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Change S9xInterlaceField to an inline function.
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@ -284,7 +284,7 @@ void S9xDoHEventProcessing (void)
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// [PAL] <PAL info is unverified on hardware>
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// interlace mode has 625 scanlines: 313 on the even frame, and 312 on the odd.
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// non-interlace mode has 624 scanlines: 312 scanlines on both even and odd frames.
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if (IPPU.Interlace && S9xInterlaceField)
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if (IPPU.Interlace && S9xInterlaceField())
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Timings.V_Max = Timings.V_Max_Master + 1; // 263 (NTSC), 313?(PAL)
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else
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Timings.V_Max = Timings.V_Max_Master; // 262 (NTSC), 312?(PAL)
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@ -305,14 +305,14 @@ void S9xDoHEventProcessing (void)
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// In interlace mode, there are always 341 dots per scanline. Even frames have 263 scanlines,
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// and odd frames have 262 scanlines.
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// Interlace mode scanline 240 on odd frames is not missing a dot.
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if (CPU.V_Counter == 240 && !IPPU.Interlace && S9xInterlaceField) // V=240
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if (CPU.V_Counter == 240 && !IPPU.Interlace && S9xInterlaceField()) // V=240
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Timings.H_Max = Timings.H_Max_Master - ONE_DOT_CYCLE; // HC=1360
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else
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Timings.H_Max = Timings.H_Max_Master; // HC=1364
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if (Model->_5A22 == 2)
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{
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if (CPU.V_Counter != 240 || IPPU.Interlace || !S9xInterlaceField) // V=240
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if (CPU.V_Counter != 240 || IPPU.Interlace || !S9xInterlaceField()) // V=240
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{
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if (Timings.WRAMRefreshPos == SNES_WRAM_REFRESH_HC_v2 - ONE_DOT_CYCLE) // HC=534
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Timings.WRAMRefreshPos = SNES_WRAM_REFRESH_HC_v2; // HC=538
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16
gfx.cpp
16
gfx.cpp
@ -165,7 +165,7 @@ void S9xStartScreenRefresh (void)
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if (IPPU.RenderThisFrame)
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{
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if (!GFX.DoInterlace || !S9xInterlaceField)
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if (!GFX.DoInterlace || !S9xInterlaceField())
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{
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if (!S9xInitUpdate())
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{
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@ -205,7 +205,7 @@ void S9xEndScreenRefresh (void)
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{
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FLUSH_REDRAW();
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if (GFX.DoInterlace && S9xInterlaceField == 0)
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if (GFX.DoInterlace && S9xInterlaceField() == 0)
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{
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S9xControlEOF();
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S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight);
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@ -328,7 +328,7 @@ static inline void RenderScreen (bool8 sub)
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if (!sub)
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{
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GFX.S = GFX.Screen;
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if (GFX.DoInterlace && S9xInterlaceField)
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if (GFX.DoInterlace && S9xInterlaceField())
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GFX.S += GFX.RealPPL;
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GFX.DB = GFX.ZBuffer;
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GFX.Clip = IPPU.Clip[0];
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@ -514,7 +514,7 @@ void S9xUpdateScreen (void)
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const uint16 black = BUILD_PIXEL(0, 0, 0);
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GFX.S = GFX.Screen + GFX.StartY * GFX.PPL;
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if (GFX.DoInterlace && S9xInterlaceField)
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if (GFX.DoInterlace && S9xInterlaceField())
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GFX.S += GFX.RealPPL;
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for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL)
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@ -575,7 +575,7 @@ static void SetupOBJ (void)
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int inc = IPPU.InterlaceOBJ ? 2 : 1;
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int startline = (IPPU.InterlaceOBJ && S9xInterlaceField) ? 1 : 0;
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int startline = (IPPU.InterlaceOBJ && S9xInterlaceField()) ? 1 : 0;
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// OK, we have three cases here. Either there's no priority, priority is
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// normal FirstSprite, or priority is FirstSprite+Y. The first two are
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@ -770,7 +770,7 @@ static void DrawOBJS (int D)
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void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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BG.InterlaceLine = S9xInterlaceField ? 8 : 0;
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BG.InterlaceLine = S9xInterlaceField() ? 8 : 0;
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GFX.Z1 = 2;
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int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32;
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@ -905,7 +905,7 @@ static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
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for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
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{
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uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
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uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField() : Y;
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uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
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uint32 HOffset = LineData[Y].BG[bg].HOffset;
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int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);
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@ -1299,7 +1299,7 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
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{
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uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField : Y;
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uint32 Y2 = HiresInterlace ? Y * 2 + S9xInterlaceField() : Y;
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uint32 VOff = LineData[Y].BG[2].VOffset - 1;
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uint32 HOff = LineData[Y].BG[2].HOffset;
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uint32 HOffsetRow = VOff >> Offset2Shift;
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5
memmap.h
5
memmap.h
@ -197,6 +197,11 @@ struct SMulti
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extern CMemory Memory;
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extern SMulti Multi;
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inline bool S9xInterlaceField()
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{
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return (Memory.FillRAM[0x213F] & 0x80) >> 7;
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}
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void S9xAutoSaveSRAM (void);
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bool8 LoadZip(const char *, uint32 *, uint8 *);
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10
ppu.cpp
10
ppu.cpp
@ -94,7 +94,7 @@ static int CyclesUntilNext (int hc, int vc)
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// Add number of lines
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total += (vc - vpos) * Timings.H_Max_Master;
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// If line 240 is in there and we're odd, subtract a dot
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if (vpos <= 240 && vc > 240 && S9xInterlaceField & !IPPU.Interlace)
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if (vpos <= 240 && vc > 240 && S9xInterlaceField() & !IPPU.Interlace)
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total -= ONE_DOT_CYCLE;
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}
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else
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@ -105,11 +105,11 @@ static int CyclesUntilNext (int hc, int vc)
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}
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total += (Timings.V_Max - vpos) * Timings.H_Max_Master;
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if (vpos <= 240 && S9xInterlaceField && !IPPU.Interlace)
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if (vpos <= 240 && S9xInterlaceField() && !IPPU.Interlace)
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total -= ONE_DOT_CYCLE;
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total += (vc) * Timings.H_Max_Master;
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if (vc > 240 && !S9xInterlaceField && !IPPU.Interlace)
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if (vc > 240 && !S9xInterlaceField() && !IPPU.Interlace)
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total -= ONE_DOT_CYCLE;
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}
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@ -146,7 +146,7 @@ void S9xUpdateIRQPositions (bool initial)
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}
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// Check for short dot scanline
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if (v_pos == 240 && S9xInterlaceField && !IPPU.Interlace)
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if (v_pos == 240 && S9xInterlaceField() && !IPPU.Interlace)
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{
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Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 322 ? ONE_DOT_CYCLE / 2 : 0;
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Timings.NextIRQTimer -= PPU.IRQHBeamPos <= 326 ? ONE_DOT_CYCLE / 2 : 0;
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@ -164,7 +164,7 @@ void S9xUpdateIRQPositions (bool initial)
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Timings.NextIRQTimer = CyclesUntilNext (PPU.HTimerPosition, PPU.VTimerPosition);
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// Check for short dot scanline
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int field = S9xInterlaceField;
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int field = S9xInterlaceField();
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if (PPU.VTimerPosition < CPU.V_Counter ||
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(PPU.VTimerPosition == CPU.V_Counter && Timings.NextIRQTimer > Timings.H_Max))
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