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617 lines
24 KiB
C
617 lines
24 KiB
C
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2017 BearOso,
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OV2
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(c) Copyright 2017 qwertymodo
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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S-SMP emulator code used in 1.54+
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(c) Copyright 2016 byuu
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2017 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2017 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Libretro port
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(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
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Daniel De Matteis
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(Under no circumstances will commercial rights be given)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/* This is where all the GUI text strings will eventually end up */
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#define WINDOW_TITLE TEXT("Snes9X v%s for Windows")
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// the windows registry is no longer used
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//#define MY_REG_KEY "Software\\Emulators\\Snes9X"
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//#define REG_KEY_VER "1.31"
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#define DISCLAIMER_TEXT TEXT("Snes9X v%s for Windows.\r\n\
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(c) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot (jkoot@snes9x.com)\r\n\
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(c) Copyright 2002 - 2004 Matthew Kendora\r\n\
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(c) Copyright 2002 - 2005 Peter Bortas\r\n\
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(c) Copyright 2004 - 2005 Joel Yliluoma\r\n\
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(c) Copyright 2001 - 2006 John Weidman\r\n\
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(c) Copyright 2002 - 2010 Brad Jorsch, funkyass, Kris Bleakley, Nach, zones\r\n\
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(c) Copyright 2006 - 2007 nitsuja\r\n\
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(c) Copyright 2009 - 2017 BearOso, OV2\r\n\r\n\
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Windows Port Authors: Matthew Kendora, funkyass, nitsuja, Nach, blip, OV2.\r\n\r\n\
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Snes9X is a Super Nintendo Entertainment System\r\n\
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emulator that allows you to play most games designed\r\n\
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for the SNES on your PC.\r\n\r\n\
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Please visit http://www.snes9x.com for\r\n\
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up-to-the-minute information and help on Snes9X.\r\n\r\n\
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Nintendo is a trade mark.")
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#define APP_NAME TEXT("Snes9x")
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// possible global strings
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#define SNES9X_INFO TEXT("Snes9x: Information")
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#define SNES9X_WARN TEXT("Snes9x: WARNING!")
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#define SNES9X_DXS TEXT("Snes9X: DirectSound")
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#define SNES9X_SNDQ TEXT("Snes9X: Sound CPU Question")
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#define SNES9X_NP_ERROR TEXT("Snes9X: NetPlay Error")
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#define BUTTON_OK TEXT("&OK")
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#define BUTTON_CANCEL TEXT("&Cancel")
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// Gamepad Dialog Strings
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#define INPUTCONFIG_TITLE TEXT("Input Configuration")
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#define INPUTCONFIG_JPTOGGLE TEXT("Enabled")
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//#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals"
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//#define INPUTCONFIG_OK "&OK"
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//#define INPUTCONFIG_CANCEL "&Cancel"
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#define INPUTCONFIG_JPCOMBO TEXT("Joypad #%d")
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#define INPUTCONFIG_LABEL_UP TEXT("Up")
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#define INPUTCONFIG_LABEL_DOWN TEXT("Down")
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#define INPUTCONFIG_LABEL_LEFT TEXT("Left")
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#define INPUTCONFIG_LABEL_RIGHT TEXT("Right")
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#define INPUTCONFIG_LABEL_A TEXT("A")
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#define INPUTCONFIG_LABEL_B TEXT("B")
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#define INPUTCONFIG_LABEL_X TEXT("X")
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#define INPUTCONFIG_LABEL_Y TEXT("Y")
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#define INPUTCONFIG_LABEL_L TEXT("L")
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#define INPUTCONFIG_LABEL_R TEXT("R")
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#define INPUTCONFIG_LABEL_START TEXT("Start")
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#define INPUTCONFIG_LABEL_SELECT TEXT("Select")
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#define INPUTCONFIG_LABEL_UPLEFT TEXT("Up Left")
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#define INPUTCONFIG_LABEL_UPRIGHT TEXT("Up Right")
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#define INPUTCONFIG_LABEL_DOWNRIGHT TEXT("Dn Right")
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#define INPUTCONFIG_LABEL_DOWNLEFT TEXT("Dn Left")
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#define INPUTCONFIG_LABEL_BLUE TEXT("Blue means the button is already mapped.\nPink means it conflicts with a custom hotkey.\nRed means it's reserved by Windows.\nButtons can be disabled using Escape.")
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#define INPUTCONFIG_LABEL_UNUSED TEXT("")
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#define INPUTCONFIG_LABEL_CLEAR_TOGGLES_AND_TURBO TEXT("Clear All")
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#define INPUTCONFIG_LABEL_MAKE_TURBO TEXT("TempTurbo")
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#define INPUTCONFIG_LABEL_MAKE_HELD TEXT("Autohold")
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#define INPUTCONFIG_LABEL_MAKE_TURBO_HELD TEXT("Autofire")
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#define INPUTCONFIG_LABEL_CONTROLLER_TURBO_PANEL_MOD TEXT(" Turbo")
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// Hotkeys Dialog Strings
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#define HOTKEYS_TITLE TEXT("Hotkey Configuration")
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#define HOTKEYS_CONTROL_MOD "Ctrl + "
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#define HOTKEYS_SHIFT_MOD "Shift + "
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#define HOTKEYS_ALT_MOD "Alt + "
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#define HOTKEYS_LABEL_BLUE TEXT("Blue means the hotkey is already mapped.\nPink means it conflicts with a game button.\nRed means it's reserved by Windows.\nA hotkey can be disabled using Escape.")
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#define HOTKEYS_HKCOMBO TEXT("Page %d")
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#define HOTKEYS_LABEL_1_1 TEXT("speed +")
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#define HOTKEYS_LABEL_1_2 TEXT("speed -")
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#define HOTKEYS_LABEL_1_3 TEXT("pause")
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#define HOTKEYS_LABEL_1_4 TEXT("frame advance")
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#define HOTKEYS_LABEL_1_5 TEXT("fast forward")
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#define HOTKEYS_LABEL_1_6 TEXT("skip +")
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#define HOTKEYS_LABEL_1_7 TEXT("skip -")
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#define HOTKEYS_LABEL_1_8 TEXT("superscope turbo")
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#define HOTKEYS_LABEL_1_9 TEXT("superscope pause")
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#define HOTKEYS_LABEL_1_10 TEXT("show pressed keys")
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#define HOTKEYS_LABEL_1_11 TEXT("movie frame count")
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#define HOTKEYS_LABEL_1_12 TEXT("movie read-only")
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#define HOTKEYS_LABEL_1_13 TEXT("save screenshot")
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#define HOTKEYS_LABEL_2_1 TEXT("Graphics Layer 1")
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#define HOTKEYS_LABEL_2_2 TEXT("Graphics Layer 2")
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#define HOTKEYS_LABEL_2_3 TEXT("Graphics Layer 3")
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#define HOTKEYS_LABEL_2_4 TEXT("Graphics Layer 4")
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#define HOTKEYS_LABEL_2_5 TEXT("Sprites Layer")
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#define HOTKEYS_LABEL_2_6 TEXT("Clipping Windows")
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#define HOTKEYS_LABEL_2_7 TEXT("Transparency")
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#define HOTKEYS_LABEL_2_8 TEXT("fast forward toggle")
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#define HOTKEYS_LABEL_2_9 TEXT("Rewind")
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#define HOTKEYS_LABEL_2_10 TEXT("Switch Controllers")
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#define HOTKEYS_LABEL_2_11 TEXT("Joypad Swap")
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#define HOTKEYS_LABEL_2_12 TEXT("Reset Game")
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#define HOTKEYS_LABEL_2_13 TEXT("Toggle Cheats")
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#define HOTKEYS_LABEL_3_1 TEXT("Turbo A mode")
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#define HOTKEYS_LABEL_3_2 TEXT("Turbo B mode")
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#define HOTKEYS_LABEL_3_3 TEXT("Turbo Y mode")
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#define HOTKEYS_LABEL_3_4 TEXT("Turbo X mode")
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#define HOTKEYS_LABEL_3_5 TEXT("Turbo L mode")
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#define HOTKEYS_LABEL_3_6 TEXT("Turbo R mode")
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#define HOTKEYS_LABEL_3_7 TEXT("Turbo Start mode")
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#define HOTKEYS_LABEL_3_8 TEXT("Turbo Select mode")
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#define HOTKEYS_LABEL_3_9 TEXT("Turbo Left mode")
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#define HOTKEYS_LABEL_3_10 TEXT("Turbo Up mode")
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#define HOTKEYS_LABEL_3_11 TEXT("Turbo Right mode")
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#define HOTKEYS_LABEL_3_12 TEXT("Turbo Down mode")
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#define HOTKEYS_LABEL_3_13 TEXT("Toggle Mute")
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#define HOTKEYS_LABEL_4_11 TEXT("Save To File")
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#define HOTKEYS_LABEL_4_12 TEXT("Load From File")
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#define HOTKEYS_LABEL_4_13 TEXT("Quit Snes9x")
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// gaming buttons and axes
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#define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this
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#define GAMEDEVICE_JOYBUTPREFIX "#[%d]" // don't change this
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#define GAMEDEVICE_XNEG "Left"
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#define GAMEDEVICE_XPOS "Right"
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#define GAMEDEVICE_YPOS "Up"
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#define GAMEDEVICE_YNEG "Down"
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#define GAMEDEVICE_POVLEFT "POV Left"
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#define GAMEDEVICE_POVRIGHT "POV Right"
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#define GAMEDEVICE_POVUP "POV Up"
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#define GAMEDEVICE_POVDOWN "POV Down"
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#define GAMEDEVICE_POVDNLEFT "POV Dn Left"
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#define GAMEDEVICE_POVDNRIGHT "POV Dn Right"
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#define GAMEDEVICE_POVUPLEFT "POV Up Left"
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#define GAMEDEVICE_POVUPRIGHT "POV Up Right"
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#define GAMEDEVICE_ZPOS "Z Up"
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#define GAMEDEVICE_ZNEG "Z Down"
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#define GAMEDEVICE_RPOS "R Up"
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#define GAMEDEVICE_RNEG "R Down"
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#define GAMEDEVICE_UPOS "U Up"
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#define GAMEDEVICE_UNEG "U Down"
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#define GAMEDEVICE_VPOS "V Up"
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#define GAMEDEVICE_VNEG "V Down"
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#define GAMEDEVICE_BUTTON "Button %d"
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// gaming general
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#define GAMEDEVICE_DISABLED "Disabled"
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// gaming keys
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#define GAMEDEVICE_KEY "#%d"
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#define GAMEDEVICE_NUMPADPREFIX "Numpad-%c"
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#define GAMEDEVICE_VK_TAB "Tab"
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#define GAMEDEVICE_VK_BACK "Backspace"
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#define GAMEDEVICE_VK_CLEAR "Clear"
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#define GAMEDEVICE_VK_RETURN "Enter"
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#define GAMEDEVICE_VK_LSHIFT "LShift"
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#define GAMEDEVICE_VK_RSHIFT "RShift"
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#define GAMEDEVICE_VK_LCONTROL "LCtrl"
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#define GAMEDEVICE_VK_RCONTROL "RCtrl"
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#define GAMEDEVICE_VK_LMENU "LAlt"
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#define GAMEDEVICE_VK_RMENU "RAlt"
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#define GAMEDEVICE_VK_PAUSE "Pause"
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#define GAMEDEVICE_VK_CAPITAL "Capslock"
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#define GAMEDEVICE_VK_ESCAPE "Disabled"
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#define GAMEDEVICE_VK_SPACE "Space"
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#define GAMEDEVICE_VK_PRIOR "PgUp"
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#define GAMEDEVICE_VK_NEXT "PgDn"
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#define GAMEDEVICE_VK_HOME "Home"
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#define GAMEDEVICE_VK_END "End"
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#define GAMEDEVICE_VK_LEFT "Left"
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#define GAMEDEVICE_VK_RIGHT "Right"
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#define GAMEDEVICE_VK_UP "Up"
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#define GAMEDEVICE_VK_DOWN "Down"
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#define GAMEDEVICE_VK_SELECT "Select"
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#define GAMEDEVICE_VK_PRINT "Print"
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#define GAMEDEVICE_VK_EXECUTE "Execute"
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#define GAMEDEVICE_VK_SNAPSHOT "SnapShot"
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#define GAMEDEVICE_VK_INSERT "Insert"
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#define GAMEDEVICE_VK_DELETE "Delete"
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#define GAMEDEVICE_VK_HELP "Help"
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#define GAMEDEVICE_VK_LWIN "LWinKey"
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#define GAMEDEVICE_VK_RWIN "RWinKey"
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#define GAMEDEVICE_VK_APPS "AppKey"
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#define GAMEDEVICE_VK_MULTIPLY "Numpad *"
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#define GAMEDEVICE_VK_ADD "Numpad +"
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#define GAMEDEVICE_VK_SEPARATOR "Separator"
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#define GAMEDEVICE_VK_OEM_1 "Semi-Colon"
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#define GAMEDEVICE_VK_OEM_7 "Apostrophe"
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#define GAMEDEVICE_VK_OEM_COMMA "Comma"
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#define GAMEDEVICE_VK_OEM_PERIOD "Period"
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#define GAMEDEVICE_VK_SUBTRACT "Numpad -"
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#define GAMEDEVICE_VK_DECIMAL "Numpad ."
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#define GAMEDEVICE_VK_DIVIDE "Numpad /"
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#define GAMEDEVICE_VK_NUMLOCK "Num-lock"
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#define GAMEDEVICE_VK_SCROLL "Scroll-lock"
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#define GAMEDEVICE_VK_OEM_MINUS "-"
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#define GAMEDEVICE_VK_OEM_PLUS "="
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#define GAMEDEVICE_VK_SHIFT "Shift"
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#define GAMEDEVICE_VK_CONTROL "Control"
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#define GAMEDEVICE_VK_MENU "Alt"
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#define GAMEDEVICE_VK_OEM_4 "["
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#define GAMEDEVICE_VK_OEM_6 "]"
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#define GAMEDEVICE_VK_OEM_5 "\\"
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#define GAMEDEVICE_VK_OEM_2 "/"
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#define GAMEDEVICE_VK_OEM_3 "`"
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#define GAMEDEVICE_VK_F1 "F1"
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#define GAMEDEVICE_VK_F2 "F2"
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#define GAMEDEVICE_VK_F3 "F3"
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#define GAMEDEVICE_VK_F4 "F4"
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#define GAMEDEVICE_VK_F5 "F5"
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#define GAMEDEVICE_VK_F6 "F6"
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#define GAMEDEVICE_VK_F7 "F7"
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#define GAMEDEVICE_VK_F8 "F8"
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#define GAMEDEVICE_VK_F9 "F9"
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#define GAMEDEVICE_VK_F10 "F10"
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#define GAMEDEVICE_VK_F11 "F11"
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#define GAMEDEVICE_VK_F12 "F12"
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//evil things I found in WinProc
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#define WINPROC_TURBOMODE_ON "Fast-Forward Activated"
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#define WINPROC_TURBOMODE_OFF "Fast-Forward Deactivated"
|
|
#define WINPROC_TURBOMODE_TEXT "Fast-Forward"
|
|
#define WINPROC_BG1 "BG#1" //Background Layers
|
|
#define WINPROC_BG2 "BG#2"
|
|
#define WINPROC_BG3 "BG#3"
|
|
#define WINPROC_BG4 "BG#4"
|
|
#define WINPROC_SPRITES "Sprites"
|
|
#define WINPROC_PADSWAP "Joypad swapping"
|
|
#define WINPROC_CONTROLERS0 "Multiplayer 5 on #0"
|
|
#define WINPROC_CONTROLERS1 "Joypad on #0"
|
|
#define WINPROC_CONTROLERS2 "Mouse on #1"
|
|
#define WINPROC_CONTROLERS3 "Mouse on #0"
|
|
#define WINPROC_CONTROLERS4 "Superscope on #1"
|
|
#define WINPROC_CONTROLERS5 "Justifier 1 on #1"
|
|
#define WINPROC_CONTROLERS6 "Justifier 2 on #1"
|
|
#define WINPROC_BGHACK "Background layering hack"
|
|
#define WINPROC_MODE7INTER "Mode 7 Interpolation"
|
|
#define WINPROC_TRANSPARENCY "Transparency effects"
|
|
#define WINPROC_CLIPWIN "Graphic clip windows"
|
|
#define WINPROC_PAUSE "Pause"
|
|
#define WINPROC_EMUFRAMETIME "Emulated frame time: %dms"
|
|
#define WINPROC_AUTOSKIP "Auto Frame Skip"
|
|
#define WINPROC_FRAMESKIP "Frame skip: %d"
|
|
#define WINPROC_TURBO_R_ON "Turbo R Activated"
|
|
#define WINPROC_TURBO_R_OFF "Turbo R Deactivated"
|
|
#define WINPROC_TURBO_L_ON "Turbo L Activated"
|
|
#define WINPROC_TURBO_L_OFF "Turbo L Deactivated"
|
|
#define WINPROC_TURBO_X_ON "Turbo X Activated"
|
|
#define WINPROC_TURBO_X_OFF "Turbo X Deactivated"
|
|
#define WINPROC_TURBO_Y_ON "Turbo Y Activated"
|
|
#define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated"
|
|
#define WINPROC_TURBO_A_ON "Turbo A Activated"
|
|
#define WINPROC_TURBO_A_OFF "Turbo A Deactivated"
|
|
#define WINPROC_TURBO_B_ON "Turbo B Activated"
|
|
#define WINPROC_TURBO_B_OFF "Turbo B Deactivated"
|
|
#define WINPROC_TURBO_SEL_ON "Turbo Select Activated"
|
|
#define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated"
|
|
#define WINPROC_TURBO_START_ON "Turbo Start Activated"
|
|
#define WINPROC_TURBO_START_OFF "Turbo Start Deactivated"
|
|
#define WINPROC_TURBO_LEFT_ON "Turbo Left Activated"
|
|
#define WINPROC_TURBO_LEFT_OFF "Turbo Left Deactivated"
|
|
#define WINPROC_TURBO_RIGHT_ON "Turbo Right Activated"
|
|
#define WINPROC_TURBO_RIGHT_OFF "Turbo Right Deactivated"
|
|
#define WINPROC_TURBO_UP_ON "Turbo Up Activated"
|
|
#define WINPROC_TURBO_UP_OFF "Turbo Up Deactivated"
|
|
#define WINPROC_TURBO_DOWN_ON "Turbo Down Activated"
|
|
#define WINPROC_TURBO_DOWN_OFF "Turbo Down Deactivated"
|
|
#define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect."
|
|
#define WINPROC_DISCONNECT "Disconnect from the NetPlay server first."
|
|
#define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n"
|
|
#define WINPROC_SYNC_SND "Sync sound"
|
|
#define WINPROC_REWINDING_TEXT "Rewinding"
|
|
#define WINPROC_REWINDING_DISABLED "Rewind is disabled"
|
|
|
|
//Emulator Settings
|
|
|
|
#define EMUSET_TITLE TEXT("Emulation Settings")
|
|
#define EMUSET_LABEL_DIRECTORY TEXT("Directory")
|
|
#define EMUSET_BROWSE TEXT("&Browse...")
|
|
#define EMUSET_LABEL_ASRAM TEXT("Auto-Save S-RAM")
|
|
#define EMUSET_LABEL_ASRAM_TEXT TEXT("seconds after last change (0 disables auto-save)")
|
|
#define EMUSET_LABEL_SMAX TEXT("Skip at most")
|
|
#define EMUSET_LABEL_SMAX_TEXT TEXT("frames in auto-frame rate mode")
|
|
#define EMUSET_LABEL_STURBO TEXT("Skip Rendering")
|
|
#define EMUSET_LABEL_STURBO_TEXT TEXT("frames in fast-forward mode")
|
|
|
|
//Netplay Options
|
|
|
|
#define NPOPT_TITLE TEXT("Netplay Options")
|
|
#define NPOPT_LABEL_PORTNUM TEXT("Socket Port Number")
|
|
#define NPOPT_LABEL_PAUSEINTERVAL TEXT("Ask Server to Pause when")
|
|
#define NPOPT_LABEL_PAUSEINTERVAL_TEXT TEXT("frames behind")
|
|
#define NPOPT_LABEL_MAXSKIP TEXT("Maximum Frame Rate Skip")
|
|
#define NPOPT_SYNCBYRESET TEXT("Sync By Reset")
|
|
#define NPOPT_SENDROM TEXT("Send ROM Image to Client on Connect")
|
|
#define NPOPT_ACTASSERVER TEXT("Act As Server")
|
|
#define NPOPT_PORTNUMBLOCK TEXT("Port Settings")
|
|
#define NPOPT_CLIENTSETTINGSBLOCK TEXT("Client Settings")
|
|
#define NPOPT_SERVERSETTINGSBLOCK TEXT("Server Settings")
|
|
|
|
//Netplay Connect
|
|
|
|
|
|
#define NPCON_TITLE TEXT("Connect to Server")
|
|
#define NPCON_LABEL_SERVERADDY TEXT("Server Address")
|
|
#define NPCON_LABEL_PORTNUM TEXT("Port Number")
|
|
#define NPCON_CLEARHISTORY TEXT("Clear History")
|
|
#define NPCON_ENTERHOST TEXT("enter host name...")
|
|
#define NPCON_PLEASE_ENTERHOST TEXT("Please enter a host name.")
|
|
|
|
|
|
//Movie Messages
|
|
|
|
#define MOVIE_FILETYPE_DESCRIPTION TEXT("Snes9x Movie File")
|
|
#define MOVIE_LABEL_SYNC_DATA_FROM_MOVIE TEXT("LOADED FROM MOVIE:")
|
|
#define MOVIE_LABEL_SYNC_DATA_NOT_FROM_MOVIE TEXT("SETTINGS NOT IN MOVIE; VERIFY:")
|
|
#define MOVIE_ERR_COULD_NOT_OPEN TEXT("Could not open movie file.")
|
|
#define MOVIE_ERR_NOT_FOUND_SHORT TEXT("File not found.")
|
|
#define MOVIE_ERR_NOT_FOUND TEXT("The movie file was not found or could not be opened.")
|
|
#define MOVIE_ERR_WRONG_FORMAT_SHORT TEXT("Unrecognized format.")
|
|
#define MOVIE_ERR_WRONG_FORMAT TEXT("The movie file is corrupt or in the wrong format.")
|
|
#define MOVIE_ERR_WRONG_VERSION_SHORT TEXT("Unsupported movie version.")
|
|
#define MOVIE_ERR_WRONG_VERSION MOVIE_ERR_WRONG_VERSION_SHORT TEXT(" You need a different version of Snes9x to play this movie.")
|
|
#define MOVIE_ERR_NOFRAMETOGGLE "No movie; can't toggle frame count"
|
|
#define MOVIE_ERR_NOREADONLYTOGGLE "No movie; can't toggle read-only"
|
|
#define MOVIE_LABEL_AUTHORINFO TEXT("Author Info:")
|
|
#define MOVIE_LABEL_ERRORINFO TEXT("Error Info:")
|
|
#define MOVIE_INFO_MISMATCH TEXT(" <-- MISMATCH !!!")
|
|
#define MOVIE_INFO_CURRENTROM TEXT("Current ROM:")
|
|
#define MOVIE_INFO_MOVIEROM TEXT("Movie's ROM:")
|
|
#define MOVIE_INFO_ROMNOTSTORED TEXT(" (not stored in movie file)")
|
|
#define MOVIE_INFO_ROMINFO TEXT(" crc32=%08X, name=%s")
|
|
#define MOVIE_INFO_DIRECTORY TEXT(" Path: %s")
|
|
#define MOVIE_WARNING_MISMATCH TEXT("WARNING: You don't have the right ROM loaded!")
|
|
#define MOVIE_WARNING_OK TEXT("Press OK to start playing the movie.")
|
|
#define MOVIE_LABEL_STARTSETTINGS TEXT("Recording Start")
|
|
#define MOVIE_LABEL_CONTSETTINGS TEXT("Record Controllers")
|
|
#define MOVIE_LABEL_SYNCSETTINGS TEXT("Misc. Recording Settings")
|
|
|
|
// Save Messages
|
|
|
|
#define FREEZE_INFO_SET_SLOT_N "set slot 00%d"
|
|
|
|
// AVI Messages
|
|
|
|
#define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)."
|
|
#define AVI_CREATION_FAILED "Failed to create AVI file."
|
|
|
|
// Cheat or Cheat Search Messages
|
|
|
|
#define SEARCH_TITLE_RANGEERROR TEXT("Range Error")
|
|
#define SEARCH_TITLE_CHEATERROR TEXT("Snes9x Cheat Error")
|
|
#define SEARCH_ERR_INVALIDNEWVALUE TEXT("You have entered an out of range or invalid value for the new value")
|
|
#define SEARCH_ERR_INVALIDCURVALUE TEXT("You have entered an out of range or invalid value for\n\
|
|
the current value. This value is used when a cheat is unapplied.\n\
|
|
(If left blank, no value is restored when the cheat is unapplied)")
|
|
#define SEARCH_ERR_INVALIDSEARCHVALUE TEXT("Please enter a valid value for a search!")
|
|
#define SEARCH_COLUMN_CODE TEXT("Code")
|
|
#define SEARCH_COLUMN_ADDRESS TEXT("Address")
|
|
#define SEARCH_COLUMN_VALUE TEXT("Value")
|
|
#define SEARCH_COLUMN_DESCRIPTION TEXT("Description")
|
|
|
|
// ROM dialog
|
|
|
|
#define ROM_COLUMN_FILENAME TEXT("File")
|
|
#define ROM_COLUMN_DESCRIPTION TEXT("Description")
|
|
#define ROM_COLUMN_SIZE TEXT("Size")
|
|
#define ROM_OPTION_AUTODETECT TEXT("Auto-Detect")
|
|
#define ROM_OPTION_FORCEHEADER TEXT("Force Header")
|
|
#define ROM_OPTION_FORCENOHEADER TEXT("Force No Header")
|
|
#define ROM_OPTION_FORCEPAL TEXT("Force PAL")
|
|
#define ROM_OPTION_FORCENTSC TEXT("Force NTSC")
|
|
#define ROM_OPTION_FORCEHIROM TEXT("Force HiROM")
|
|
#define ROM_OPTION_FORCELOROM TEXT("Force LoROM")
|
|
#define ROM_OPTION_NONINTERLEAVED TEXT("Force not interleaved")
|
|
#define ROM_OPTION_MODE1 TEXT("Force mode 1")
|
|
#define ROM_OPTION_MODE2 TEXT("Force mode 2")
|
|
#define ROM_OPTION_GD24 TEXT("Force GD24")
|
|
#define ROM_ITEM_NOTAROM TEXT("Not a ROM")
|
|
#define ROM_ITEM_CANTOPEN TEXT("Can't Open File")
|
|
#define ROM_ITEM_DESCNOTAVAILABLE TEXT("(Not Available)")
|
|
#define ROM_ITEM_COMPRESSEDROMDESCRIPTION TEXT("")
|
|
|
|
// Settings
|
|
|
|
#define SETTINGS_TITLE_SELECTFOLDER TEXT("Select Folder")
|
|
#define SETTINGS_OPTION_DIRECTORY_ROMS TEXT("Roms")
|
|
#define SETTINGS_OPTION_DIRECTORY_SCREENS TEXT("Screenshots")
|
|
#define SETTINGS_OPTION_DIRECTORY_MOVIES TEXT("Movies")
|
|
#define SETTINGS_OPTION_DIRECTORY_SPCS TEXT("SPCs")
|
|
#define SETTINGS_OPTION_DIRECTORY_SAVES TEXT("Saves")
|
|
#define SETTINGS_OPTION_DIRECTORY_SRAM TEXT("SRAM")
|
|
#define SETTINGS_OPTION_DIRECTORY_PATCHES TEXT("Patch")
|
|
#define SETTINGS_OPTION_DIRECTORY_CHEATS TEXT("Cheat")
|
|
#define SETTINGS_OPTION_DIRECTORY_BIOS TEXT("BIOS files")
|
|
#define SETTINGS_OPTION_DIRECTORY_SATDATA TEXT("Satellaview")
|
|
|
|
// Misc.
|
|
|
|
#define INPUT_INFO_DISPLAY_ENABLED "Input display enabled."
|
|
#define INPUT_INFO_DISPLAY_DISABLED "Input display disabled."
|
|
|
|
#define FILE_INFO_AVI_FILE_TYPE TEXT("AVI file")
|
|
#define FILE_INFO_TXT_FILE_TYPE TEXT("Text file")
|
|
#define FILE_INFO_ROM_FILE_TYPE TEXT("ROM files or archives")
|
|
#define FILE_INFO_UNCROM_FILE_TYPE TEXT("Uncompressed ROM files")
|
|
#define FILE_INFO_ANY_FILE_TYPE TEXT("All files")
|
|
|
|
#define ERR_ROM_NOT_FOUND "ROM image \"%s\" was not found or could not be opened."
|
|
#define SRM_SAVE_FAILED "Failed to save SRM file."
|
|
|
|
#define INFO_SAVE_SPC "Saving SPC Data."
|
|
|
|
#define MPAK_SAVE_FAILED "Failed to save Memory Pack."
|
|
|
|
#define CHEATS_INFO_ENABLED "Cheats enabled."
|
|
#define CHEATS_INFO_DISABLED "Cheats disabled."
|
|
#define CHEATS_INFO_ENABLED_NONE "Cheats enabled. (None are active.)"
|
|
|
|
#define MULTICART_BIOS_NOT_FOUND TEXT("not found!")
|
|
#define MULTICART_BIOS_FOUND TEXT("")
|
|
|
|
#define ABOUT_DIALOG_TITLE TEXT("About ")
|