mirror of
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276 lines
7.7 KiB
C
276 lines
7.7 KiB
C
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#ifndef _SPC7110_H_
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#define _SPC7110_H_
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#define SPC7110_DECOMP_BUFFER_SIZE 64
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// for snapshot only
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struct SSPC7110Snapshot
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{
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uint8 r4801;
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uint8 r4802;
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uint8 r4803;
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uint8 r4804;
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uint8 r4805;
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uint8 r4806;
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uint8 r4807;
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uint8 r4808;
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uint8 r4809;
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uint8 r480a;
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uint8 r480b;
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uint8 r480c;
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uint8 r4811;
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uint8 r4812;
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uint8 r4813;
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uint8 r4814;
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uint8 r4815;
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uint8 r4816;
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uint8 r4817;
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uint8 r4818;
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uint8 r481x;
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bool8 r4814_latch; // bool
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bool8 r4815_latch; // bool
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uint8 r4820;
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uint8 r4821;
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uint8 r4822;
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uint8 r4823;
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uint8 r4824;
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uint8 r4825;
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uint8 r4826;
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uint8 r4827;
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uint8 r4828;
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uint8 r4829;
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uint8 r482a;
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uint8 r482b;
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uint8 r482c;
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uint8 r482d;
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uint8 r482e;
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uint8 r482f;
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uint8 r4830;
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uint8 r4831;
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uint8 r4832;
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uint8 r4833;
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uint8 r4834;
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uint32 dx_offset; // unsigned
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uint32 ex_offset; // unsigned
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uint32 fx_offset; // unsigned
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uint8 r4840;
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uint8 r4841;
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uint8 r4842;
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int32 rtc_state; // enum RTC_State
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int32 rtc_mode; // enum RTC_Mode
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uint32 rtc_index; // unsigned
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uint32 decomp_mode; // unsigned
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uint32 decomp_offset; // unsigned
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uint8 decomp_buffer[SPC7110_DECOMP_BUFFER_SIZE];
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uint32 decomp_buffer_rdoffset; // unsigned
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uint32 decomp_buffer_wroffset; // unsigned
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uint32 decomp_buffer_length; // unsigned
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struct ContextState
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{
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uint8 index;
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uint8 invert;
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} context[32];
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};
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extern struct SSPC7110Snapshot s7snap;
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void S9xInitSPC7110 (void);
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void S9xResetSPC7110 (void);
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void S9xSPC7110PreSaveState (void);
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void S9xSPC7110PostLoadState (int);
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void S9xSetSPC7110 (uint8, uint16);
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uint8 S9xGetSPC7110 (uint16);
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uint8 S9xGetSPC7110Byte (uint32);
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uint8 * S9xGetBasePointerSPC7110 (uint32);
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#endif
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