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Fix PPU blending with unoptimized change.
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25
gfx.h
25
gfx.h
@ -132,16 +132,36 @@ extern struct SGFX GFX;
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#define V_FLIP 0x8000
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#define BLANK_TILE 2
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#include "ppu.h"
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#define COLOR_ADD1_2(C1, C2) \
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((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK)
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#define COLOR_ADD(C1, C2) \
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/*#define COLOR_ADD(C1, C2) \
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(GFX.X2[((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
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(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
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(((C1) ^ (C2)) & RGB_LOW_BITS_MASK)) */
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inline uint16 COLOR_ADD(uint16 C1, uint16 C2)
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{
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int r1, g1, b1, r2, g2, b2;
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int cap = mul_brightness[PPU.Brightness][31];
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DECOMPOSE_PIXEL(C1, r1, g1, b1);
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DECOMPOSE_PIXEL(C2, r2, g2, b2);
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r1 += r2;
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if (r1 > cap)
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r1 = cap;
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g1 += g2;
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if (g1 > cap)
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g1 = cap;
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b1 += b2;
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if (b1 > cap)
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b1 = cap;
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return BUILD_PIXEL(r1, g1, b1);
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}
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#define COLOR_SUB1_2(C1, C2) \
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GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \
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@ -168,7 +188,6 @@ inline uint16 COLOR_SUB (uint16 C1, uint16 C2)
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void S9xStartScreenRefresh (void);
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void S9xEndScreenRefresh (void);
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void S9xUpdateScreen (void);
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void S9xBuildDirectColourMaps (void);
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void RenderLine (uint8);
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void S9xComputeClipWindows (void);
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