Adjust scaling to match window sizing.

This commit is contained in:
Brandon Wright 2014-04-15 11:02:02 -05:00
parent df8ad8104a
commit ba712914aa

View File

@ -100,17 +100,18 @@ S9xApplyAspect (int &s_width, /* Output: x */
{
if (gui_config->maintain_aspect_ratio)
{
w = s_height * snes_aspect;
w = s_height * snes_aspect + 0.5;
h = s_height;
x = (d_width - w) / 2;
y = (d_height - s_height) / 2;
}
else
{
x = (d_width - s_width) / 2;
y = (d_height - s_height) / 2;
w = s_width;
h = s_height;
x = (d_width - w) / 2;
y = (d_height - h) / 2;
}
}
@ -120,18 +121,20 @@ S9xApplyAspect (int &s_width, /* Output: x */
{
if (screen_aspect > snes_aspect)
{
x = (d_width - (int) (d_height * snes_aspect)) / 2;
y = 0;
w = (int) (d_height * snes_aspect);
w = d_height * snes_aspect + 0.5;
h = d_height;
x = (d_width - w) / 2;
y = 0;
}
else
{
x = 0;
y = (d_height - (int) (d_width / snes_aspect)) / 2;
w = d_width;
h = (int) (d_width / snes_aspect);
h = d_width / snes_aspect + 0.5;
x = 0;
y = (d_height - h) / 2;
}
}