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libretro: only call RETRO_ENVIRONMENT_SET_GEOMETRY from retro_run
(fixes #509)
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@ -54,6 +54,8 @@ uint16 *screen_buffer = NULL;
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char g_rom_dir[1024];
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char g_basename[1024];
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bool g_geometry_update = false;
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int hires_blend = 0;
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bool randomize_memory = false;
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@ -303,6 +305,7 @@ char *get_cursor_color(const char *name)
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return "None";
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}
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// always ensure this is only called in retro_run
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void update_geometry(void)
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{
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struct retro_system_av_info av_info;
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@ -310,11 +313,11 @@ void update_geometry(void)
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environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &av_info);
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g_screen_gun_width = av_info.geometry.base_width;
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g_screen_gun_height = av_info.geometry.base_height;
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g_geometry_update = false;
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}
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static void update_variables(void)
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{
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bool geometry_update = false;
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char key[256];
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struct retro_variable var;
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@ -460,7 +463,7 @@ static void update_variables(void)
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if (newval != crop_overscan_mode)
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{
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crop_overscan_mode = newval;
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geometry_update = true;
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g_geometry_update = true;
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}
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}
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@ -481,7 +484,7 @@ static void update_variables(void)
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if (newval != aspect_ratio_mode)
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{
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aspect_ratio_mode = newval;
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geometry_update = true;
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g_geometry_update = true;
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}
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}
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@ -601,9 +604,6 @@ static void update_variables(void)
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Settings.BlockInvalidVRAMAccessMaster = !strcmp(var.value, "disabled") ? false : true;
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else
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Settings.BlockInvalidVRAMAccessMaster = true;
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if (geometry_update)
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update_geometry();
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}
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static void S9xAudioCallback(void*)
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@ -1002,7 +1002,7 @@ bool retro_load_game(const struct retro_game_info *game)
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S9xSetRenderPixelFormat(pixel_format);
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S9xGraphicsInit();
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update_geometry();
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g_geometry_update = true;
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if (randomize_memory)
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{
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@ -1149,7 +1149,7 @@ bool retro_load_game_special(unsigned game_type, const struct retro_game_info *i
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S9xSetRenderPixelFormat(pixel_format);
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S9xGraphicsInit();
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update_geometry();
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g_geometry_update = true;
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}
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return rom_loaded;
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@ -1523,7 +1523,8 @@ void retro_run()
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bool updated = false;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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update_variables();
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if (height != PPU.ScreenHeight)
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if (g_geometry_update || height != PPU.ScreenHeight)
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{
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update_geometry();
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height = PPU.ScreenHeight;
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