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Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss.
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parent
eabfc07c1d
commit
eba29c569a
26
gfx.cpp
26
gfx.cpp
@ -1505,7 +1505,6 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
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int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
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int Offset2Mask = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff;
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int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
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int OffsetEnableMask = 0x2000 << bg;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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@ -1554,8 +1553,8 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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uint32 Left = GFX.Clip[bg].Left[clip];
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uint32 Right = GFX.Clip[bg].Right[clip];
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uint32 Offset = Left * PixWidth + Y * GFX.PPL;
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uint32 LineHOffset = LineData[Y].BG[bg].HOffset;
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bool8 left_edge = (Left < (8 - (LineHOffset & 7)));
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uint32 HScroll = LineData[Y].BG[bg].HOffset;
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bool8 left_edge = (Left < (8 - (HScroll & 7)));
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uint32 Width = Right - Left;
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while (Left < Right)
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@ -1566,12 +1565,12 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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{
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// SNES cannot do OPT for leftmost tile column
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VOffset = LineData[Y].BG[bg].VOffset;
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HOffset = LineHOffset;
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HOffset = HScroll;
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left_edge = FALSE;
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}
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else
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{
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int HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3;
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int HOffTile = (((Left + (HScroll & 7)) - 8) + (HOff & ~7)) >> 3;
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if (BG.OffsetSizeH == 8)
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{
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@ -1610,9 +1609,9 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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VOffset = LineData[Y].BG[bg].VOffset;
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if (HCellOffset & OffsetEnableMask)
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HOffset = (HCellOffset & ~7) | (LineHOffset & 7);
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HOffset = (HCellOffset & ~7) | (HScroll & 7);
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else
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HOffset = LineHOffset;
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HOffset = HScroll;
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}
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if (HiresInterlace)
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@ -1734,7 +1733,6 @@ static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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int Lines;
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int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
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int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
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int Offset2Mask = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff;
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int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
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int OffsetEnableMask = 0x2000 << bg;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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@ -1786,22 +1784,22 @@ static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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uint32 Left = GFX.Clip[bg].Left[clip];
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uint32 Right = GFX.Clip[bg].Right[clip];
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uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL;
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uint32 LineHOffset = LineData[Y].BG[bg].HOffset;
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uint32 HScroll = LineData[Y].BG[bg].HOffset;
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uint32 Width = Right - Left;
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while (Left < Right)
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{
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uint32 VOffset, HOffset;
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if (Left < (8 - (LineHOffset & 7)))
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if (Left < (8 - (HScroll & 7)))
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{
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// SNES cannot do OPT for leftmost tile column
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VOffset = LineData[Y].BG[bg].VOffset;
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HOffset = LineHOffset;
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HOffset = HScroll;
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}
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else
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{
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int HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3;
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int HOffTile = (((Left + (HScroll & 7)) - 8) + (HOff & ~7)) >> 3;
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if (BG.OffsetSizeH == 8)
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{
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@ -1840,9 +1838,9 @@ static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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VOffset = LineData[Y].BG[bg].VOffset;
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if (HCellOffset & OffsetEnableMask)
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HOffset = (HCellOffset & ~7) | (LineHOffset & 7);
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HOffset = (HCellOffset & ~7) | (HScroll & 7);
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else
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HOffset = LineHOffset;
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HOffset = HScroll;
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}
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if (HiresInterlace)
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