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f2069e8af9
Explain disabling USE_SLANG in how2compile.txt
53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _APU_H_
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#define _APU_H_
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#include "../snes9x.h"
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typedef void (*apu_callback) (void *);
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#define SPC_SAVE_STATE_BLOCK_SIZE (1024 * 65)
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#define SPC_FILE_SIZE (66048)
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bool8 S9xInitAPU (void);
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void S9xDeinitAPU (void);
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void S9xResetAPU (void);
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void S9xSoftResetAPU (void);
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uint8 S9xAPUReadPort (int);
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void S9xAPUWritePort (int, uint8);
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void S9xAPUExecute (void);
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void S9xAPUEndScanline (void);
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void S9xAPUSetReferenceTime (int32);
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void S9xAPUTimingSetSpeedup (int);
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void S9xAPULoadState (uint8 *);
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void S9xAPULoadBlarggState(uint8 *oldblock);
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void S9xAPUSaveState (uint8 *);
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void S9xDumpSPCSnapshot (void);
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bool8 S9xSPCDump (const char *);
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bool8 S9xInitSound (int);
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bool8 S9xOpenSoundDevice (void);
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bool8 S9xSyncSound (void);
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int S9xGetSampleCount (void);
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void S9xSetSoundControl (uint8);
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void S9xSetSoundMute (bool8);
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void S9xLandSamples (void);
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void S9xClearSamples (void);
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bool8 S9xMixSamples (uint8 *, int);
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void S9xSetSamplesAvailableCallback (apu_callback, void *);
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void S9xUpdateDynamicRate (int, int);
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#define DSP_INTERPOLATION_NONE 0
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#define DSP_INTERPOLATION_LINEAR 1
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#define DSP_INTERPOLATION_GAUSSIAN 2
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#define DSP_INTERPOLATION_CUBIC 3
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#define DSP_INTERPOLATION_SINC 4
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#endif
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