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Fix declaration so it's obvious I switched variables around.
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@ -113,7 +113,7 @@ typedef struct
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{
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bool load_shader (char *filename);
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bool load_shader_file (char *filename);
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void render (GLuint &orig, int width, int height, int viewport_width, int viewport_height, int viewport_x, int viewport_y, GLSLViewportCallback vpcallback);
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void render (GLuint &orig, int width, int height, int viewport_x, int viewport_y, int viewport_width, int viewport_height, GLSLViewportCallback vpcallback);
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void set_shader_vars (unsigned int pass);
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void clear_shader_vars (void);
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void strip_parameter_pragmas(char *buffer);
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