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This points to the full license in the root directory.
69 lines
1.9 KiB
C
69 lines
1.9 KiB
C
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _DISPLAY_H_
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#define _DISPLAY_H_
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#include "snes9x.h"
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enum s9x_getdirtype
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{
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DEFAULT_DIR = 0,
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HOME_DIR,
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ROMFILENAME_DIR,
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ROM_DIR,
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SRAM_DIR,
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SNAPSHOT_DIR,
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SCREENSHOT_DIR,
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SPC_DIR,
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CHEAT_DIR,
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PATCH_DIR,
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BIOS_DIR,
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LOG_DIR,
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SAT_DIR,
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LAST_DIR
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};
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void S9xUsage (void);
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char * S9xParseArgs (char **, int);
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void S9xParseArgsForCheats (char **, int);
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void S9xLoadConfigFiles (char **, int);
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void S9xSetInfoString (const char *);
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// Routines the port has to implement even if it doesn't use them
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void S9xPutImage (int, int);
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void S9xInitDisplay (int, char **);
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void S9xDeinitDisplay (void);
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void S9xTextMode (void);
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void S9xGraphicsMode (void);
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void S9xSetPalette (void);
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void S9xToggleSoundChannel (int);
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bool8 S9xOpenSnapshotFile (const char *, bool8, STREAM *);
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void S9xCloseSnapshotFile (STREAM);
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const char * S9xStringInput (const char *);
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const char * S9xGetDirectory (enum s9x_getdirtype);
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const char * S9xGetFilename (const char *, enum s9x_getdirtype);
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const char * S9xGetFilenameInc (const char *, enum s9x_getdirtype);
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const char * S9xChooseFilename (bool8);
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const char * S9xBasename (const char *);
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// Routines the port has to implement if it uses command-line
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void S9xExtraUsage (void);
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void S9xParseArg (char **, int &, int);
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// Routines the port may implement as needed
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void S9xExtraDisplayUsage (void);
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void S9xParseDisplayArg (char **, int &, int);
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void S9xSetTitle (const char *);
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void S9xInitInputDevices (void);
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void S9xProcessEvents (bool8);
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const char * S9xSelectFilename (const char *, const char *, const char *, const char *);
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#endif
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