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SA1: Remove memory remapping at load state.
This fixes the Mega Man X SA1 patch.
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parent
432fc08498
commit
995f0be52c
4
sa1.cpp
4
sa1.cpp
@ -117,10 +117,12 @@ void S9xSA1PostLoadState (void)
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SA1.VirtualBitmapFormat = (Memory.FillRAM[0x223f] & 0x80) ? 2 : 4;
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Memory.BWRAM = Memory.SRAM + (Memory.FillRAM[0x2224] & 0x1f) * 0x2000;
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S9xSA1SetBWRAMMemMap(Memory.FillRAM[0x2225]);
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#if 0
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S9xSetSA1(Memory.FillRAM[0x2220], 0x2220);
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S9xSetSA1(Memory.FillRAM[0x2221], 0x2221);
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S9xSetSA1(Memory.FillRAM[0x2222], 0x2222);
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S9xSetSA1(Memory.FillRAM[0x2223], 0x2223);
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#endif
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}
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static void S9xSetSA1MemMap (uint32 which1, uint8 map)
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@ -168,7 +170,7 @@ static void S9xSetSA1MemMap (uint32 which1, uint8 map)
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{
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offset = (((map & 0x80) ? (map - 4) : which1) & 7) * 0x100000 + (c << 11) - 0x8000;
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block = Memory.ROM + Multi.cartOffsetB + offset;
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}
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}
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}
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for (int i = c + 8; i < c + 16; i++)
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Memory.Map[start2 + i] = SA1.Map[start2 + i] = block;
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