
|
||||
CG_HALF3x2 = 1038,
|
||||
CG_HALF3x3 = 1039,
|
||||
CG_HALF3x4 = 1040,
|
||||
CG_HALF4x1 = 1041,
|
||||
CG_HALF4x2 = 1042,
|
||||
CG_HALF4x3 = 1043,
|
||||
CG_HALF4x4 = 1044,
|
||||
CG_INT = 1093,
|
||||
CG_INT1 = 1094,
|
||||
CG_INT2 = 1095,
|
||||
CG_INT3 = 1096,
|
||||
CG_INT4 = 1097,
|
||||
CG_INT1x1 = 1098,
|
||||
CG_INT1x2 = 1099,
|
||||
CG_INT1x3 = 1100,
|
||||
CG_INT1x4 = 1101,
|
||||
CG_INT2x1 = 1102,
|
||||
CG_INT2x2 = 1103,
|
||||
CG_INT2x3 = 1104,
|
||||
CG_INT2x4 = 1105,
|
||||
CG_INT3x1 = 1106,
|
||||
CG_INT3x2 = 1107,
|
||||
CG_INT3x3 = 1108,
|
||||
CG_INT3x4 = 1109,
|
||||
CG_INT4x1 = 1110,
|
||||
CG_INT4x2 = 1111,
|
||||
CG_INT4x3 = 1112,
|
||||
CG_INT4x4 = 1113,
|
||||
CG_LONG = 1271,
|
||||
CG_LONG1 = 1272,
|
||||
CG_LONG2 = 1273,
|
||||
CG_LONG3 = 1274,
|
||||
CG_LONG4 = 1275,
|
||||
CG_LONG1x1 = 1276,
|
||||
CG_LONG1x2 = 1277,
|
||||
CG_LONG1x3 = 1278,
|
||||
CG_LONG1x4 = 1279,
|
||||
CG_LONG2x1 = 1280,
|
||||
CG_LONG2x2 = 1281,
|
||||
CG_LONG2x3 = 1282,
|
||||
CG_LONG2x4 = 1283,
|
||||
CG_LONG3x1 = 1284,
|
||||
CG_LONG3x2 = 1285,
|
||||
CG_LONG3x3 = 1286,
|
||||
CG_LONG3x4 = 1287,
|
||||
CG_LONG4x1 = 1288,
|
||||
CG_LONG4x2 = 1289,
|
||||
CG_LONG4x3 = 1290,
|
||||
CG_LONG4x4 = 1291,
|
||||
CG_SHORT = 1208,
|
||||
CG_SHORT1 = 1209,
|
||||
CG_SHORT2 = 1210,
|
||||
CG_SHORT3 = 1211,
|
||||
CG_SHORT4 = 1212,
|
||||
CG_SHORT1x1 = 1213,
|
||||
CG_SHORT1x2 = 1214,
|
||||
CG_SHORT1x3 = 1215,
|
||||
CG_SHORT1x4 = 1216,
|
||||
CG_SHORT2x1 = 1217,
|
||||
CG_SHORT2x2 = 1218,
|
||||
CG_SHORT2x3 = 1219,
|
||||
CG_SHORT2x4 = 1220,
|
||||
CG_SHORT3x1 = 1221,
|
||||
CG_SHORT3x2 = 1222,
|
||||
CG_SHORT3x3 = 1223,
|
||||
CG_SHORT3x4 = 1224,
|
||||
CG_SHORT4x1 = 1225,
|
||||
CG_SHORT4x2 = 1226,
|
||||
CG_SHORT4x3 = 1227,
|
||||
CG_SHORT4x4 = 1228,
|
||||
CG_UCHAR = 1187,
|
||||
CG_UCHAR1 = 1188,
|
||||
CG_UCHAR2 = 1189,
|
||||
CG_UCHAR3 = 1190,
|
||||
CG_UCHAR4 = 1191,
|
||||
CG_UCHAR1x1 = 1192,
|
||||
CG_UCHAR1x2 = 1193,
|
||||
CG_UCHAR1x3 = 1194,
|
||||
CG_UCHAR1x4 = 1195,
|
||||
CG_UCHAR2x1 = 1196,
|
||||
CG_UCHAR2x2 = 1197,
|
||||
CG_UCHAR2x3 = 1198,
|
||||
CG_UCHAR2x4 = 1199,
|
||||
CG_UCHAR3x1 = 1200,
|
||||
CG_UCHAR3x2 = 1201,
|
||||
CG_UCHAR3x3 = 1202,
|
||||
CG_UCHAR3x4 = 1203,
|
||||
CG_UCHAR4x1 = 1204,
|
||||
CG_UCHAR4x2 = 1205,
|
||||
CG_UCHAR4x3 = 1206,
|
||||
CG_UCHAR4x4 = 1207,
|
||||
CG_UINT = 1250,
|
||||
CG_UINT1 = 1251,
|
||||
CG_UINT2 = 1252,
|
||||
CG_UINT3 = 1253,
|
||||
CG_UINT4 = 1254,
|
||||
CG_UINT1x1 = 1255,
|
||||
CG_UINT1x2 = 1256,
|
||||
CG_UINT1x3 = 1257,
|
||||
CG_UINT1x4 = 1258,
|
||||
CG_UINT2x1 = 1259,
|
||||
CG_UINT2x2 = 1260,
|
||||
CG_UINT2x3 = 1261,
|
||||
CG_UINT2x4 = 1262,
|
||||
CG_UINT3x1 = 1263,
|
||||
CG_UINT3x2 = 1264,
|
||||
CG_UINT3x3 = 1265,
|
||||
CG_UINT3x4 = 1266,
|
||||
CG_UINT4x1 = 1267,
|
||||
CG_UINT4x2 = 1268,
|
||||
CG_UINT4x3 = 1269,
|
||||
CG_UINT4x4 = 1270,
|
||||
CG_ULONG = 1292,
|
||||
CG_ULONG1 = 1293,
|
||||
CG_ULONG2 = 1294,
|
||||
CG_ULONG3 = 1295,
|
||||
CG_ULONG4 = 1296,
|
||||
CG_ULONG1x1 = 1297,
|
||||
CG_ULONG1x2 = 1298,
|
||||
CG_ULONG1x3 = 1299,
|
||||
CG_ULONG1x4 = 1300,
|
||||
CG_ULONG2x1 = 1301,
|
||||
CG_ULONG2x2 = 1302,
|
||||
CG_ULONG2x3 = 1303,
|
||||
CG_ULONG2x4 = 1304,
|
||||
CG_ULONG3x1 = 1305,
|
||||
CG_ULONG3x2 = 1306,
|
||||
CG_ULONG3x3 = 1307,
|
||||
CG_ULONG3x4 = 1308,
|
||||
CG_ULONG4x1 = 1309,
|
||||
CG_ULONG4x2 = 1310,
|
||||
CG_ULONG4x3 = 1311,
|
||||
CG_ULONG4x4 = 1312,
|
||||
CG_USHORT = 1229,
|
||||
CG_USHORT1 = 1230,
|
||||
CG_USHORT2 = 1231,
|
||||
CG_USHORT3 = 1232,
|
||||
CG_USHORT4 = 1233,
|
||||
CG_USHORT1x1 = 1234,
|
||||
CG_USHORT1x2 = 1235,
|
||||
CG_USHORT1x3 = 1236,
|
||||
CG_USHORT1x4 = 1237,
|
||||
CG_USHORT2x1 = 1238,
|
||||
CG_USHORT2x2 = 1239,
|
||||
CG_USHORT2x3 = 1240,
|
||||
CG_USHORT2x4 = 1241,
|
||||
CG_USHORT3x1 = 1242,
|
||||
CG_USHORT3x2 = 1243,
|
||||
CG_USHORT3x3 = 1244,
|
||||
CG_USHORT3x4 = 1245,
|
||||
CG_USHORT4x1 = 1246,
|
||||
CG_USHORT4x2 = 1247,
|
||||
CG_USHORT4x3 = 1248,
|
||||
CG_USHORT4x4 = 1249
|
||||
} CGtype;
|
||||
typedef int CGbool;
|
||||
typedef enum
|
||||
{
|
||||
CG_GL_MATRIX_IDENTITY = 0,
|
||||
CG_GL_MATRIX_TRANSPOSE = 1,
|
||||
CG_GL_MATRIX_INVERSE = 2,
|
||||
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
|
||||
CG_GL_MODELVIEW_MATRIX = 4,
|
||||
CG_GL_PROJECTION_MATRIX = 5,
|
||||
CG_GL_TEXTURE_MATRIX = 6,
|
||||
CG_GL_MODELVIEW_PROJECTION_MATRIX = 7,
|
||||
CG_GL_VERTEX = 8,
|
||||
CG_GL_FRAGMENT = 9,
|
||||
CG_GL_GEOMETRY = 10,
|
||||
CG_GL_TESSELLATION_CONTROL = 11,
|
||||
CG_GL_TESSELLATION_EVALUATION = 12
|
||||
} CGGLenum;
|
||||
|
||||
#endif
|
@ -19,10 +19,6 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
|
||||
a libpng project that builds appropriately.
|
||||
(the libpng directory should reside at win32/../../libpng, i.e. 2 directories up)
|
||||
|
||||
- CG Toolkit - Enables CG Shader support. This can be downloaded from nvidia's CG toolkit page:
|
||||
http://developer.nvidia.com/object/cg_download.html
|
||||
Only the header files are required to compile.
|
||||
|
||||
- To compile Snes9x:
|
||||
Start up VS2017.
|
||||
Load the Snes9x solution.
|
||||
|
@ -403,6 +403,7 @@
|
||||
<ClInclude Include="CDirectSound.h" />
|
||||
<ClInclude Include="cgFunctions.h" />
|
||||
<ClInclude Include="CGLCG.h" />
|
||||
<ClInclude Include="cgMini.h" />
|
||||
<ClInclude Include="COpenGL.h" />
|
||||
<ClInclude Include="CXAudio2.h" />
|
||||
<ClInclude Include="CXML.h" />
|
||||
|
@ -243,6 +243,9 @@
|
||||
<ClInclude Include="..\msu1.h">
|
||||
<Filter>APU</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="cgMini.h">
|
||||
<Filter>GUI\VideoDriver</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\bsx.cpp">
|
||||
|
Loading…
Reference in New Issue
Block a user