mirror of
https://github.com/libretro/snes9x.git
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1148 lines
48 KiB
C++
1148 lines
48 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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// all windows-specific command line and config file parsing/saving/loading
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// this stuff was moved out of wsnes.cpp, to keep things a little tidier
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// note:
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// if you want to force all users of a new version to have a
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// particular setting reset to its given default,
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// change the name string of that setting (in WinRegisterConfigItems)
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// to something a little different...
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// but if it's not in a windows-specific category, make sure you change its name elsewhere too
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#include "../port.h"
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#include "../snes9x.h"
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#include "wsnes9x.h"
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#include "wlanguage.h"
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#include "../display.h"
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#include "../conffile.h"
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#include "../spc7110.h"
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#include "../gfx.h"
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#include "../snapshot.h"
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#ifdef NETPLAY_SUPPORT
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#include "../netplay.h"
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extern SNPServer NPServer;
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#endif
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#include <assert.h>
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static void WinDeleteRegistryEntries ();
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void WinSetDefaultValues ();
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void WinDeleteRecentGamesList ();
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HANDLE configMutex = NULL;
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void S9xParseArg (char **argv, int &i, int argc)
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{
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if (strcasecmp (argv [i], "-restore") == 0)
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{
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WinDeleteRegistryEntries ();
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WinSetDefaultValues ();
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}
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else if (strcasecmp (argv[i], "-hidemenu") == 0)
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{
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GUI.HideMenu = true;
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}
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else if (strcasecmp (argv[i], "-fullscreen") == 0)
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{
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GUI.FullScreen = true;
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}
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}
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extern TCHAR multiRomA [MAX_PATH]; // lazy, should put in sGUI and add init to {0} somewhere
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extern TCHAR multiRomB [MAX_PATH];
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void WinSetDefaultValues ()
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{
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// TODO: delete the parts that are already covered by the default values in WinRegisterConfigItems
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char temp[4];
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strcpy(temp,"C:\\");
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GUI.ControllerOption = SNES_JOYPAD;
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GUI.ValidControllerOptions = 0xFFFF;
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GUI.IgnoreNextMouseMove = false;
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GUI.DoubleBuffered = false;
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GUI.FullScreen = false;
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GUI.Stretch = false;
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GUI.FlipCounter = 0;
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GUI.NumFlipFrames = 1;
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GUI.BilinearFilter = false;
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GUI.LockDirectories = false;
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GUI.window_maximized = false;
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GUI.EmulatedFullscreen = false;
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WinDeleteRecentGamesList ();
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GUI.SoundChannelEnable=255;
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// Tracing options
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Settings.TraceDMA = false;
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Settings.TraceHDMA = false;
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Settings.TraceVRAM = false;
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Settings.TraceUnknownRegisters = false;
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Settings.TraceDSP = false;
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// ROM timing options (see also H_Max above)
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Settings.PAL = false;
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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Settings.FrameTime = 16667;
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// CPU options
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Settings.Paused = false;
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// ROM image and peripheral options
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Settings.MultiPlayer5Master = false;
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Settings.SuperScopeMaster = false;
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Settings.MouseMaster = false;
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//Settings.SuperFX = false;
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#ifdef NETPLAY_SUPPORT
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Settings.Port = 1996;
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NetPlay.MaxFrameSkip = 10;
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NetPlay.MaxBehindFrameCount = 10;
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NPServer.SyncByReset = true;
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NPServer.SendROMImageOnConnect = false;
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#endif
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Settings.TakeScreenshot=false;
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GUI.Language=0;
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}
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static bool try_save(const char *fname, ConfigFile &conf){
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STREAM fp;
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if((fp=OPEN_STREAM(fname, "w"))!=NULL){
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fprintf(stdout, "Saving config file %s\n", fname);
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CLOSE_STREAM(fp);
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conf.SaveTo(fname);
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return true;
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}
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return false;
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}
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static char rom_filename [MAX_PATH] = {0,};
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static bool S9xSaveConfigFile(ConfigFile &conf){
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configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex"));
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int times = 0;
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DWORD waitVal = WAIT_TIMEOUT;
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while(waitVal == WAIT_TIMEOUT && ++times <= 150) // wait at most 15 seconds
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waitVal = WaitForSingleObject(configMutex, 100);
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// save over the .conf file if it already exists, otherwise save over the .cfg file
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std::string fname;
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fname=S9xGetDirectory(DEFAULT_DIR);
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fname+=SLASH_STR S9X_CONF_FILE_NAME;
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// ensure previous config file is not lost if we crash while writing the new one
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std::string ftemp;
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{
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CopyFileA(fname.c_str(), (fname + ".autobak").c_str(), FALSE);
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ftemp=S9xGetDirectory(DEFAULT_DIR);
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ftemp+=SLASH_STR "config_error";
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FILE* tempfile = fopen(ftemp.c_str(), "wb");
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if(tempfile) fclose(tempfile);
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}
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bool ret = try_save(fname.c_str(), conf);
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remove(ftemp.c_str());
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remove((fname + ".autobak").c_str());
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ReleaseMutex(configMutex);
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CloseHandle(configMutex);
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return ret;
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}
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static void WinDeleteRegistryEntries ()
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{
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// WinDeleteRegKey (HKEY_CURRENT_USER, S9X_REG_KEY_BASE);
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}
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static inline char *SkipSpaces (char *p)
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{
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while (*p && isspace (*p))
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p++;
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return (p);
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}
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const char* WinParseCommandLineAndLoadConfigFile (char *line)
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{
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// Break the command line up into an array of string pointers, each pointer
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// points at a separate word or character sequence enclosed in quotes.
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#define MAX_PARAMETERS 100
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char *p = line;
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static char *parameters [MAX_PARAMETERS];
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int count = 0;
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parameters [count++] = "Snes9X";
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while (count < MAX_PARAMETERS && *p)
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{
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p = SkipSpaces (p);
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if (*p == '"')
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{
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p++;
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parameters [count++] = p;
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while (*p && *p != '"')
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p++;
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*p++ = 0;
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}
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else
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if (*p == '\'')
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{
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p++;
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parameters [count++] = p;
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while (*p && *p != '\'')
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p++;
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*p++ = 0;
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}
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else
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{
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parameters [count++] = p;
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while (*p && !isspace (*p))
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p++;
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if (!*p)
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break;
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*p++ = 0;
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}
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}
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configMutex = CreateMutex(NULL, FALSE, TEXT("Snes9xConfigMutex"));
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int times = 0;
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DWORD waitVal = WAIT_TIMEOUT;
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while(waitVal == WAIT_TIMEOUT && ++times <= 150) // wait at most 15 seconds
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waitVal = WaitForSingleObject(configMutex, 100);
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// ensure previous config file is not lost if we crashed while writing a new one
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{
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std::string ftemp;
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ftemp=S9xGetDirectory(DEFAULT_DIR);
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ftemp+=SLASH_STR "config_error";
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FILE* tempfile = fopen(ftemp.c_str(), "rb");
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if(tempfile)
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{
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fclose(tempfile);
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std::string fname;
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for(int i=0; i<2; i++)
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{
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fname=S9xGetDirectory(DEFAULT_DIR);
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if(i == 0) fname+=SLASH_STR "snes9x.conf";
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else if(i == 1) fname+=SLASH_STR "snes9x.cfg";
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tempfile = fopen((fname + ".autobak").c_str(), "rb");
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if(tempfile)
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{
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fclose(tempfile);
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MoveFileExA((fname + ".autobak").c_str(), fname.c_str(), MOVEFILE_REPLACE_EXISTING|MOVEFILE_WRITE_THROUGH);
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}
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}
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remove(ftemp.c_str());
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}
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}
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S9xLoadConfigFiles(parameters, count);
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ReleaseMutex(configMutex);
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CloseHandle(configMutex);
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const char* rf = S9xParseArgs (parameters, count);
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/*if(rf)
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strcpy(rom_filename, rf);
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else
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rom_filename[0] = '\0';*/
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return rf;
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}
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#define S(x) GAMEDEVICE_VK_##x
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#define SO(x) GAMEDEVICE_VK_OEM_##x
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static const char* keyToString [256] =
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{
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"Unassigned","LMB","RMB","Break","MMB","XMB1","XMB2","0x07",
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S(BACK),S(TAB),"0x0A","0x0B",S(CLEAR),S(RETURN),"0x0E","0x0F",
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S(SHIFT),S(CONTROL),S(MENU),S(PAUSE),S(CAPITAL),"Kana","0x16","Junja",
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"Final","Kanji","0x1A",S(ESCAPE),"Convert","NonConvert","Accept","ModeChange",
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S(SPACE),S(PRIOR),S(NEXT),S(END),S(HOME),S(LEFT),S(UP),S(RIGHT),
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S(DOWN),S(SELECT),S(PRINT),S(EXECUTE),S(SNAPSHOT),S(INSERT),S(DELETE),S(HELP),
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"0","1","2","3","4","5","6","7",
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"8","9","0x3A","0x3B","0x3C","0x3D","0x3E","0x3F",
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"0x40","A","B","C","D","E","F","G",
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"H","I","J","K","L","M","N","O",
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"P","Q","R","S","T","U","V","W",
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"X","Y","Z",S(LWIN),S(RWIN),S(APPS),"0x5E","Sleep",
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"Pad0","Pad1","Pad2","Pad3","Pad4","Pad5","Pad6","Pad7",
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"Pad8","Pad9",S(MULTIPLY),S(ADD),S(SEPARATOR),S(SUBTRACT),S(DECIMAL),S(DIVIDE),
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S(F1),S(F2),S(F3),S(F4),S(F5),S(F6),S(F7),S(F8),
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S(F9),S(F10),S(F11),S(F12),"F13","F14","F15","F16",
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"F17","F18","F19","F20","F21","F22","F23","F24",
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"0x88","0x89","0x8A","0x8B","0x8C","0x8D","0x8E","0x8F",
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S(NUMLOCK),S(SCROLL),"PadEqual","Masshou","Touroku","Loya","Roya","0x97",
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"0x98","0x99","0x9A","0x9B","0x9C","0x9D","0x9E","0x9F",
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S(LSHIFT),S(RSHIFT),S(LCONTROL),S(RCONTROL),S(LMENU),S(RMENU),"BrowserBack","BrowserForward",
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"BrowserRefresh","BrowserStop","BrowserSearch","BrowserFavorites","BrowserHome","VolumeMute","VolumeDown","VolumeUp",
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"MediaNextTrack","MediaPrevTrack","MediaStop","MediaPlayPause","LaunchMail","MediaSelect","LaunchApp1","LaunchApp2",
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"0xB8","0xB9",";","+",",",SO(MINUS),".",SO(2),
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SO(3),"0xC1","0xC2","0xC3","0xC4","0xC5","0xC6","0xC7",
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"0xC8","0xC9","0xCA","0xCB","0xCC","0xCD","0xCE","0xCF",
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"0xD0","0xD1","0xD2","0xD3","0xD4","0xD5","0xD6","0xD7",
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"0xD8","0xD9","0xDA",SO(4),"Backslash",SO(6),"'","OEM8",
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"0xE0","AX","<>","ICOHelp","ICO00","Process","ICOClear","Packet",
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"0xE8","Reset","Jump","PA1_2","PA2","PA3","WSCTRL","CUSEL",
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"Attention2","Finish","Copy","Auto","ENLW","Backtab","Attention","CRSEL",
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"EXSEL","EREOF","Play","Zoom","NoName","PA1","Clear2","0xFF"
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};
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static const char* keyToAlternateString [256] =
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{
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"none","LeftClick","RightClick","Cancel","MiddleClick","","","","Back","","","","","Return","","",
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"","","Menu","","","","","","","","","Escape","","","","",
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"","PageUp","PageDown","","","","","","","","PrintScreen","","","Ins","Del","",
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"","","","","","","","","","","","","","","","",
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"","","","","","","","","","","","","","","","",
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"","","","","","","","","","","","","","","","",
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"","","","","","","","","","","","","","","","",
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"","","","","","","","","","","","","","","","",
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"","","","","","","","","","","","","","","","",
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"NumLock","ScrollLock","","","","","","","","","","","","","","",
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"","","","","","","","","","","","","","","","",
|
|
"","","","","","","","","","",SO(1),SO(PLUS),SO(COMMA),"Minus",SO(PERIOD),"?",
|
|
"","","","","","","","","","","","","","","","",
|
|
"","","","oem_pa1","","","","","","","","LBracket","|","RBracket",SO(7),"",
|
|
"ATTN2","","","","","","","","","","","","","","ATTN","",
|
|
"","","","","","","","","","","","","","","",""
|
|
};
|
|
#undef S
|
|
#undef SO
|
|
|
|
|
|
|
|
|
|
// We will maintain our own list of items to put in the config file,
|
|
// so that each config item has only one point of change across both saving and loading
|
|
// and to allow us to manage custom types of config items, such as virtual key codes represented as strings
|
|
|
|
enum ConfigItemType {
|
|
CIT_BOOL, CIT_INT, CIT_UINT, CIT_STRING, CIT_INVBOOL, CIT_BOOLONOFF, CIT_INVBOOLONOFF, CIT_VKEY, CIT_VKEYMOD
|
|
};
|
|
|
|
struct ConfigItem
|
|
{
|
|
const char* name;
|
|
void* addr;
|
|
int size;
|
|
void* def;
|
|
const char* comment;
|
|
ConfigItemType type;
|
|
|
|
ConfigItem(const char* nname, void* naddr, int nsize, void* ndef, const char* ncomment, ConfigItemType ntype) {
|
|
addr = naddr; name = nname; size = nsize; def = ndef; comment = ncomment; type = ntype;
|
|
}
|
|
|
|
void Get(ConfigFile& conf) {
|
|
switch(type)
|
|
{
|
|
case CIT_BOOL:
|
|
case CIT_BOOLONOFF:
|
|
if(size == 1) *(uint8 *)addr = (uint8) conf.GetBool(name, def!=0);
|
|
if(size == 2) *(uint16*)addr = (uint16)conf.GetBool(name, def!=0);
|
|
if(size == 4) *(uint32*)addr = (uint32)conf.GetBool(name, def!=0);
|
|
if(size == 8) *(uint64*)addr = (uint64)conf.GetBool(name, def!=0);
|
|
break;
|
|
case CIT_INT:
|
|
if(size == 1) *(uint8 *)addr = (uint8) conf.GetInt(name, reinterpret_cast<int32>(def));
|
|
if(size == 2) *(uint16*)addr = (uint16)conf.GetInt(name, reinterpret_cast<int32>(def));
|
|
if(size == 4) *(uint32*)addr = (uint32)conf.GetInt(name, reinterpret_cast<int32>(def));
|
|
if(size == 8) *(uint64*)addr = (uint64)conf.GetInt(name, reinterpret_cast<int32>(def));
|
|
break;
|
|
case CIT_UINT:
|
|
if(size == 1) *(uint8 *)addr = (uint8) conf.GetUInt(name, reinterpret_cast<uint32>(def));
|
|
if(size == 2) *(uint16*)addr = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
|
|
if(size == 4) *(uint32*)addr = (uint32)conf.GetUInt(name, reinterpret_cast<uint32>(def));
|
|
if(size == 8) *(uint64*)addr = (uint64)conf.GetUInt(name, reinterpret_cast<uint32>(def));
|
|
break;
|
|
case CIT_STRING:
|
|
lstrcpyn((TCHAR*)addr, _tFromChar(conf.GetString(name, reinterpret_cast<const char*>(def))), size-1);
|
|
((TCHAR*)addr)[size-1] = TEXT('\0');
|
|
break;
|
|
case CIT_INVBOOL:
|
|
case CIT_INVBOOLONOFF:
|
|
if(size == 1) *(uint8 *)addr = (uint8) !conf.GetBool(name, def!=0);
|
|
if(size == 2) *(uint16*)addr = (uint16)!conf.GetBool(name, def!=0);
|
|
if(size == 4) *(uint32*)addr = (uint32)!conf.GetBool(name, def!=0);
|
|
if(size == 8) *(uint64*)addr = (uint64)!conf.GetBool(name, def!=0);
|
|
break;
|
|
case CIT_VKEY:
|
|
{
|
|
uint16 keyNum = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
|
|
const char* keyStr = conf.GetString(name);
|
|
if(keyStr)
|
|
{
|
|
for(int i=0;i<512;i++)
|
|
{
|
|
if(i<256) // keys
|
|
{
|
|
if(!strcasecmp(keyStr,keyToString[i]) ||
|
|
(*keyToAlternateString[i] && !strcasecmp(keyStr,keyToAlternateString[i])))
|
|
{
|
|
keyNum = i;
|
|
break;
|
|
}
|
|
}
|
|
else // joystick:
|
|
{
|
|
char temp [128];
|
|
extern void TranslateKey(WORD keyz,char *out);
|
|
TranslateKey(0x8000|(i-256),temp);
|
|
if(strlen(keyStr)>3 && !strcasecmp(keyStr+3,temp+3))
|
|
{
|
|
for(int j = 0 ; j < 16 ; j++)
|
|
{
|
|
if(keyStr[2]-'0' == j || keyStr[2]-'a' == j-10)
|
|
{
|
|
keyNum = 0x8000|(i-256)|(j<<8);
|
|
i = 512;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(size == 1) *(uint8 *)addr = (uint8) keyNum;
|
|
if(size == 2) *(uint16*)addr = (uint16)keyNum;
|
|
if(size == 4) *(uint32*)addr = (uint32)keyNum;
|
|
if(size == 8) *(uint64*)addr = (uint64)keyNum;
|
|
}
|
|
break;
|
|
case CIT_VKEYMOD:
|
|
{
|
|
uint16 modNum = 0;
|
|
const char* modStr = conf.GetString(name);
|
|
if(modStr) {
|
|
if(strstr(modStr, "ft") || strstr(modStr, "FT")) modNum |= CUSTKEY_SHIFT_MASK;
|
|
if(strstr(modStr, "tr") || strstr(modStr, "TR")) modNum |= CUSTKEY_CTRL_MASK;
|
|
if(strstr(modStr, "lt") || strstr(modStr, "LT")) modNum |= CUSTKEY_ALT_MASK;
|
|
}
|
|
if(!modNum && (!modStr || strcasecmp(modStr, "none")))
|
|
modNum = conf.GetUInt(name, reinterpret_cast<uint32>(def));
|
|
if(size == 1) *(uint8 *)addr = (uint8) modNum;
|
|
if(size == 2) *(uint16*)addr = (uint16)modNum;
|
|
if(size == 4) *(uint32*)addr = (uint32)modNum;
|
|
if(size == 8) *(uint64*)addr = (uint64)modNum;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// if it had a comment, override our own with it
|
|
const char* newComment = conf.GetComment(name);
|
|
if(newComment && *newComment)
|
|
comment = newComment;
|
|
}
|
|
|
|
void Set(ConfigFile& conf) {
|
|
switch(type)
|
|
{
|
|
case CIT_BOOL:
|
|
if(size == 1) conf.SetBool(name, 0!=(*(uint8 *)addr), "TRUE","FALSE", comment);
|
|
if(size == 2) conf.SetBool(name, 0!=(*(uint16*)addr), "TRUE","FALSE", comment);
|
|
if(size == 4) conf.SetBool(name, 0!=(*(uint32*)addr), "TRUE","FALSE", comment);
|
|
if(size == 8) conf.SetBool(name, 0!=(*(uint64*)addr), "TRUE","FALSE", comment);
|
|
break;
|
|
case CIT_BOOLONOFF:
|
|
if(size == 1) conf.SetBool(name, 0!=(*(uint8 *)addr), "ON","OFF", comment);
|
|
if(size == 2) conf.SetBool(name, 0!=(*(uint16*)addr), "ON","OFF", comment);
|
|
if(size == 4) conf.SetBool(name, 0!=(*(uint32*)addr), "ON","OFF", comment);
|
|
if(size == 8) conf.SetBool(name, 0!=(*(uint64*)addr), "ON","OFF", comment);
|
|
break;
|
|
case CIT_INT:
|
|
if(size == 1) conf.SetInt(name, (int32)(*(uint8 *)addr), comment);
|
|
if(size == 2) conf.SetInt(name, (int32)(*(uint16*)addr), comment);
|
|
if(size == 4) conf.SetInt(name, (int32)(*(uint32*)addr), comment);
|
|
if(size == 8) conf.SetInt(name, (int32)(*(uint64*)addr), comment);
|
|
break;
|
|
case CIT_UINT:
|
|
if(size == 1) conf.SetUInt(name, (uint32)(*(uint8 *)addr), 10, comment);
|
|
if(size == 2) conf.SetUInt(name, (uint32)(*(uint16*)addr), 10, comment);
|
|
if(size == 4) conf.SetUInt(name, (uint32)(*(uint32*)addr), 10, comment);
|
|
if(size == 8) conf.SetUInt(name, (uint32)(*(uint64*)addr), 10, comment);
|
|
break;
|
|
case CIT_STRING:
|
|
if((TCHAR*)addr)
|
|
conf.SetString(name, std::string(_tToChar((TCHAR*)addr)), comment);
|
|
break;
|
|
case CIT_INVBOOL:
|
|
if(size == 1) conf.SetBool(name, 0==(*(uint8 *)addr), "TRUE","FALSE", comment);
|
|
if(size == 2) conf.SetBool(name, 0==(*(uint16*)addr), "TRUE","FALSE", comment);
|
|
if(size == 4) conf.SetBool(name, 0==(*(uint32*)addr), "TRUE","FALSE", comment);
|
|
if(size == 8) conf.SetBool(name, 0==(*(uint64*)addr), "TRUE","FALSE", comment);
|
|
break;
|
|
case CIT_INVBOOLONOFF:
|
|
if(size == 1) conf.SetBool(name, 0==(*(uint8 *)addr), "ON","OFF", comment);
|
|
if(size == 2) conf.SetBool(name, 0==(*(uint16*)addr), "ON","OFF", comment);
|
|
if(size == 4) conf.SetBool(name, 0==(*(uint32*)addr), "ON","OFF", comment);
|
|
if(size == 8) conf.SetBool(name, 0==(*(uint64*)addr), "ON","OFF", comment);
|
|
break;
|
|
case CIT_VKEY:
|
|
{
|
|
uint16 keyNum = 0;
|
|
if(size == 1) keyNum = (uint8)(*(uint8 *)addr);
|
|
if(size == 2) keyNum = (uint16)(*(uint16*)addr);
|
|
if(size == 4) keyNum = (uint16)(*(uint32*)addr);
|
|
if(size == 8) keyNum = (uint16)(*(uint64*)addr);
|
|
if(keyNum < 256) conf.SetString(name, keyToString[keyNum], comment);
|
|
else if(keyNum & 0x8000) {
|
|
char temp [128];
|
|
extern void TranslateKey(WORD keyz,char *out);
|
|
TranslateKey(keyNum,temp);
|
|
conf.SetString(name, temp, comment);
|
|
}
|
|
else conf.SetUInt(name, keyNum, 16, comment);
|
|
}
|
|
break;
|
|
case CIT_VKEYMOD:
|
|
{
|
|
uint16 modNum = 0;
|
|
if(size == 1) modNum = (uint8)(*(uint8 *)addr);
|
|
if(size == 2) modNum = (uint16)(*(uint16*)addr);
|
|
if(size == 4) modNum = (uint16)(*(uint32*)addr);
|
|
if(size == 8) modNum = (uint16)(*(uint64*)addr);
|
|
std::string modStr;
|
|
if(modNum & CUSTKEY_CTRL_MASK) modStr += "Ctrl ";
|
|
if(modNum & CUSTKEY_ALT_MASK) modStr += "Alt ";
|
|
if(modNum & CUSTKEY_SHIFT_MASK) modStr += "Shift ";
|
|
if(!(modNum & (CUSTKEY_CTRL_MASK|CUSTKEY_ALT_MASK|CUSTKEY_SHIFT_MASK))) modStr = "none";
|
|
else modStr.erase(modStr.length()-1);
|
|
conf.SetString(name, modStr, comment);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
std::vector<ConfigItem> configItems;
|
|
// var must be a persistent variable. In the case of strings, it must point to a writeable character array.
|
|
#define AddItemC(name, var, def, comment, type) configItems.push_back(ConfigItem((const char*)(CATEGORY "::" name), (void*)(&var), sizeof(var), (void*)(pint)def, (const char*)comment, (ConfigItemType)type))
|
|
#define AddItem(name, var, def, type) AddItemC(name,var,def,"",type)
|
|
#define AddUInt(name, var, def) AddItem(name,var,def,CIT_UINT)
|
|
#define AddInt(name, var, def) AddItem(name,var,def,CIT_INT)
|
|
#define AddBool(name, var, def) AddItem(name,var,def,CIT_BOOL)
|
|
#define AddBool2(name, var, def) AddItem(name,var,def,CIT_BOOLONOFF)
|
|
#define AddInvBool(name, var, def) AddItem(name,var,def,CIT_INVBOOL)
|
|
#define AddInvBool2(name, var, def) AddItem(name,var,def,CIT_INVBOOLONOFF)
|
|
#define AddVKey(name, var, def) AddItem(name,var,def,CIT_VKEY)
|
|
#define AddVKMod(name, var, def) AddItem(name,var,def,CIT_VKEYMOD)
|
|
#define AddUIntC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_UINT)
|
|
#define AddIntC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_INT)
|
|
#define AddBoolC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_BOOL)
|
|
#define AddBool2C(name, var, def, comment) AddItemC(name,var,def,comment,CIT_BOOLONOFF)
|
|
#define AddInvBoolC(name, var, def, comment) AddItemC(name,var,def,comment,CIT_INVBOOL)
|
|
#define AddInvBool2C(name, var, def, comment) AddItemC(name,var,def,comment,CIT_INVBOOLONOFF)
|
|
#define AddStringC(name, var, buflen, def, comment) configItems.push_back(ConfigItem((const char*)(CATEGORY "::" name), (void*)var, buflen, (void*)(pint)def, (const char*)comment, CIT_STRING))
|
|
#define AddString(name, var, buflen, def) AddStringC(name, var, buflen, def, "")
|
|
|
|
static char filterString [1024], filterString2 [1024], snapVerString [256];
|
|
static bool niceAlignment, showComments, readOnlyConfig;
|
|
static int configSort;
|
|
static BOOL loadedShutdownMaster;
|
|
static BOOL preSaveShutdownMaster;
|
|
|
|
void WinPreSave(ConfigFile& conf)
|
|
{
|
|
strcpy(filterString, "output filter: ");
|
|
for(int i=0;i<NUM_FILTERS;i++)
|
|
{
|
|
static char temp [256];
|
|
sprintf(temp, "%d=%s%c ", i, GetFilterName((RenderFilter)i), i!=NUM_FILTERS-1?',':' ');
|
|
strcat(filterString, temp);
|
|
}
|
|
strcpy(filterString2, "hi-res output filter: ");
|
|
for(int i=0;i<NUM_FILTERS;i++)
|
|
{
|
|
if(GetFilterHiResSupport((RenderFilter)i))
|
|
{
|
|
static char temp [256];
|
|
sprintf(temp, "%d=%s%c ", i, GetFilterName((RenderFilter)i), i!=NUM_FILTERS-1?',':' ');
|
|
strcat(filterString2, temp);
|
|
}
|
|
}
|
|
sprintf(snapVerString, "Snapshot save version. Must be between 1 and %d (inclusive)", SNAPSHOT_VERSION);
|
|
|
|
preSaveShutdownMaster = Settings.ShutdownMaster;
|
|
Settings.ShutdownMaster &= loadedShutdownMaster; // never save change-to-true of speed hacks during execution
|
|
|
|
// GetWindowRect (GUI.hWnd, &GUI.window_size);
|
|
GUI.window_size.right -= GUI.window_size.left;
|
|
GUI.window_size.bottom -= GUI.window_size.top;
|
|
|
|
int extra_width = 2*(GetSystemMetrics(SM_CXBORDER) +
|
|
GetSystemMetrics(SM_CXDLGFRAME));
|
|
GUI.window_size.right -= extra_width;
|
|
|
|
int extra_height = 2*(GetSystemMetrics(SM_CYBORDER) +
|
|
GetSystemMetrics(SM_CYDLGFRAME)) +
|
|
GetSystemMetrics(SM_CYCAPTION) +
|
|
GetSystemMetrics(SM_CYMENU) +
|
|
(GUI.HideMenu ? 0 : (
|
|
(GUI.window_size.right <= 392 ? GetSystemMetrics(SM_CYMENU) : 0) + // HACK: accounts for menu wrapping (when width is small)
|
|
(GUI.window_size.right <= 208 ? GetSystemMetrics(SM_CYMENU) : 0) +
|
|
(GUI.window_size.right <= 148 ? GetSystemMetrics(SM_CYMENU) : 0)));
|
|
GUI.window_size.bottom -= extra_height;
|
|
|
|
if(GUI.window_size.bottom < 10) GUI.window_size.bottom = 10;
|
|
if(GUI.window_size.right < 10) GUI.window_size.right = 10;
|
|
|
|
/*if(!Settings.SoundPlaybackRate) {Settings.SoundPlaybackRate = 6; GUI.Mute = TRUE;}
|
|
else if(Settings.SoundPlaybackRate <= 8000) Settings.SoundPlaybackRate = 1;
|
|
else if(Settings.SoundPlaybackRate <= 11025) Settings.SoundPlaybackRate = 2;
|
|
else if(Settings.SoundPlaybackRate <= 16000) Settings.SoundPlaybackRate = 3;
|
|
else if(Settings.SoundPlaybackRate <= 22050) Settings.SoundPlaybackRate = 4;
|
|
else if(Settings.SoundPlaybackRate <= 30000) Settings.SoundPlaybackRate = 5;
|
|
else if(Settings.SoundPlaybackRate <= 32000) Settings.SoundPlaybackRate = 6;
|
|
else if(Settings.SoundPlaybackRate <= 35000) Settings.SoundPlaybackRate = 7;
|
|
else if(Settings.SoundPlaybackRate <= 44100) Settings.SoundPlaybackRate = 8;
|
|
else Settings.SoundPlaybackRate = 9;*/
|
|
conf.DeleteKey("Sound::Mono");
|
|
if(configSort == 2)
|
|
conf.ClearLines();
|
|
}
|
|
void WinPostSave(ConfigFile& conf)
|
|
{
|
|
/*if(GUI.window_size.left < -30) GUI.window_size.left = -30;
|
|
if(GUI.window_size.top < -30) GUI.window_size.top = -30;
|
|
if(GUI.window_size.left+GUI.window_size.right > GetSystemMetrics(SM_CXSCREEN)+30) GUI.window_size.left = GetSystemMetrics(SM_CXSCREEN)+30-GUI.window_size.right;
|
|
if(GUI.window_size.top+GUI.window_size.bottom > GetSystemMetrics(SM_CYSCREEN)+30) GUI.window_size.top = GetSystemMetrics(SM_CYSCREEN)+30-GUI.window_size.bottom;*/
|
|
int extra_width = 2*(GetSystemMetrics(SM_CXBORDER) +
|
|
GetSystemMetrics(SM_CXDLGFRAME));
|
|
int extra_height = 2*(GetSystemMetrics(SM_CYBORDER) +
|
|
GetSystemMetrics(SM_CYDLGFRAME)) +
|
|
GetSystemMetrics(SM_CYCAPTION) +
|
|
(GUI.HideMenu ? 0 : (GetSystemMetrics(SM_CYMENU) +
|
|
(GUI.window_size.right <= 392 ? GetSystemMetrics(SM_CYMENU) : 0) + // HACK: accounts for menu wrapping (when width is small)
|
|
(GUI.window_size.right <= 208 ? GetSystemMetrics(SM_CYMENU) : 0) +
|
|
(GUI.window_size.right <= 148 ? GetSystemMetrics(SM_CYMENU) : 0)));
|
|
GUI.window_size.right += GUI.window_size.left;
|
|
GUI.window_size.bottom += GUI.window_size.top;
|
|
GUI.window_size.right += extra_width;
|
|
GUI.window_size.bottom += extra_height;
|
|
/*switch(Settings.SoundPlaybackRate){
|
|
case 1: Settings.SoundPlaybackRate = 8000; break;
|
|
case 2: Settings.SoundPlaybackRate = 11025; break;
|
|
case 3: Settings.SoundPlaybackRate = 16000; break;
|
|
case 4: Settings.SoundPlaybackRate = 22050; break;
|
|
case 5: Settings.SoundPlaybackRate = 30000; break;
|
|
case 6: Settings.SoundPlaybackRate = 32000; break;
|
|
case 7: Settings.SoundPlaybackRate = 35000; break;
|
|
case 8: Settings.SoundPlaybackRate = 44100; break;
|
|
case 9: Settings.SoundPlaybackRate = 48000; break;
|
|
}*/
|
|
Settings.ShutdownMaster = preSaveShutdownMaster; // revert temp change
|
|
}
|
|
void WinPostLoad(ConfigFile& conf)
|
|
{
|
|
int i;
|
|
if(Settings.DisplayPressedKeys) Settings.DisplayPressedKeys = 2;
|
|
for(i=0;i<8;i++) Joypad[i+8].Enabled = Joypad[i].Enabled;
|
|
if(GUI.MaxRecentGames < 1) GUI.MaxRecentGames = 1;
|
|
if(GUI.MaxRecentGames > MAX_RECENT_GAMES_LIST_SIZE) GUI.MaxRecentGames = MAX_RECENT_GAMES_LIST_SIZE;
|
|
bool gap = false;
|
|
for(i=0;i<MAX_RECENT_GAMES_LIST_SIZE;i++) // remove gaps in recent games list
|
|
{
|
|
if(!*GUI.RecentGames[i])
|
|
gap = true;
|
|
else if(gap)
|
|
{
|
|
memmove(GUI.RecentGames[i-1], GUI.RecentGames[i], MAX_PATH * sizeof(TCHAR));
|
|
*GUI.RecentGames[i] = TEXT('\0');
|
|
gap = false;
|
|
i = -1;
|
|
}
|
|
}
|
|
if(conf.Exists("Sound::Mono")) Settings.Stereo = !conf.GetBool("Sound::Mono"); // special case
|
|
|
|
ConfigFile::SetNiceAlignment(niceAlignment);
|
|
ConfigFile::SetShowComments(showComments);
|
|
ConfigFile::SetAlphaSort(configSort==2);
|
|
ConfigFile::SetTimeSort(configSort==1);
|
|
loadedShutdownMaster = Settings.ShutdownMaster;
|
|
preSaveShutdownMaster = Settings.ShutdownMaster;
|
|
|
|
WinPostSave(conf);
|
|
}
|
|
|
|
void WinPreLoad(ConfigFile& conf)
|
|
{
|
|
if(conf.Exists("Config::Sort"))
|
|
{
|
|
if(conf.GetUInt("Config::Sort") == 1)
|
|
{
|
|
configSort = 1;
|
|
ConfigFile::SetAlphaSort(configSort==2);
|
|
ConfigFile::SetTimeSort(configSort==1);
|
|
conf.ClearLines();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
conf.DeleteKey("Config::Sort");
|
|
}
|
|
}
|
|
|
|
|
|
// and now for the important part,
|
|
// which determines what goes into and comes out of the config file:
|
|
// add all of the things we want to save and load to a list
|
|
// (but don't actually save or load anything yet)
|
|
void WinRegisterConfigItems()
|
|
{
|
|
#define CATEGORY "Config"
|
|
AddBool2C("NiceAlignment", niceAlignment, true, "on to line up the =, :, and # in each section of this config file");
|
|
AddBool2C("Comments", showComments, true, "on to keep comments such as this in this config file. To update/refresh all comments, set this to false and run Snes9x, then set it to true and run Snes9x again.");
|
|
AddUIntC("Sort", configSort, 1, "ordering within sections: 0=allow reordering, 1=force default order, 2=sort alphabetically");
|
|
AddBoolC("Lock", readOnlyConfig, false, "if true, prevents Snes9x from editing this configuration file (or making it read-only while it is running)");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Display"
|
|
AddBool2C("HiRes", Settings.SupportHiRes, true, "on to support the hi-res mode that a few games use, off to render them in low-res");
|
|
AddBool2("Transparency", Settings.Transparency, true);
|
|
AddBoolC("MessagesInImage", Settings.AutoDisplayMessages, false, "true to draw text inside the SNES image (will get into AVIs, screenshots, and filters)");
|
|
AddBool2C("FrameRate", Settings.DisplayFrameRate, false, "on to display the framerate (will be inaccurate if AutoMaxSkipFrames is too small)");
|
|
AddBoolC("DisplayInput", Settings.DisplayPressedKeys, false, "true to show which buttons are pressed");
|
|
AddBoolC("DisplayFrameCount", Settings.DisplayMovieFrame, true, "true to show the frame count when a movie is playing");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Display\\Win"
|
|
AddUIntC("OutputMethod", GUI.outputMethod, 1, "0=DirectDraw, 1=Direct3D");
|
|
AddUIntC("FilterType", GUI.Scale, 0, filterString);
|
|
AddUIntC("FilterHiRes", GUI.ScaleHiRes, 0, filterString2);
|
|
AddBoolC("ShaderEnabled", GUI.shaderEnabled, false, "true to use pixel shader (if supported by output method)");
|
|
AddStringC("Direct3D:HLSLFileName", GUI.HLSLshaderFileName, MAX_PATH, "", "shader filename for Direct3D mode");
|
|
AddStringC("OpenGL:GLSLvertexFileName", GUI.GLSLvertexShaderFileName, MAX_PATH, "", "vertex shader filename for OpenGL mode");
|
|
AddStringC("OpenGL:GLSLfragmentFileName", GUI.GLSLfragmentShaderFileName, MAX_PATH, "", "fragment shader filename for OpenGL mode");
|
|
AddBoolC("ExtendHeight", GUI.HeightExtend, false, "true to display an extra 15 pixels at the bottom, which few games use. Also increases AVI output size from 256x224 to 256x240.");
|
|
AddBoolC("AlwaysCenterImage", GUI.AlwaysCenterImage,false, "true to center the image even if larger than window");
|
|
AddIntC("Window:Width", GUI.window_size.right, 512, "256=1x, 512=2x, 768=3x, 1024=4x, etc. (usually)");
|
|
AddIntC("Window:Height", GUI.window_size.bottom, 448, "224=1x, 448=2x, 672=3x, 896=4x, etc. (usually)");
|
|
AddIntC("Window:Left", GUI.window_size.left, 0, "in pixels from left edge of screen");
|
|
AddIntC("Window:Top", GUI.window_size.top, 0, "in pixels from top edge of screen");
|
|
AddBool("Window:Maximized", GUI.window_maximized, false);
|
|
AddBoolC("Stretch:Enabled", GUI.Stretch, true, "true to stretch the game image to fill the window or screen");
|
|
AddBoolC("Stretch:MaintainAspectRatio", GUI.AspectRatio, true, "prevents stretching from changing the aspect ratio");
|
|
AddUIntC("Stretch:AspectRatioBaseWidth", GUI.AspectWidth, 256, "base width for aspect ratio calculation (AR=AspectRatioBaseWidth/224), default is 256 - set to 299 for 4:3 aspect ratio");
|
|
AddBoolC("Stretch:BilinearFilter", GUI.BilinearFilter, true, "allows bilinear filtering of stretching. Depending on your video card and the window size, this may result in a lower framerate.");
|
|
AddBoolC("Stretch:LocalVidMem", GUI.LocalVidMem, true, "determines the location of video memory in DirectDraw mode. May increase or decrease rendering performance, depending on your setup and which filter and stretching options are active.");
|
|
AddBool("Fullscreen:Enabled", GUI.FullScreen, false);
|
|
AddUInt("Fullscreen:Width", GUI.FullscreenMode.width, 640);
|
|
AddUInt("Fullscreen:Height", GUI.FullscreenMode.height, 480);
|
|
AddUInt("Fullscreen:Depth", GUI.FullscreenMode.depth, 16);
|
|
AddUInt("Fullscreen:RefreshRate", GUI.FullscreenMode.rate, 60);
|
|
AddBool("Fullscreen:DoubleBuffered", GUI.DoubleBuffered, false);
|
|
AddBoolC("Fullscreen:EmulateFullscreen", GUI.EmulateFullscreen, true,"true makes snes9x create a window that spans the entire screen when going fullscreen");
|
|
AddBoolC("HideMenu", GUI.HideMenu, false, "true to auto-hide the menu bar on startup.");
|
|
AddBoolC("Vsync", GUI.Vsync, false, "true to enable Vsync");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Settings"
|
|
AddUIntC("FrameSkip", Settings.SkipFrames, AUTO_FRAMERATE, "200=automatic (limits at 50/60 fps), 0=none, 1=skip every other, ...");
|
|
AddUIntC("AutoMaxSkipFramesAtOnce", Settings.AutoMaxSkipFrames, 0, "most frames to skip at once to maintain speed in automatic mode, don't set to more than 1 or 2 frames because the skipping algorithm isn't very smart");
|
|
AddUIntC("TurboFrameSkip", Settings.TurboSkipFrames, 15, "how many frames to skip when in fast-forward mode");
|
|
AddUInt("AutoSaveDelay", Settings.AutoSaveDelay, 30);
|
|
AddBool2C("SpeedHacks", Settings.ShutdownMaster, false, "on to skip emulating the CPU when it is not being used ... recommended OFF");
|
|
AddBool("BlockInvalidVRAMAccess", Settings.BlockInvalidVRAMAccess, true);
|
|
AddBool2C("SnapshotScreenshots", Settings.SnapshotScreenshots, true, "on to save the screenshot in each snapshot, for loading-when-paused display");
|
|
AddBoolC("MovieTruncateAtEnd", Settings.MovieTruncate, true, "true to truncate any leftover data in the movie file after the current frame when recording stops");
|
|
AddBoolC("MovieNotifyIgnored", Settings.MovieNotifyIgnored, false, "true to display \"(ignored)\" in the frame counter when recording when the last frame of input was not used by the SNES (such as lag or loading frames)");
|
|
AddBool("DisplayWatchedAddresses", Settings.DisplayWatchedAddresses, true);
|
|
AddBool2C("WrongMovieStateProtection", Settings.WrongMovieStateProtection, true, "off to allow states to be loaded for recording from a different movie than they were made in");
|
|
AddUIntC("MessageDisplayTime", Settings.InitialInfoStringTimeout, 120, "display length of messages, in frames. set to 0 to disable all message text");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Settings\\Win"
|
|
AddBoolC("PauseWhenInactive", GUI.InactivePause, TRUE, "true to pause Snes9x when it is not the active window");
|
|
AddBoolC("CustomRomOpenDialog", GUI.CustomRomOpen, false, "false to use standard Windows open dialog for the ROM open dialog");
|
|
AddBoolC("ToggledTurbo", GUI.TurboModeToggle, FALSE, "true to allow fast-forward to stay on without holding the turbo button");
|
|
// AddUIntC("Language", GUI.Language, 0, "0=English, 1=Nederlands"); // NYI
|
|
AddBoolC("FrameAdvanceSkipsNonInput", GUI.FASkipsNonInput, false, "causes frame advance to fast-forward past frames where the game is definitely not checking input, such as during lag or loading time. EXPERIMENTAL");
|
|
AddBool("MovieDefaultClearSRAM", GUI.MovieClearSRAM, false);
|
|
AddBool("MovieDefaultStartFromReset", GUI.MovieStartFromReset, false);
|
|
AddBool("MovieDefaultReadOnly", GUI.MovieReadOnly, true);
|
|
AddUInt("CurrentSaveSlot", GUI.CurrentSaveSlot, 0);
|
|
AddUIntC("MaxRecentGames", GUI.MaxRecentGames, 14, "max recent games to show in the recent games menu (must be <= 32)");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Settings\\Win\\Files"
|
|
AddStringC("Dir:Roms", GUI.RomDir, _MAX_PATH, ".\\Roms", "directory where the Open ROM dialog will start");
|
|
AddStringC("Dir:Screenshots", GUI.ScreensDir, _MAX_PATH, ".\\Screenshots", "directory where screenshots will be saved");
|
|
AddStringC("Dir:Movies", GUI.MovieDir, _MAX_PATH, ".\\Movies", "the default directory for recorded movie (.smv) files");
|
|
AddStringC("Dir:SPCs", GUI.SPCDir, _MAX_PATH, ".\\SPCs", "directory where SPCs will be saved");
|
|
AddStringC("Dir:Savestates", GUI.FreezeFileDir, _MAX_PATH, ".\\Saves", "directory where savestates will be created and loaded from");
|
|
AddStringC("Dir:SRAM", GUI.SRAMFileDir, _MAX_PATH, ".\\Saves", "directory where battery saves will be created and loaded from");
|
|
AddStringC("Dir:Patches", GUI.PatchDir, _MAX_PATH, ".\\Cheats", "directory in which ROM patches (.ips files) and cheats (.cht files) will be looked for");
|
|
AddStringC("Dir:Bios", GUI.BiosDir, _MAX_PATH, ".\\BIOS", "directory where BIOS files (such as \"BS-X.bios\") will be located");
|
|
AddBoolC("Dir:Lock", GUI.LockDirectories, false, "true to prevent Snes9x from changing configured directories when you browse to a new location");
|
|
#define ADD(n) AddString("Rom:RecentGame" #n, GUI.RecentGames[n-1], MAX_PATH, "")
|
|
ADD(1); ADD(2); ADD(3); ADD(4); ADD(5); ADD(6); ADD(7); ADD(8);
|
|
ADD(9); ADD(10); ADD(11); ADD(12); ADD(13); ADD(14); ADD(15); ADD(16);
|
|
ADD(17); ADD(18); ADD(19); ADD(20); ADD(21); ADD(22); ADD(23); ADD(24);
|
|
ADD(25); ADD(26); ADD(27); ADD(28); ADD(29); ADD(30); ADD(31); ADD(32);
|
|
assert(MAX_RECENT_GAMES_LIST_SIZE == 32);
|
|
#undef ADD
|
|
AddString("Rom:MultiCartA", multiRomA, _MAX_PATH, "");
|
|
AddString("Rom:MultiCartB", multiRomB, _MAX_PATH, "");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Sound"
|
|
AddIntC("Sync", Settings.SoundSync, 1, "1 to sync emulation to sound output, 0 to disable.");
|
|
AddBool2("Stereo", Settings.Stereo, true);
|
|
AddBool("SixteenBitSound", Settings.SixteenBitSound, true);
|
|
AddUIntC("Rate", Settings.SoundPlaybackRate, 32000, "sound playback quality, in Hz");
|
|
AddUIntC("InputRate", Settings.SoundInputRate, 31900, "for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting.");
|
|
AddBoolC("ReverseStereo", Settings.ReverseStereo, false, "true to swap speaker outputs");
|
|
AddBoolC("Mute", GUI.Mute, false, "true to mute sound output (does not disable the sound CPU)");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Sound\\Win"
|
|
AddUIntC("SoundDriver", GUI.SoundDriver, 4, "0=Snes9xDirectSound, 4=XAudio2 (recommended), 5=FMOD Default, 6=FMOD ASIO, 7=FMOD OpenAL");
|
|
AddUIntC("BufferSize", GUI.SoundBufferSize, 64, "sound buffer size in ms - determines the internal and output sound buffer sizes. actual mixing is done every SoundBufferSize/4 samples");
|
|
AddBoolC("MuteFrameAdvance", GUI.FAMute, false, "true to prevent Snes9x from outputting sound when the Frame Advance command is in use");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Controls"
|
|
AddBoolC("AllowLeftRight", Settings.UpAndDown, false, "true to allow left+right and up+down");
|
|
#undef CATEGORY
|
|
#define CATEGORY "ROM"
|
|
AddBoolC("Cheat", Settings.ApplyCheats, true, "true to allow enabled cheats to be applied");
|
|
AddInvBoolC("Patch", Settings.NoPatch, true, "true to allow IPS/UPS patches to be applied (\"soft patching\")");
|
|
AddBoolC("BS", Settings.BS, false, "Broadcast Satellaview emulation");
|
|
AddStringC("Filename", rom_filename, MAX_PATH, "", "filename of ROM to run when Snes9x opens");
|
|
#undef CATEGORY
|
|
#ifdef NETPLAY_SUPPORT
|
|
#define CATEGORY "Netplay"
|
|
AddUInt("Port", Settings.Port, NP_DEFAULT_PORT);
|
|
AddString("Server", Settings.ServerName, 128, Settings.ServerName);
|
|
AddBool2("SyncByReset", NPServer.SyncByReset, true);
|
|
AddBool2("SendROMImageOnConnect", NPServer.SendROMImageOnConnect, false);
|
|
AddUInt("MaxFrameSkip", NetPlay.MaxFrameSkip, 10);
|
|
AddUInt("MaxBehindFrameCount", NetPlay.MaxBehindFrameCount, 10);
|
|
AddBoolC("UseJoypad1", GUI.NetplayUseJoypad1, true, "if false, player 2 has to use their joypad #2 controls, etc.");
|
|
#define ADD(n,d) AddString("RecentHost" #n, GUI.RecentHostNames[n-1], MAX_PATH, d)
|
|
ADD(1,"localhost"); ADD(2,""); ADD(3,""); ADD(4,""); ADD(5,""); ADD(6,""); ADD(7,""); ADD(8,"");
|
|
ADD(9,""); ADD(10,""); ADD(11,""); ADD(12,""); ADD(13,""); ADD(14,""); ADD(15,""); ADD(16,"");
|
|
assert(MAX_RECENT_HOSTS_LIST_SIZE == 16);
|
|
#undef ADD
|
|
#undef CATEGORY
|
|
#endif
|
|
#define CATEGORY "Controls\\Win"
|
|
#define ADD(n,x) AddVKey("Joypad" #n ":" #x, Joypad[n-1].x, Joypad[n-1].x)
|
|
#define ADDN(n,x,n2) AddVKey("Joypad" #n ":" #n2, Joypad[n-1].x, Joypad[n-1].x)
|
|
#define ADDB(n,x) AddBool("Joypad" #n ":" #x, Joypad[n-1].x, Joypad[n-1].x)
|
|
#define ADD2(n) ADDB(n,Enabled); ADD(n,Up); ADD(n,Down); ADD(n,Left); ADD(n,Right); ADD(n,A); ADD(n,B); ADD(n,Y); ADD(n,X); ADD(n,L); ADD(n,R); ADD(n,Start); ADD(n,Select); ADDN(n,Left_Up,Left+Up); ADDN(n,Right_Up,Right+Up); ADDN(n,Right_Down,Right+Down); ADDN(n,Left_Down,Left+Down)
|
|
#define ADDT(n,x) AddVKey("Joypad" #n "Turbo:" #x, Joypad[n-1+8].x, Joypad[n-1+8].x)
|
|
#define ADDTN(n,x,n2) AddVKey("Joypad" #n "Turbo:" #n2, Joypad[n-1+8].x, Joypad[n-1+8].x)
|
|
#define ADDT2(n) ADDTN(n,Down,AutoFire); ADDTN(n,Left,AutoHold); ADDTN(n,Up,TempTurbo); ADDTN(n,Right,ClearAll)
|
|
#define ADDT3(n) ADDT(n,A); ADDT(n,B); ADDT(n,Y); ADDT(n,X); ADDT(n,L); ADDT(n,R); ADDT(n,Start); ADDT(n,Select)
|
|
#define ADD2T2(n) ADD2(n); ADDT2(n)
|
|
// NOTE: for now, the windows port doesn't actually allow 8 different controllers to be set configured, only 5
|
|
ADD2T2(1); ADD2T2(2); ADD2T2(3); ADD2T2(4); ADD2T2(5); ADD2T2(6); ADD2T2(7); ADD2T2(8);
|
|
ADDT3(1); ADDT3(2); ADDT3(3); ADDT3(4); ADDT3(5); ADDT3(6); ADDT3(7); ADDT3(8);
|
|
#undef ADD
|
|
#undef ADD2
|
|
#undef ADDN
|
|
#undef ADDB
|
|
#undef ADDT
|
|
#undef ADDT2
|
|
#undef ADDT3
|
|
#undef ADDTN
|
|
#undef ADD2T2
|
|
AddBool2C("Joypads:Background", GUI.BackgroundKeyGamekeys, true, "on to detect game keypresses while window is inactive, if PauseWhenInactive = FALSE.");
|
|
#undef CATEGORY
|
|
#define CATEGORY "Controls\\Win\\Hotkeys"
|
|
AddBool2C("Handler:Joystick", GUI.JoystickHotkeys, true, "on to detect game controller buttons assigned to hotkeys. May impact performance.");
|
|
AddBool2C("Handler:Background", GUI.BackgroundKeyHotkeys, false, "on to detect keyboard hotkeys when in the background. May impact performance and decrease responsiveness.");
|
|
#define ADD(x) AddVKey("Key:" #x , CustomKeys.x.key, CustomKeys.x.key); AddVKMod("Mods:" #x, CustomKeys.x.modifiers, CustomKeys.x.modifiers)
|
|
#define ADDN(x,n2) AddVKey("Key:" #n2, CustomKeys.x.key, CustomKeys.x.key); AddVKMod("Mods:" #n2, CustomKeys.x.modifiers, CustomKeys.x.modifiers)
|
|
ADD(SpeedUp); ADD(SpeedDown); ADD(Pause); ADD(FrameAdvance);
|
|
ADD(SkipUp); ADD(SkipDown); ADD(ScopeTurbo); ADD(ScopePause);
|
|
ADD(FrameCount); ADD(ReadOnly); ADD(FastForward); ADD(ShowPressed);
|
|
ADDN(Save[0],SaveSlot0); ADDN(Save[1],SaveSlot1); ADDN(Save[2],SaveSlot2); ADDN(Save[3],SaveSlot3); ADDN(Save[4],SaveSlot4); ADDN(Save[5],SaveSlot5); ADDN(Save[6],SaveSlot6); ADDN(Save[7],SaveSlot7); ADDN(Save[8],SaveSlot8); ADDN(Save[9],SaveSlot9);
|
|
ADDN(Load[0],LoadSlot0); ADDN(Load[1],LoadSlot1); ADDN(Load[2],LoadSlot2); ADDN(Load[3],LoadSlot3); ADDN(Load[4],LoadSlot4); ADDN(Load[5],LoadSlot5); ADDN(Load[6],LoadSlot6); ADDN(Load[7],LoadSlot7); ADDN(Load[8],LoadSlot8); ADDN(Load[9],LoadSlot9);
|
|
ADDN(SelectSave[0],SelectSlot0); ADDN(SelectSave[1],SelectSlot1); ADDN(SelectSave[2],SelectSlot2); ADDN(SelectSave[3],SelectSlot3); ADDN(SelectSave[4],SelectSlot4); ADDN(SelectSave[5],SelectSlot5); ADDN(SelectSave[6],SelectSlot6); ADDN(SelectSave[7],SelectSlot7); ADDN(SelectSave[8],SelectSlot8); ADDN(SelectSave[9],SelectSlot9);
|
|
ADD(SaveScreenShot); ADD(SlotPlus); ADD(SlotMinus); ADD(SlotSave); ADD(SlotLoad);
|
|
ADD(BGL1); ADD(BGL2); ADD(BGL3); ADD(BGL4); ADD(BGL5);
|
|
ADD(ClippingWindows); /*ADD(BGLHack);*/ ADD(Transparency); ADD(HDMA); ADD(GLCube);
|
|
/*ADD(InterpMode7);*/ ADD(JoypadSwap); ADD(SwitchControllers); ADD(ResetGame); ADD(ToggleCheats);
|
|
ADD(TurboA); ADD(TurboB); ADD(TurboY); ADD(TurboX); ADD(TurboL); ADD(TurboR); ADD(TurboStart); ADD(TurboSelect); ADD(TurboUp); ADD(TurboDown); ADD(TurboLeft); ADD(TurboRight);
|
|
#undef ADD
|
|
#undef ADDN
|
|
#undef CATEGORY
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// These let us give the config file read-only status to other applications while snes9x is running,
|
|
// to prevent the situation where the user saves a modified .cfg file while snes9x is running
|
|
// only to have the changes overwritten by snes9x upon closing snes9x.
|
|
static HANDLE locked_file = NULL;
|
|
void WinLockConfigFile ()
|
|
{
|
|
if(readOnlyConfig) return; // if user has lock on file, don't let Snes9x lock it
|
|
|
|
static std::string fname;
|
|
fname=S9xGetDirectory(DEFAULT_DIR);
|
|
fname+=SLASH_STR "snes9x.conf";
|
|
STREAM fp;
|
|
if((fp=OPEN_STREAM(fname.c_str(), "r"))!=NULL){
|
|
CLOSE_STREAM(fp);
|
|
locked_file=CreateFileA(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
|
|
} else {
|
|
fname=S9xGetDirectory(DEFAULT_DIR);
|
|
fname+=SLASH_STR "snes9x.cfg";
|
|
if((fp=OPEN_STREAM(fname.c_str(), "r"))!=NULL){
|
|
CLOSE_STREAM(fp);
|
|
locked_file=CreateFileA(fname.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
|
|
}
|
|
}
|
|
}
|
|
void WinUnlockConfigFile ()
|
|
{
|
|
if(locked_file){
|
|
CloseHandle(locked_file);
|
|
locked_file=NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/*****************************************************************************/
|
|
/* WinSave/WinLoad - Save/Load the settings to/from the registry */
|
|
/*****************************************************************************/
|
|
|
|
|
|
|
|
static ConfigFile loaded_config_file;
|
|
|
|
void WinLoadConfigFile(ConfigFile& conf)
|
|
{
|
|
WinPreLoad(conf);
|
|
|
|
WinSetDefaultValues();
|
|
|
|
for(unsigned int i = 0 ; i < configItems.size() ; i++)
|
|
configItems[i].Get(conf);
|
|
|
|
loaded_config_file = conf;
|
|
|
|
WinPostLoad(conf);
|
|
}
|
|
|
|
void WinSaveConfigFile()
|
|
{
|
|
if(readOnlyConfig) return; // if user has lock on file, don't let Snes9x overwrite it
|
|
|
|
ConfigFile& conf = loaded_config_file;
|
|
conf.ClearUnused();
|
|
|
|
WinPreSave(conf);
|
|
|
|
for(unsigned int i = 0 ; i < configItems.size() ; i++)
|
|
configItems[i].Set(conf);
|
|
|
|
bool wasLocked = locked_file!=NULL;
|
|
if(wasLocked) WinUnlockConfigFile();
|
|
|
|
S9xSaveConfigFile(conf);
|
|
|
|
if(wasLocked) WinLockConfigFile();
|
|
|
|
WinPostSave(conf);
|
|
}
|
|
|
|
|
|
void S9xParsePortConfig(ConfigFile &conf, int pass)
|
|
{
|
|
WinLoadConfigFile(conf);
|
|
return;
|
|
}
|
|
|
|
void WinCleanupConfigData()
|
|
{
|
|
configItems.clear();
|
|
}
|