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win32: WaveOut: Fix dumb mistake.
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@ -123,7 +123,7 @@ void CWaveOut::ProcessSound()
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availableSamples = S9xGetSampleCount();
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if (Settings.DynamicRateControl)
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if (Settings.DynamicRateControl && !Settings.SoundSync)
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{
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// Using rate control, we should always keep the emulator's sound buffers empty to
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// maintain an accurate measurement.
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@ -155,7 +155,7 @@ void CWaveOut::ProcessSound()
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waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
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InterlockedIncrement(&bufferCount);
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writeOffset++;
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writeOffset %= bufferCount;
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writeOffset %= blockCount;
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}
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}
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@ -165,7 +165,7 @@ void CWaveOut::ProcessSound()
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waveOutWrite(hWaveOut, &waveHeaders[writeOffset], sizeof(WAVEHDR));
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InterlockedIncrement(&bufferCount);
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writeOffset++;
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writeOffset %= bufferCount;
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writeOffset %= blockCount;
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availableSamples -= singleBufferSamples;
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}
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