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win32: Adapt to GFX.Screen in core.
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@ -66,11 +66,10 @@ TRenderMethod _RenderMethod = RenderPlain;
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TRenderMethod _RenderMethodHiRes = RenderPlain;
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// Used as change log
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static uint8 ChangeLog1 [EXT_PITCH * MAX_SNES_HEIGHT];
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static uint8 ChangeLog2 [EXT_PITCH * MAX_SNES_HEIGHT];
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static uint8 ChangeLog3 [EXT_PITCH * MAX_SNES_HEIGHT];
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static uint8 ChangeLog1 [2 * MAX_SNES_WIDTH * MAX_SNES_HEIGHT];
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static uint8 ChangeLog2 [2 * MAX_SNES_WIDTH * MAX_SNES_HEIGHT];
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static uint8 ChangeLog3 [2 * MAX_SNES_WIDTH * MAX_SNES_HEIGHT];
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BYTE *BlendBuf = NULL;
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BYTE *BlendBuffer = NULL;
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uint8 *ChangeLog [3] = {
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@ -383,7 +382,7 @@ void RenderMethod(SSurface Src, SSurface Dst, RECT * rect)
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AdjustHeightExtend(Src.Height);
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if(Src.Height > SNES_HEIGHT_EXTENDED || Src.Width == 512) {
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if(GUI.BlendHiRes && Src.Width == 512 && !GetFilterBlendSupport(GUI.ScaleHiRes)) {
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RenderMergeHires(Src.Surface,Src.Pitch,BlendBuffer,EXT_PITCH,Src.Width,Src.Height);
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RenderMergeHires(Src.Surface,Src.Pitch,BlendBuffer,GFX.Pitch,Src.Width,Src.Height);
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Src.Surface = BlendBuffer;
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}
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_RenderMethodHiRes(Src,Dst,rect);
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@ -398,10 +397,8 @@ void InitRenderFilters(void)
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if(!ntsc) {
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ntsc = new snes_ntsc_t;
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}
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if(!BlendBuf) {
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BlendBuf = new BYTE [EXT_PITCH * EXT_HEIGHT];
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BlendBuffer = BlendBuf + EXT_OFFSET;
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memset(BlendBuf, 0, EXT_PITCH * EXT_HEIGHT);
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if(!BlendBuffer) {
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BlendBuffer = new BYTE [GFX.Pitch * MAX_SNES_HEIGHT];
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}
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SYSTEM_INFO sysinfo;
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@ -424,8 +421,8 @@ void DeInitRenderFilters()
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if (ntsc) {
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delete ntsc;
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}
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if (BlendBuf) {
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delete[] BlendBuf;
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if (BlendBuffer) {
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delete[] BlendBuffer;
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}
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if (xbrz_thread_sync_data) {
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delete[] xbrz_thread_sync_data;
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@ -31,9 +31,6 @@
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#include <math.h>
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BYTE *ScreenBuf = NULL;
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BYTE *ScreenBuffer = NULL;
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struct SJoyState Joystick [16];
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uint32 joypads [8];
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bool8 do_frame_adjust=false;
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@ -850,14 +847,6 @@ void InitSnes9x( void)
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extern void S9xPostRomInit();
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Memory.PostRomInitFunc = S9xPostRomInit;
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ScreenBuf = new BYTE [EXT_PITCH * EXT_HEIGHT_WITH_CENTERING];
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ScreenBuffer = ScreenBuf + EXT_OFFSET_WITH_CENTERING;
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memset (ScreenBuf, 0, EXT_PITCH * EXT_HEIGHT_WITH_CENTERING);
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GFX.Pitch = EXT_PITCH;
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GFX.RealPPL = EXT_PITCH;
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GFX.Screen = (uint16*)(ScreenBuffer);
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InitializeCriticalSection(&GUI.SoundCritSect);
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GUI.SoundSyncEvent = CreateEvent(NULL,TRUE,TRUE,NULL);
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CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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@ -873,9 +862,6 @@ void InitSnes9x( void)
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}
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void DeinitS9x()
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{
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if(ScreenBuf)
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delete [] ScreenBuf;
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DeleteCriticalSection(&GUI.SoundCritSect);
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CloseHandle(GUI.SoundSyncEvent);
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CoUninitialize();
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@ -8102,7 +8102,6 @@ updateFilterBox2:
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//UpdateScale(GUI.Scale, prevScale);
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GUI.Scale = (RenderFilter)prevScale;
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GUI.ScaleHiRes = (RenderFilter)prevScaleHiRes;
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GFX.RealPPL = prevPPL;
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GUI.Stretch = prevStretch;
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Settings.AutoDisplayMessages = prevAutoDisplayMessages;
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Settings.BilinearFilter = prevBilinearFilter;
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@ -440,16 +440,6 @@ enum
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#define S9X_REG_KEY_BASE MY_REG_KEY
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#define S9X_REG_KEY_VERSION REG_KEY_VER
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#define EXT_WIDTH (MAX_SNES_WIDTH + 4)
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#define EXT_PITCH (EXT_WIDTH * 2)
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#define EXT_HEIGHT (MAX_SNES_HEIGHT + 4)
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#define EXT_HEIGHT_WITH_CENTERING (EXT_HEIGHT + 16) // extra lines to center non ext height images
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// Offset into buffer to allow a two pixel border around the whole rendered
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// SNES image. This is a speed up hack to allow some of the image processing
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// routines to access black pixel data outside the normal bounds of the buffer.
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#define EXT_OFFSET (EXT_PITCH * 2 + 2 * 2)
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#define EXT_OFFSET_WITH_CENTERING (EXT_OFFSET + EXT_PITCH * 16) // same as above
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#define WIN32_WHITE RGB(255,255,255)
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/*****************************************************************************/
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