mirror of
https://github.com/libretro/snes9x.git
synced 2024-12-04 23:26:22 +00:00
407 lines
11 KiB
C++
407 lines
11 KiB
C++
/***********************************************************************************
|
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
|
|
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
|
Jerremy Koot (jkoot@snes9x.com)
|
|
|
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
|
|
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
|
|
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
|
|
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
|
|
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
|
Kris Bleakley (codeviolation@hotmail.com)
|
|
|
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
|
Nach (n-a-c-h@users.sourceforge.net),
|
|
|
|
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
|
|
|
(c) Copyright 2006 - 2007 nitsuja
|
|
|
|
(c) Copyright 2009 - 2011 BearOso,
|
|
OV2
|
|
|
|
|
|
BS-X C emulator code
|
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
|
zones
|
|
|
|
C4 x86 assembler and some C emulation code
|
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
|
Nach,
|
|
zsKnight (zsknight@zsnes.com)
|
|
|
|
C4 C++ code
|
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
|
Nach
|
|
|
|
DSP-1 emulator code
|
|
(c) Copyright 1998 - 2006 _Demo_,
|
|
Andreas Naive (andreasnaive@gmail.com),
|
|
Gary Henderson,
|
|
Ivar (ivar@snes9x.com),
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora,
|
|
Nach,
|
|
neviksti (neviksti@hotmail.com)
|
|
|
|
DSP-2 emulator code
|
|
(c) Copyright 2003 John Weidman,
|
|
Kris Bleakley,
|
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
|
Matthew Kendora,
|
|
neviksti
|
|
|
|
DSP-3 emulator code
|
|
(c) Copyright 2003 - 2006 John Weidman,
|
|
Kris Bleakley,
|
|
Lancer,
|
|
z80 gaiden
|
|
|
|
DSP-4 emulator code
|
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Nach,
|
|
z80 gaiden
|
|
|
|
OBC1 emulator code
|
|
(c) Copyright 2001 - 2004 zsKnight,
|
|
pagefault (pagefault@zsnes.com),
|
|
Kris Bleakley
|
|
Ported from x86 assembler to C by sanmaiwashi
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
|
(c) Copyright 2002 Matthew Kendora with research by
|
|
zsKnight,
|
|
John Weidman,
|
|
Dark Force
|
|
|
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
|
(c) Copyright 2009 byuu,
|
|
neviksti
|
|
|
|
S-DD1 C emulator code
|
|
(c) Copyright 2003 Brad Jorsch with research by
|
|
Andreas Naive,
|
|
John Weidman
|
|
|
|
S-RTC C emulator code
|
|
(c) Copyright 2001 - 2006 byuu,
|
|
John Weidman
|
|
|
|
ST010 C++ emulator code
|
|
(c) Copyright 2003 Feather,
|
|
John Weidman,
|
|
Kris Bleakley,
|
|
Matthew Kendora
|
|
|
|
Super FX x86 assembler emulator code
|
|
(c) Copyright 1998 - 2003 _Demo_,
|
|
pagefault,
|
|
zsKnight
|
|
|
|
Super FX C emulator code
|
|
(c) Copyright 1997 - 1999 Ivar,
|
|
Gary Henderson,
|
|
John Weidman
|
|
|
|
Sound emulator code used in 1.5-1.51
|
|
(c) Copyright 1998 - 2003 Brad Martin
|
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
|
|
|
Sound emulator code used in 1.52+
|
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
|
|
|
SH assembler code partly based on x86 assembler code
|
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
|
|
|
2xSaI filter
|
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
|
|
|
HQ2x, HQ3x, HQ4x filters
|
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
|
|
|
NTSC filter
|
|
(c) Copyright 2006 - 2007 Shay Green
|
|
|
|
GTK+ GUI code
|
|
(c) Copyright 2004 - 2011 BearOso
|
|
|
|
Win32 GUI code
|
|
(c) Copyright 2003 - 2006 blip,
|
|
funkyass,
|
|
Matthew Kendora,
|
|
Nach,
|
|
nitsuja
|
|
(c) Copyright 2009 - 2011 OV2
|
|
|
|
Mac OS GUI code
|
|
(c) Copyright 1998 - 2001 John Stiles
|
|
(c) Copyright 2001 - 2011 zones
|
|
|
|
|
|
Specific ports contains the works of other authors. See headers in
|
|
individual files.
|
|
|
|
|
|
Snes9x homepage: http://www.snes9x.com/
|
|
|
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
|
and source form, for non-commercial purposes, is hereby granted without
|
|
fee, providing that this license information and copyright notice appear
|
|
with all copies and any derived work.
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event shall the authors be held liable for any damages
|
|
arising from the use of this software or it's derivatives.
|
|
|
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
|
seek permission of the copyright holders first. Commercial use includes,
|
|
but is not limited to, charging money for Snes9x or software derived from
|
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
|
using Snes9x as a promotion for your commercial product.
|
|
|
|
The copyright holders request that bug fixes and improvements to the code
|
|
should be forwarded to them so everyone can benefit from the modifications
|
|
in future versions.
|
|
|
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
|
Nintendo Co., Limited and its subsidiary companies.
|
|
***********************************************************************************/
|
|
|
|
|
|
#include "snes9x.h"
|
|
#include "memmap.h"
|
|
|
|
static uint8 region_map[6][6] =
|
|
{
|
|
{ 0, 0x01, 0x03, 0x07, 0x0f, 0x1f },
|
|
{ 0, 0, 0x02, 0x06, 0x0e, 0x1e },
|
|
{ 0, 0, 0, 0x04, 0x0c, 0x1c },
|
|
{ 0, 0, 0, 0, 0x08, 0x18 },
|
|
{ 0, 0, 0, 0, 0, 0x10 }
|
|
};
|
|
|
|
static inline uint8 CalcWindowMask (int, uint8, uint8);
|
|
static inline void StoreWindowRegions (uint8, struct ClipData *, int, int16 *, uint8 *, bool8, bool8 s = FALSE);
|
|
|
|
|
|
static inline uint8 CalcWindowMask (int i, uint8 W1, uint8 W2)
|
|
{
|
|
if (!PPU.ClipWindow1Enable[i])
|
|
{
|
|
if (!PPU.ClipWindow2Enable[i])
|
|
return (0);
|
|
else
|
|
{
|
|
if (!PPU.ClipWindow2Inside[i])
|
|
return (~W2);
|
|
return (W2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!PPU.ClipWindow2Enable[i])
|
|
{
|
|
if (!PPU.ClipWindow1Inside[i])
|
|
return (~W1);
|
|
return (W1);
|
|
}
|
|
else
|
|
{
|
|
if (!PPU.ClipWindow1Inside[i])
|
|
W1 = ~W1;
|
|
if (!PPU.ClipWindow2Inside[i])
|
|
W2 = ~W2;
|
|
|
|
switch (PPU.ClipWindowOverlapLogic[i])
|
|
{
|
|
case 0: // OR
|
|
return (W1 | W2);
|
|
|
|
case 1: // AND
|
|
return (W1 & W2);
|
|
|
|
case 2: // XOR
|
|
return (W1 ^ W2);
|
|
|
|
case 3: // XNOR
|
|
return (~(W1 ^ W2));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Never get here
|
|
return (0);
|
|
}
|
|
|
|
static inline void StoreWindowRegions (uint8 Mask, struct ClipData *Clip, int n_regions, int16 *windows, uint8 *drawing_modes, bool8 sub, bool8 StoreMode0)
|
|
{
|
|
int ct = 0;
|
|
|
|
for (int j = 0; j < n_regions; j++)
|
|
{
|
|
int DrawMode = drawing_modes[j];
|
|
if (sub)
|
|
DrawMode |= 1;
|
|
if (Mask & (1 << j))
|
|
DrawMode = 0;
|
|
|
|
if (!StoreMode0 && !DrawMode)
|
|
continue;
|
|
|
|
if (ct > 0 && Clip->Right[ct - 1] == windows[j] && Clip->DrawMode[ct - 1] == DrawMode)
|
|
Clip->Right[ct - 1] = windows[j + 1]; // This region borders with and has the same drawing mode as the previous region: merge them.
|
|
else
|
|
{
|
|
// Add a new region to the BG
|
|
Clip->Left[ct] = windows[j];
|
|
Clip->Right[ct] = windows[j + 1];
|
|
Clip->DrawMode[ct] = DrawMode;
|
|
ct++;
|
|
}
|
|
}
|
|
|
|
Clip->Count = ct;
|
|
}
|
|
|
|
void S9xComputeClipWindows (void)
|
|
{
|
|
int16 windows[6] = { 0, 256, 256, 256, 256, 256 };
|
|
uint8 drawing_modes[5] = { 0, 0, 0, 0, 0 };
|
|
int n_regions = 1;
|
|
int i, j;
|
|
|
|
// Calculate window regions. We have at most 5 regions, because we have 6 control points
|
|
// (screen edges, window 1 left & right, and window 2 left & right).
|
|
|
|
if (PPU.Window1Left <= PPU.Window1Right)
|
|
{
|
|
if (PPU.Window1Left > 0)
|
|
{
|
|
windows[2] = 256;
|
|
windows[1] = PPU.Window1Left;
|
|
n_regions = 2;
|
|
}
|
|
|
|
if (PPU.Window1Right < 255)
|
|
{
|
|
windows[n_regions + 1] = 256;
|
|
windows[n_regions] = PPU.Window1Right + 1;
|
|
n_regions++;
|
|
}
|
|
}
|
|
|
|
if (PPU.Window2Left <= PPU.Window2Right)
|
|
{
|
|
for (i = 0; i <= n_regions; i++)
|
|
{
|
|
if (PPU.Window2Left == windows[i])
|
|
break;
|
|
|
|
if (PPU.Window2Left < windows[i])
|
|
{
|
|
for (j = n_regions; j >= i; j--)
|
|
windows[j + 1] = windows[j];
|
|
|
|
windows[i] = PPU.Window2Left;
|
|
n_regions++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (; i <= n_regions; i++)
|
|
{
|
|
if (PPU.Window2Right + 1 == windows[i])
|
|
break;
|
|
|
|
if (PPU.Window2Right + 1 < windows[i])
|
|
{
|
|
for (j = n_regions; j >= i; j--)
|
|
windows[j + 1] = windows[j];
|
|
|
|
windows[i] = PPU.Window2Right + 1;
|
|
n_regions++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get a bitmap of which regions correspond to each window.
|
|
|
|
uint8 W1, W2;
|
|
|
|
if (PPU.Window1Left <= PPU.Window1Right)
|
|
{
|
|
for (i = 0; windows[i] != PPU.Window1Left; i++) ;
|
|
for (j = i; windows[j] != PPU.Window1Right + 1; j++) ;
|
|
W1 = region_map[i][j];
|
|
}
|
|
else
|
|
W1 = 0;
|
|
|
|
if (PPU.Window2Left <= PPU.Window2Right)
|
|
{
|
|
for (i = 0; windows[i] != PPU.Window2Left; i++) ;
|
|
for (j = i; windows[j] != PPU.Window2Right + 1; j++) ;
|
|
W2 = region_map[i][j];
|
|
}
|
|
else
|
|
W2 = 0;
|
|
|
|
// Color Window affects the drawing mode for each region.
|
|
// Modes are: 3=Draw as normal, 2=clip color (math only), 1=no math (draw only), 0=nothing.
|
|
|
|
uint8 CW_color = 0, CW_math = 0;
|
|
uint8 CW = CalcWindowMask(5, W1, W2);
|
|
|
|
switch (Memory.FillRAM[0x2130] & 0xc0)
|
|
{
|
|
case 0x00: CW_color = 0; break;
|
|
case 0x40: CW_color = ~CW; break;
|
|
case 0x80: CW_color = CW; break;
|
|
case 0xc0: CW_color = 0xff; break;
|
|
}
|
|
|
|
switch (Memory.FillRAM[0x2130] & 0x30)
|
|
{
|
|
case 0x00: CW_math = 0; break;
|
|
case 0x10: CW_math = ~CW; break;
|
|
case 0x20: CW_math = CW; break;
|
|
case 0x30: CW_math = 0xff; break;
|
|
}
|
|
|
|
for (i = 0; i < n_regions; i++)
|
|
{
|
|
if (!(CW_color & (1 << i)))
|
|
drawing_modes[i] |= 1;
|
|
if (!(CW_math & (1 << i)))
|
|
drawing_modes[i] |= 2;
|
|
}
|
|
|
|
// Store backdrop clip window (draw everywhere color window allows)
|
|
|
|
StoreWindowRegions(0, &IPPU.Clip[0][5], n_regions, windows, drawing_modes, FALSE, TRUE);
|
|
StoreWindowRegions(0, &IPPU.Clip[1][5], n_regions, windows, drawing_modes, TRUE, TRUE);
|
|
|
|
// Store per-BG and OBJ clip windows
|
|
|
|
for (j = 0; j < 5; j++)
|
|
{
|
|
uint8 W = Settings.DisableGraphicWindows ? 0 : CalcWindowMask(j, W1, W2);
|
|
for (int sub = 0; sub < 2; sub++)
|
|
{
|
|
if (Memory.FillRAM[sub + 0x212e] & (1 << j))
|
|
StoreWindowRegions(W, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
|
|
else
|
|
StoreWindowRegions(0, &IPPU.Clip[sub][j], n_regions, windows, drawing_modes, sub);
|
|
}
|
|
}
|
|
}
|