mirror of
https://github.com/libretro/snes9x.git
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182 lines
4.3 KiB
Plaintext
Executable File
182 lines
4.3 KiB
Plaintext
Executable File
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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(c) Copyright 2001 - 2011 zones
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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(c) Copyright 2019 - 2022 Michael Donald Buckley
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***********************************************************************************/
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#include "port.h"
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#include "cheats.h"
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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#include "mac-prefix.h"
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#include "mac-dialog.h"
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#include "mac-os.h"
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#include "mac-stringtools.h"
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#include "mac-cheat.h"
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#define kDataBrowser 'BRSR'
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#define kCmCheckBox 'CHK_'
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#define kCmAddress 'ADDR'
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#define kCmValue 'VALU'
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#define kCmDescription 'DESC'
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#define kNewButton 'NEW_'
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#define kDelButton 'DEL_'
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#define kAllButton 'ALL_'
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extern SCheatData Cheat;
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bool S9xGameGenieToRaw(const std::string &code, uint32 &address, uint8 &byte);
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bool S9xProActionReplayToRaw(const std::string &code, uint32 &address, uint8 &byte);
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@implementation S9xCheatItem
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- (void)setAddress:(uint32)address value:(uint8)value cheatDescription:(const char *)cheatDescription
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{
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bool enabled = self.enabled.boolValue;
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char code[256];
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sprintf(code, "%x=%x", address, value);
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S9xModifyCheatGroup(self.cheatID, cheatDescription, code);
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if (enabled)
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{
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S9xEnableCheatGroup(self.cheatID);
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}
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}
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@dynamic address;
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- (NSNumber *)address
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{
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return @(Cheat.group[self.cheatID].cheat[0].address);
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}
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- (void)setAddress:(NSNumber *)address
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{
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[self setAddress:address.unsignedIntValue value:Cheat.group[self.cheatID].cheat[0].byte cheatDescription:self.cheatDescription.UTF8String];
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}
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@dynamic value;
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- (NSNumber *)value
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{
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return @(Cheat.group[self.cheatID].cheat[0].byte);
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}
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- (void)setValue:(NSNumber *)value
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{
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[self setAddress:Cheat.group[self.cheatID].cheat[0].address value:value.unsignedCharValue cheatDescription:self.cheatDescription.UTF8String];
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}
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@dynamic enabled;
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- (NSNumber *)enabled
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{
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return @(Cheat.group[self.cheatID].enabled);
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}
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- (void)setEnabled:(NSNumber *)enabled
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{
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if (enabled.boolValue)
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{
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S9xEnableCheatGroup(self.cheatID);
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}
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else
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{
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S9xDisableCheatGroup(self.cheatID);
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}
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}
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@dynamic cheatDescription;
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- (NSString *)cheatDescription
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{
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return [NSString stringWithUTF8String:Cheat.group[self.cheatID].name.c_str()];
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}
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- (void)setCheatDescription:(NSString *)cheatDescription
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{
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[self setAddress:Cheat.group[self.cheatID].cheat[0].address value:Cheat.group[self.cheatID].cheat[0].byte cheatDescription:cheatDescription.UTF8String];
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}
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- (void)delete
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{
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S9xDeleteCheatGroup(self.cheatID);
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}
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@end
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extern "C"
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{
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bool CheatValuesFromCode(NSString *code, uint32 *address, uint8 *value)
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{
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const char *text = code.UTF8String;
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if (!S9xGameGenieToRaw (text, *address, *value))
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{
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return true;
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}
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if (!S9xProActionReplayToRaw (text, *address, *value))
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{
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return true;
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}
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else if (sscanf (text, "%x = %x", (unsigned int *)address, (unsigned int *)value) == 2)
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{
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return true;
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}
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else if (sscanf (text, "%x / %x", (unsigned int *)address, (unsigned int *)value) == 2)
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{
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return true;
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}
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return false;
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}
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void CreateCheatFromAddress(NSNumber *address, NSNumber *value, NSString *cheatDescription)
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{
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char code[256];
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sprintf(code, "%x=%x", address.unsignedIntValue, value.unsignedCharValue);
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S9xAddCheatGroup(cheatDescription.UTF8String, code);
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S9xEnableCheatGroup(Cheat.group.size() - 1);
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}
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void CreateCheatFromCode(NSString *code, NSString *cheatDescription)
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{
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S9xAddCheatGroup(cheatDescription.UTF8String, code.UTF8String);
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S9xEnableCheatGroup(Cheat.group.size() - 1);
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}
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NSArray<S9xCheatItem *> *GetAllCheats(void)
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{
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NSMutableArray *cheats = [NSMutableArray new];
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uint32 cheatID = 0;
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for (auto it : Cheat.group)
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{
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S9xCheatItem *cheat = [S9xCheatItem new];
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cheat.cheatID = cheatID++;
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[cheats addObject:cheat];
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}
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return cheats;
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}
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}
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