mirror of
https://github.com/libretro/snes9x.git
synced 2024-12-12 19:22:27 +00:00
235 lines
8.2 KiB
C
235 lines
8.2 KiB
C
/***********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
(c) Copyright 2009 - 2011 BearOso,
|
|
OV2
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
(c) Copyright 2009 byuu,
|
|
neviksti
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
Sound emulator code used in 1.52+
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
NTSC filter
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
GTK+ GUI code
|
|
(c) Copyright 2004 - 2011 BearOso
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
(c) Copyright 2009 - 2011 OV2
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2011 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
***********************************************************************************/
|
|
|
|
|
|
#ifndef _CROSSHAIRS_H_
|
|
#define _CROSSHAIRS_H_
|
|
|
|
// Read in the specified crosshair file, replacing whatever data might be in that slot.
|
|
// Available slots are 1-31.
|
|
// The input file must be a PNG or a text file.
|
|
// PNG: 15x15 pixels, palettized, with 3 colors (white, black, and transparent).
|
|
// text: 15 lines of 16 characters (counting the \n), consisting of ' ', '#', or '.'.
|
|
|
|
bool S9xLoadCrosshairFile (int idx, const char *filename);
|
|
|
|
// Return the specified crosshair. Woo-hoo.
|
|
// char * to a 225-byte string, with '#' marking foreground, '.' marking background,
|
|
// and anything else transparent.
|
|
|
|
const char * S9xGetCrosshair (int idx);
|
|
|
|
// In controls.cpp. Sets the crosshair for the specified device. Defaults are:
|
|
// cross fgcolor bgcolor
|
|
// Mouse 1: 1 White Black
|
|
// Mouse 2: 1 Purple White
|
|
// Superscope: 2 White Black
|
|
// Justifier 1: 4 Blue Black
|
|
// Justifier 2: 4 MagicPink Black
|
|
//
|
|
// Available colors are: Trans, Black, 25Grey, 50Grey, 75Grey, White, Red, Orange,
|
|
// Yellow, Green, Cyan, Sky, Blue, Violet, MagicPink, and Purple.
|
|
// You may also prefix a 't' (e.g. tBlue) for a 50%-transparent version.
|
|
// Use idx = -1 or fg/bg = NULL to keep the current setting.
|
|
|
|
enum crosscontrols
|
|
{
|
|
X_MOUSE1,
|
|
X_MOUSE2,
|
|
X_SUPERSCOPE,
|
|
X_JUSTIFIER1,
|
|
X_JUSTIFIER2
|
|
};
|
|
|
|
void S9xSetControllerCrosshair (enum crosscontrols ctl, int8 idx, const char *fg, const char *bg);
|
|
void S9xGetControllerCrosshair (enum crosscontrols ctl, int8 *idx, const char **fg, const char **bg);
|
|
|
|
// In gfx.cpp, much like S9xDisplayChar() except it takes the parameters
|
|
// listed and looks up GFX.Screen.
|
|
// The 'crosshair' arg is a 15x15 image, with '#' meaning fgcolor,
|
|
// '.' meaning bgcolor, and anything else meaning transparent.
|
|
// Color values should be (RGB):
|
|
// 0 = transparent 4 = 23 23 23 8 = 31 31 0 12 = 0 0 31
|
|
// 1 = 0 0 0 5 = 31 31 31 9 = 0 31 0 13 = 23 0 31
|
|
// 2 = 8 8 8 6 = 31 0 0 10 = 0 31 31 14 = 31 0 31
|
|
// 3 = 16 16 16 7 = 31 16 0 11 = 0 23 31 15 = 31 0 16
|
|
// 16-31 are 50% transparent versions of 0-15.
|
|
|
|
void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y);
|
|
|
|
#endif
|