mirror of
https://github.com/libretro/snes9x.git
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481bf0647f
Only blend on filters that do not blend themself.
956 lines
28 KiB
C++
956 lines
28 KiB
C++
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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/* win32_display.cpp
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Contains most of the display related functions of the win32 port.
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Delegates relevant function calls to the currently selected IS9xDisplayOutput object.
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*/
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#include "../snes9x.h"
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#include "../ppu.h"
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#include "../font.h"
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#include "wsnes9x.h"
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#include "win32_display.h"
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#include "CDirect3D.h"
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#include "CDirectDraw.h"
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#include "COpenGL.h"
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#include "IS9xDisplayOutput.h"
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#include "../filter/hq2x.h"
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#include "../filter/2xsai.h"
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// available display output methods
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CDirect3D Direct3D;
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CDirectDraw DirectDraw;
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COpenGL OpenGL;
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SSurface Src = {0};
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extern BYTE *ScreenBufferBlend;
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// Interface used to access the display output
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IS9xDisplayOutput *S9xDisplayOutput=&Direct3D;
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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bool8 S9xDeinitUpdate (int, int);
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void DoAVIVideoFrame();
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/* WinRefreshDisplay
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repeats the last rendered frame
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*/
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void WinRefreshDisplay(void)
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{
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if(!Src.Width)
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return;
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SelectRenderMethod ();
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S9xDisplayOutput->Render(Src);
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GUI.FlipCounter++;
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}
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void WinChangeWindowSize(unsigned int newWidth, unsigned int newHeight)
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{
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S9xDisplayOutput->ChangeRenderSize(newWidth,newHeight);
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}
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/* WinDisplayReset
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initializes the currently selected display output and
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reinitializes the core graphics rendering
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-----
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returns true if successful, false otherwise
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*/
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bool WinDisplayReset(void)
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{
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S9xDisplayOutput->DeInitialize();
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switch(GUI.outputMethod) {
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default:
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case DIRECT3D:
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S9xDisplayOutput = &Direct3D;
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break;
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case DIRECTDRAW:
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S9xDisplayOutput = &DirectDraw;
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break;
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case OPENGL:
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S9xDisplayOutput = &OpenGL;
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break;
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}
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if(S9xDisplayOutput->Initialize(GUI.hWnd)) {
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S9xGraphicsDeinit();
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S9xSetWinPixelFormat ();
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S9xInitUpdate();
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S9xGraphicsInit();
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return true;
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} else {
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MessageBox (GUI.hWnd, Languages[ GUI.Language].errInitDD, TEXT("Snes9X - Display Failure"), MB_OK | MB_ICONSTOP);
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return false;
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}
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}
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void WinDisplayApplyChanges()
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{
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S9xDisplayOutput->ApplyDisplayChanges();
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}
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RECT CalculateDisplayRect(unsigned int sourceWidth,unsigned int sourceHeight,
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unsigned int displayWidth,unsigned int displayHeight)
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{
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float xFactor;
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float yFactor;
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float minFactor;
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float renderWidthCalc,renderHeightCalc;
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int hExtend = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
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float snesAspect = (float)GUI.AspectWidth/hExtend;
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RECT drawRect;
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if(GUI.Stretch) {
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if(GUI.AspectRatio) {
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//fix for hi-res images with FILTER_NONE
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//where we need to correct the aspect ratio
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renderWidthCalc = (float)sourceWidth;
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renderHeightCalc = (float)sourceHeight;
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if(renderWidthCalc/renderHeightCalc>snesAspect)
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renderWidthCalc = renderHeightCalc * snesAspect;
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else if(renderWidthCalc/renderHeightCalc<snesAspect)
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renderHeightCalc = renderWidthCalc / snesAspect;
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xFactor = (float)displayWidth / renderWidthCalc;
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yFactor = (float)displayHeight / renderHeightCalc;
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minFactor = xFactor < yFactor ? xFactor : yFactor;
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drawRect.right = (LONG)(renderWidthCalc * minFactor);
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drawRect.bottom = (LONG)(renderHeightCalc * minFactor);
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drawRect.left = (displayWidth - drawRect.right) / 2;
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drawRect.top = (displayHeight - drawRect.bottom) / 2;
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drawRect.right += drawRect.left;
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drawRect.bottom += drawRect.top;
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} else {
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drawRect.top = 0;
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drawRect.left = 0;
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drawRect.right = displayWidth;
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drawRect.bottom = displayHeight;
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}
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} else {
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drawRect.left = ((int)(displayWidth) - (int)sourceWidth) / 2;
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drawRect.top = ((int)(displayHeight) - (int)sourceHeight) / 2;
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if(!GUI.AlwaysCenterImage) {
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if(drawRect.left < 0) drawRect.left = 0;
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if(drawRect.top < 0) drawRect.top = 0;
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}
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drawRect.right = drawRect.left + sourceWidth;
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drawRect.bottom = drawRect.top + sourceHeight;
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}
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return drawRect;
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}
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// we no longer support 8bit modes - no palette necessary
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void S9xSetPalette( void)
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{
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return;
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}
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bool8 S9xInitUpdate (void)
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{
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return (TRUE);
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}
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// only necessary for avi recording
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// TODO: check if this can be removed
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bool8 S9xContinueUpdate(int Width, int Height)
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{
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// called every other frame during interlace
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Src.Width = Width;
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if(Height%SNES_HEIGHT)
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Src.Height = Height;
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else
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{
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if(Height==SNES_HEIGHT)
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Src.Height=SNES_HEIGHT_EXTENDED;
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else Src.Height=SNES_HEIGHT_EXTENDED<<1;
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}
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Src.Pitch = GFX.Pitch;
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Src.Surface = (BYTE*)GFX.Screen;
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// avi writing
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DoAVIVideoFrame();
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return true;
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}
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// do the actual rendering of a frame
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bool8 S9xDeinitUpdate (int Width, int Height)
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{
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Src.Width = Width;
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if(Height%SNES_HEIGHT)
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Src.Height = Height;
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else
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{
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if(Height==SNES_HEIGHT)
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Src.Height=SNES_HEIGHT_EXTENDED;
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else Src.Height=SNES_HEIGHT_EXTENDED<<1;
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}
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Src.Pitch = GFX.Pitch;
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Src.Surface = (BYTE*)GFX.Screen;
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// avi writing
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DoAVIVideoFrame();
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// Clear some of the old SNES rendered image
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// when the resolution becomes lower in x or y,
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// otherwise the image processors (filters) might access
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// some of the old rendered data at the edges.
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{
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static int LastWidth = 0;
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static int LastHeight = 0;
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if (Width < LastWidth)
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{
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const int hh = max(LastHeight, Height);
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for (int i = 0; i < hh; i++)
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memset (GFX.Screen + i * (GFX.Pitch>>1) + Width*1, 0, 4);
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}
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if (Height < LastHeight)
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{
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const int ww = max(LastWidth, Width);
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for (int i = Height; i < LastHeight ; i++)
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memset (GFX.Screen + i * (GFX.Pitch>>1), 0, ww * 2);
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// also old clear extended height stuff from drawing surface
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if((int)Src.Height > Height)
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for (int i = Height; i < (int)Src.Height ; i++)
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memset (Src.Surface + i * Src.Pitch, 0, Src.Pitch);
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}
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LastWidth = Width;
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LastHeight = Height;
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}
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WinRefreshDisplay();
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return (true);
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}
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/* S9xSetWinPixelFormat
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sets default settings and calls the appropriate display object
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*/
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void S9xSetWinPixelFormat ()
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{
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S9xSetRenderPixelFormat (RGB565);
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GUI.NeedDepthConvert = FALSE;
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GUI.DepthConverted = !GUI.NeedDepthConvert;
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S9xBlit2xSaIFilterDeinit();
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S9xBlitHQ2xFilterDeinit();
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S9xDisplayOutput->SetSnes9xColorFormat();
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}
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char *ReadShaderFileContents(const TCHAR *filename)
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{
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HANDLE hFile;
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DWORD size;
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DWORD bytesRead;
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char *contents;
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hFile = CreateFile(filename, GENERIC_READ, FILE_SHARE_READ, NULL,
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OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN , 0);
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if(hFile == INVALID_HANDLE_VALUE){
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return NULL;
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}
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size = GetFileSize(hFile,NULL);
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contents = new char[size+1];
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if(!ReadFile(hFile,contents,size,&bytesRead,NULL)) {
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CloseHandle(hFile);
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delete[] contents;
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return NULL;
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}
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CloseHandle(hFile);
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contents[size] = '\0';
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return contents;
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}
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// TODO: abstract the following functions in some way - only necessary for directdraw
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/* DirectDraw only begin */
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void SwitchToGDI()
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{
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if(GUI.outputMethod!=DIRECTDRAW)
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return;
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IPPU.ColorsChanged = true;
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DirectDraw.lpDD->FlipToGDISurface();
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GUI.FlipCounter = 0;
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DirectDraw.lpDDSPrimary2->SetPalette (NULL);
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}
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static void ClearSurface (LPDIRECTDRAWSURFACE2 lpDDSurface)
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{
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DDBLTFX fx;
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memset (&fx, 0, sizeof (fx));
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fx.dwSize = sizeof (fx);
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while (lpDDSurface->Blt (NULL, DirectDraw.lpDDSPrimary2, NULL, DDBLT_WAIT, NULL) == DDERR_SURFACELOST)
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lpDDSurface->Restore ();
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}
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void UpdateBackBuffer()
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{
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if (GUI.outputMethod==DIRECTDRAW && GUI.FullScreen)
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{
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SwitchToGDI();
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DDBLTFX fx;
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memset (&fx, 0, sizeof (fx));
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fx.dwSize = sizeof (fx);
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while (DirectDraw.lpDDSPrimary2->Blt (NULL, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &fx) == DDERR_SURFACELOST)
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DirectDraw.lpDDSPrimary2->Restore ();
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if (GetMenu (GUI.hWnd) != NULL)
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DrawMenuBar (GUI.hWnd);
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GUI.FlipCounter = 0;
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DDSCAPS caps;
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caps.dwCaps = DDSCAPS_BACKBUFFER;
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LPDIRECTDRAWSURFACE2 pDDSurface;
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if (DirectDraw.lpDDSPrimary2->GetAttachedSurface (&caps, &pDDSurface) == DD_OK &&
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pDDSurface != NULL)
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{
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ClearSurface (pDDSurface);
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DirectDraw.lpDDSPrimary2->Flip (NULL, GUI.Vsync?DDFLIP_WAIT:DDFLIP_NOVSYNC);
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while (DirectDraw.lpDDSPrimary2->GetFlipStatus (DDGFS_ISFLIPDONE) != DD_OK)
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Sleep (0);
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if(DirectDraw.doubleBuffered)
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ClearSurface (pDDSurface);
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}
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}
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else
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{
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if (GetMenu( GUI.hWnd) != NULL)
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DrawMenuBar (GUI.hWnd);
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}
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}
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void RestoreGUIDisplay ()
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{
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if(GUI.outputMethod!=DIRECTDRAW)
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return;
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S9xSetPause (PAUSE_RESTORE_GUI);
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if (GUI.FullScreen &&
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(GUI.FullscreenMode.width < 640 || GUI.FullscreenMode.height < 400) &&
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!DirectDraw.SetDisplayMode (640, 480, 1, 0, 60, !GUI.FullScreen, false))
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{
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MessageBox (GUI.hWnd, Languages[ GUI.Language].errModeDD, TEXT("Snes9X - DirectDraw(1)"), MB_OK | MB_ICONSTOP);
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S9xClearPause (PAUSE_RESTORE_GUI);
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return;
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}
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SwitchToGDI();
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S9xClearPause (PAUSE_RESTORE_GUI);
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}
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void RestoreSNESDisplay ()
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{
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if(GUI.outputMethod!=DIRECTDRAW)
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return;
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if (!DirectDraw.SetFullscreen(GUI.FullScreen))
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{
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|
MessageBox (GUI.hWnd, Languages[ GUI.Language].errModeDD, TEXT("Snes9X - DirectDraw(4)"), MB_OK | MB_ICONSTOP);
|
|
return;
|
|
}
|
|
|
|
UpdateBackBuffer();
|
|
}
|
|
|
|
/* DirectDraw only end */
|
|
|
|
void SaveMainWinPos()
|
|
{
|
|
WINDOWPLACEMENT wndPlacement={0};
|
|
wndPlacement.length = sizeof(WINDOWPLACEMENT);
|
|
GetWindowPlacement(GUI.hWnd,&wndPlacement);
|
|
GUI.window_maximized = wndPlacement.showCmd == SW_SHOWMAXIMIZED;
|
|
GUI.window_size = wndPlacement.rcNormalPosition;
|
|
}
|
|
|
|
void RestoreMainWinPos()
|
|
{
|
|
WINDOWPLACEMENT wndPlacement={0};
|
|
wndPlacement.length = sizeof(WINDOWPLACEMENT);
|
|
wndPlacement.showCmd = GUI.window_maximized?SW_SHOWMAXIMIZED:SW_SHOWNORMAL;
|
|
wndPlacement.rcNormalPosition = GUI.window_size;
|
|
SetWindowPlacement(GUI.hWnd,&wndPlacement);
|
|
}
|
|
|
|
/* ToggleFullScreen
|
|
switches between fullscreen and window mode and saves the window position
|
|
if EmulateFullscreen is set we simply create a borderless window that spans the screen
|
|
*/
|
|
void ToggleFullScreen ()
|
|
{
|
|
S9xSetPause (PAUSE_TOGGLE_FULL_SCREEN);
|
|
|
|
if(GUI.EmulateFullscreen) {
|
|
HMONITOR hm;
|
|
MONITORINFO mi;
|
|
GUI.EmulatedFullscreen = !GUI.EmulatedFullscreen;
|
|
if(GUI.EmulatedFullscreen) {
|
|
SaveMainWinPos();
|
|
if(GetMenu(GUI.hWnd)!=NULL)
|
|
SetMenu(GUI.hWnd,NULL);
|
|
SetWindowLong (GUI.hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
|
|
hm = MonitorFromWindow(GUI.hWnd,MONITOR_DEFAULTTONEAREST);
|
|
mi.cbSize = sizeof(mi);
|
|
GetMonitorInfo(hm,&mi);
|
|
SetWindowPos (GUI.hWnd, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_DRAWFRAME|SWP_FRAMECHANGED);
|
|
} else {
|
|
SetWindowLong( GUI.hWnd, GWL_STYLE, WS_POPUPWINDOW|WS_CAPTION|
|
|
WS_THICKFRAME|WS_VISIBLE|WS_MINIMIZEBOX|WS_MAXIMIZEBOX);
|
|
SetMenu(GUI.hWnd,GUI.hMenu);
|
|
SetWindowPos (GUI.hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE|SWP_DRAWFRAME|SWP_FRAMECHANGED);
|
|
RestoreMainWinPos();
|
|
}
|
|
} else {
|
|
GUI.FullScreen = !GUI.FullScreen;
|
|
if(GUI.FullScreen) {
|
|
SaveMainWinPos();
|
|
if(GetMenu(GUI.hWnd)!=NULL)
|
|
SetMenu(GUI.hWnd,NULL);
|
|
SetWindowLong (GUI.hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
|
|
SetWindowPos (GUI.hWnd, HWND_TOP, 0, 0, GUI.FullscreenMode.width, GUI.FullscreenMode.height, SWP_DRAWFRAME|SWP_FRAMECHANGED);
|
|
if(!S9xDisplayOutput->SetFullscreen(true))
|
|
GUI.FullScreen = false;
|
|
}
|
|
if(!GUI.FullScreen) {
|
|
SetWindowLong( GUI.hWnd, GWL_STYLE, WS_POPUPWINDOW|WS_CAPTION|
|
|
WS_THICKFRAME|WS_VISIBLE|WS_MINIMIZEBOX|WS_MAXIMIZEBOX);
|
|
SetMenu(GUI.hWnd,GUI.hMenu);
|
|
S9xDisplayOutput->SetFullscreen(false);
|
|
SetWindowPos (GUI.hWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE|SWP_DRAWFRAME|SWP_FRAMECHANGED);
|
|
RestoreMainWinPos();
|
|
}
|
|
S9xGraphicsDeinit();
|
|
S9xSetWinPixelFormat ();
|
|
S9xInitUpdate();
|
|
S9xGraphicsInit();
|
|
}
|
|
IPPU.RenderThisFrame = true;
|
|
|
|
S9xClearPause (PAUSE_TOGGLE_FULL_SCREEN);
|
|
}
|
|
|
|
/* S9xOpenSoundDevice
|
|
ennumerates the available display modes of the currently selected output
|
|
*/
|
|
void WinEnumDisplayModes(std::vector<dMode> *modeVector)
|
|
{
|
|
S9xDisplayOutput->EnumModes(modeVector);
|
|
}
|
|
|
|
/* Depth conversion functions begin */
|
|
|
|
void Convert16To24 (SSurface *src, SSurface *dst, RECT *srect)
|
|
{
|
|
const int height = srect->bottom - srect->top;
|
|
const int width = srect->right - srect->left;
|
|
const int offset1 = srect->top * src->Pitch + srect->left * 2;
|
|
const int offset2 = ((dst->Height - height) >> 1) * dst->Pitch + ((dst->Width - width) >> 1) * 3;
|
|
const int snesWidth = src->Width;
|
|
const int snesHeight = src->Height;
|
|
const bool doubledX = (snesWidth >= width*2) ? true : false;
|
|
const bool doubledY = (snesHeight >= height*2) ? true : false;
|
|
|
|
for (int y = 0; y < height; y++)
|
|
{
|
|
register uint16 *s = (uint16 *) ((uint8 *) src->Surface + (doubledY ? y*2 : y) * src->Pitch + offset1);
|
|
register uint8 *d = ((uint8 *) dst->Surface + y * dst->Pitch + offset2);
|
|
|
|
#define Interp(c1, c2) \
|
|
(c1 == c2) ? c1 : \
|
|
(((((c1 & 0x07E0) + (c2 & 0x07E0)) >> 1) & 0x07E0) + \
|
|
((((c1 & 0xF81F) + (c2 & 0xF81F)) >> 1) & 0xF81F))
|
|
|
|
if(y >= snesHeight)
|
|
{
|
|
// beyond SNES image - make the row black
|
|
memset(d, 0, width*3);
|
|
}
|
|
else
|
|
|
|
#ifdef LSB_FIRST
|
|
if (GUI.RedShift < GUI.BlueShift)
|
|
#else
|
|
if (GUI.RedShift > GUI.BlueShift)
|
|
#endif
|
|
{
|
|
// Order is RGB
|
|
if(!doubledX)
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
uint32 pixel = *s++;
|
|
*(d + 0) = (pixel >> (11 - 3)) & 0xf8;
|
|
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
|
|
*(d + 2) = (pixel & 0x1f) << 3;
|
|
d += 3;
|
|
}
|
|
}
|
|
else // high-res x, blend:
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
uint32 pixel = Interp(s[0],s[1]);
|
|
s += 2;
|
|
*(d + 0) = (pixel >> (11 - 3)) & 0xf8;
|
|
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
|
|
*(d + 2) = (pixel & 0x1f) << 3;
|
|
d += 3;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Order is BGR
|
|
if(!doubledX)
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
uint32 pixel = *s++;
|
|
*(d + 0) = (pixel & 0x1f) << 3;
|
|
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
|
|
*(d + 2) = (pixel >> (11 - 3)) & 0xf8;
|
|
d += 3;
|
|
}
|
|
}
|
|
else // high-res x, blend:
|
|
{
|
|
for (int x = 0; x < width; x++)
|
|
{
|
|
uint32 pixel = Interp(s[0],s[1]);
|
|
s += 2;
|
|
*(d + 0) = (pixel & 0x1f) << 3;
|
|
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
|
|
*(d + 2) = (pixel >> (11 - 3)) & 0xf8;
|
|
d += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Convert16To32 (SSurface *src, SSurface *dst, RECT *srect)
|
|
{
|
|
int height = srect->bottom - srect->top;
|
|
int width = srect->right - srect->left;
|
|
int offset1 = srect->top * src->Pitch + srect->left * 2;
|
|
int offset2 = 0;//((dst->Height - height) >> 1) * dst->Pitch +
|
|
//((dst->Width - width) >> 1) * sizeof (uint32);
|
|
|
|
for (register int y = 0; y < height; y++)
|
|
{
|
|
register uint16 *s = (uint16 *) ((uint8 *) src->Surface + y * src->Pitch + offset1);
|
|
register uint32 *d = (uint32 *) ((uint8 *) dst->Surface +
|
|
y * dst->Pitch + offset2);
|
|
for (register int x = 0; x < width; x++)
|
|
{
|
|
uint32 pixel = *s++;
|
|
*d++ = (((pixel >> 11) & 0x1f) << GUI.RedShift) |
|
|
(((pixel >> 6) & 0x1f) << GUI.GreenShift) |
|
|
((pixel & 0x1f) << GUI.BlueShift);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConvertDepth (SSurface *src, SSurface *dst, RECT *srect)
|
|
{
|
|
// SNES image has been rendered in 16-bit, RGB565 format
|
|
switch (GUI.ScreenDepth)
|
|
{
|
|
case 15: // is this right?
|
|
case 16:
|
|
break;
|
|
case 24:
|
|
Convert16To24 (src, dst, srect);
|
|
break;
|
|
case 32:
|
|
Convert16To32 (src, dst, srect);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Depth conversion functions end */
|
|
|
|
|
|
/* The rest of the functions are recreations of the core string display functions with additional scaling.
|
|
They provide the possibility to render the messages into a surface other than the core GFX.Screen.
|
|
*/
|
|
|
|
void WinDisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
|
|
{
|
|
if(Settings.StopEmulation)
|
|
return;
|
|
if(Settings.AutoDisplayMessages) {
|
|
WinSetCustomDisplaySurface((void *)GFX.Screen, GFX.RealPPL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 1);
|
|
WinDisplayStringInBuffer<uint16>(string, linesFromBottom, pixelsFromLeft, allowWrap);
|
|
} else
|
|
if(GUI.ScreenDepth == 32) {
|
|
WinDisplayStringInBuffer<uint32>(string, linesFromBottom, pixelsFromLeft, allowWrap);
|
|
} else {
|
|
WinDisplayStringInBuffer<uint16>(string, linesFromBottom, pixelsFromLeft, allowWrap);
|
|
}
|
|
}
|
|
|
|
static int font_width = 8, font_height = 9;
|
|
static void *displayScreen;
|
|
int displayPpl, displayWidth, displayHeight, displayScale,fontwidth_scaled,fontheight_scaled;
|
|
|
|
void WinSetCustomDisplaySurface(void *screen, int ppl, int width, int height, int scale)
|
|
{
|
|
displayScreen=screen;
|
|
displayPpl=ppl;
|
|
displayWidth=width;
|
|
displayHeight=height;
|
|
displayScale=scale;
|
|
fontwidth_scaled=font_width*displayScale;
|
|
fontheight_scaled=font_height*displayScale;
|
|
}
|
|
|
|
template<typename screenPtrType>
|
|
void WinDisplayChar (screenPtrType *s, uint8 c)
|
|
{
|
|
int h, w;
|
|
|
|
int line = ((c - 32) >> 4) * fontheight_scaled;
|
|
int offset = ((c - 32) & 15) * fontwidth_scaled;
|
|
|
|
|
|
if(displayScale == 1) {
|
|
for(h=0; h<fontheight_scaled; h++, line++, s+=displayPpl-fontwidth_scaled)
|
|
for(w=0; w<fontwidth_scaled; w++, s++)
|
|
FontPixToScreen(font [(line)] [(offset + w)], s);
|
|
} else if(displayScale == 2) {
|
|
for(h=0; h<fontheight_scaled; h+=2, line+=2, s+=2*displayPpl-fontwidth_scaled)
|
|
for(w=0; w<fontwidth_scaled; w+=2, s+=2)
|
|
FontPixToScreenEPX((offset + w)/2, line/2, s);
|
|
} else if(displayScale == 3) {
|
|
for(h=0; h<fontheight_scaled; h+=3, line+=3, s+=3*displayPpl-fontwidth_scaled)
|
|
for(w=0; w<fontwidth_scaled; w+=3, s+=3)
|
|
FontPixToScreenEPXSimple3((offset + w)/3, line/3, s);
|
|
} else {
|
|
for(h=0; h<fontheight_scaled; h++, line++, s+=displayPpl-fontwidth_scaled)
|
|
for(w=0; w<fontwidth_scaled; w++, s++)
|
|
FontPixToScreen(font [(line)/displayScale] [(offset + w)/displayScale], s);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
static inline void FontPixToScreen(char p, uint16 *s)
|
|
{
|
|
if(p == '#')
|
|
{
|
|
*s = Settings.DisplayColor;
|
|
}
|
|
else if(p == '.')
|
|
{
|
|
static const uint16 black = BUILD_PIXEL(0,0,0);
|
|
*s = black;
|
|
}
|
|
}
|
|
|
|
static inline void FontPixToScreen(char p, uint32 *s)
|
|
{
|
|
#define CONVERT_16_TO_32(pixel) \
|
|
(((((pixel) >> 11) ) << /*RedShift+3*/ 19) | \
|
|
((((pixel) >> 6) & 0x1f) << /*GreenShift+3*/11) | \
|
|
(((pixel) & 0x1f) << /*BlueShift+3*/ 3))
|
|
|
|
if(p == '#')
|
|
{
|
|
*s = CONVERT_16_TO_32(Settings.DisplayColor);
|
|
}
|
|
else if(p == '.')
|
|
{
|
|
static const uint32 black = CONVERT_16_TO_32(BUILD_PIXEL(0,0,0));
|
|
*s = black;
|
|
}
|
|
}
|
|
|
|
#define CHOOSE(c1) ((c1=='#'||X=='#') ? '#' : ((c1=='.'||X=='.') ? '.' : c1))
|
|
|
|
template<typename screenPtrType>
|
|
static inline void FontPixToScreenEPX(int x, int y, screenPtrType *s)
|
|
{
|
|
const char X = font[y][x]; // E D H
|
|
const char A = x>0 ?font[y][x-1]:' '; // A X C
|
|
const char C = x<143?font[y][x+1]:' '; // F B G
|
|
if (A != C)
|
|
{
|
|
const char D = y>0 ?font[y-1][x]:' ';
|
|
const char B = y<125?font[y+1][x]:' ';
|
|
if (B != D)
|
|
{
|
|
FontPixToScreen((D == A) ? CHOOSE(D) : X, s);
|
|
FontPixToScreen((C == D) ? CHOOSE(C) : X, s+1);
|
|
FontPixToScreen((A == B) ? CHOOSE(A) : X, s+displayPpl);
|
|
FontPixToScreen((B == C) ? CHOOSE(B) : X, s+displayPpl+1);
|
|
return;
|
|
}
|
|
}
|
|
FontPixToScreen(X, s);
|
|
FontPixToScreen(X, s+1);
|
|
FontPixToScreen(X, s+displayPpl);
|
|
FontPixToScreen(X, s+displayPpl+1);
|
|
}
|
|
#undef CHOOSE
|
|
|
|
#define CHOOSE(c1) ((X=='#') ? '#' : c1)
|
|
template<typename screenPtrType>
|
|
inline void FontPixToScreenEPXSimple3(int x, int y, screenPtrType *s)
|
|
{
|
|
const char X = font[y][x]; // E D H
|
|
const char A = x>0 ?font[y][x-1]:' '; // A X C
|
|
const char C = x<143?font[y][x+1]:' '; // F B G
|
|
const char D = y>0 ?font[y-1][x]:' ';
|
|
const char B = y<125?font[y+1][x]:' ';
|
|
const bool XnE = y>0 &&x>0 ?(X != font[y-1][x-1]):X!=' ';
|
|
const bool XnF = y<125&&x<143?(X != font[y+1][x-1]):X!=' ';
|
|
const bool XnG = y<125&&x>0 ?(X != font[y+1][x+1]):X!=' ';
|
|
const bool XnH = y>0 &&x<143?(X != font[y-1][x+1]):X!=' ';
|
|
const bool DA = D == A && (XnE || CHOOSE(D)!=X);
|
|
const bool AB = A == B && (XnF || CHOOSE(A)!=X);
|
|
const bool BC = B == C && (XnG || CHOOSE(B)!=X);
|
|
const bool CD = C == D && (XnH || CHOOSE(C)!=X);
|
|
FontPixToScreen(DA ? A : X, s);
|
|
FontPixToScreen(X, s+1);
|
|
FontPixToScreen(CD ? C : X, s+2);
|
|
FontPixToScreen(X, s+displayPpl);
|
|
FontPixToScreen(X, s+displayPpl+1);
|
|
FontPixToScreen(X, s+displayPpl+2);
|
|
FontPixToScreen(AB ? A : X, s+displayPpl+displayPpl);
|
|
FontPixToScreen(X, s+displayPpl+displayPpl+1);
|
|
FontPixToScreen(BC ? C : X, s+displayPpl+displayPpl+2);
|
|
}
|
|
#undef CHOOSE
|
|
|
|
template<typename screenPtrType>
|
|
void WinDisplayStringInBuffer (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap)
|
|
{
|
|
if (linesFromBottom <= 0)
|
|
linesFromBottom = 1;
|
|
|
|
screenPtrType *dst = (screenPtrType *)displayScreen + (displayHeight - fontheight_scaled * linesFromBottom) * displayPpl + (int)(pixelsFromLeft * (2*(float)displayWidth/IPPU.RenderedScreenWidth - displayScale));
|
|
|
|
int len = strlen(string);
|
|
int max_chars = displayWidth / (fontwidth_scaled - displayScale);
|
|
int char_count = 0;
|
|
|
|
for (int i = 0 ; i < len ; i++, char_count++)
|
|
{
|
|
if (char_count >= max_chars || (uint8) string[i] < 32)
|
|
{
|
|
if (!allowWrap)
|
|
break;
|
|
|
|
dst += fontheight_scaled * displayPpl - (fontwidth_scaled - displayScale) * max_chars;
|
|
if (dst >= (screenPtrType *)displayScreen + displayHeight * displayPpl)
|
|
break;
|
|
|
|
char_count -= max_chars;
|
|
}
|
|
|
|
if ((uint8) string[i] < 32)
|
|
continue;
|
|
|
|
WinDisplayChar(dst, string[i]);
|
|
dst += fontwidth_scaled - displayScale;
|
|
}
|
|
}
|