mirror of
https://github.com/libretro/snes9x.git
synced 2024-11-30 12:00:35 +00:00
734 lines
22 KiB
C++
734 lines
22 KiB
C++
#include "slang_preset.hpp"
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#include "../external/SPIRV-Cross/spirv.hpp"
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#include "slang_helpers.hpp"
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#include "slang_preset_ini.hpp"
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#include <algorithm>
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#include <string>
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#include <cstdio>
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#include <vector>
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#include <cctype>
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#include <iostream>
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#include <fstream>
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#include <filesystem>
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#include <future>
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#include "../external/SPIRV-Cross/spirv_cross.hpp"
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#include "../external/SPIRV-Cross/spirv_glsl.hpp"
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#include "slang_shader.hpp"
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using std::string;
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using std::to_string;
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SlangPreset::SlangPreset()
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{
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}
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SlangPreset::~SlangPreset()
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{
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}
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bool SlangPreset::load_preset_file(string filename)
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{
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if (!ends_with(filename, ".slangp"))
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return false;
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IniFile conf;
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if (!conf.load_file(filename))
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return false;
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int num_passes = conf.get_int("shaders", 0);
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if (num_passes <= 0)
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return false;
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passes.resize(num_passes);
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int index;
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auto key = [&](string s) -> string { return s + to_string(index); };
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auto iGetBool = [&](string s, bool def = false) -> bool {
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return conf.get_bool(key(s), def);
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};
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auto iGetString = [&](string s, string def = "") -> string {
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return conf.get_string(key(s), def);
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};
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auto iGetFloat = [&](string s, float def = 1.0f) -> float {
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return conf.get_float(key(s), def);
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};
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auto iGetInt = [&](string s, int def = 0) -> int {
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return conf.get_int(key(s), def);
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};
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for (index = 0; index < num_passes; index++)
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{
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auto &shader = passes[index];
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shader.filename = iGetString("shader", "");
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canonicalize(shader.filename, conf.get_source(key("shader")));
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shader.alias = iGetString("alias", "");
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shader.filter_linear = iGetBool("filter_linear");
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shader.mipmap_input = iGetBool("mipmap_input");
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shader.float_framebuffer = iGetBool("float_framebuffer");
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shader.srgb_framebuffer = iGetBool("srgb_framebuffer");
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shader.frame_count_mod = iGetInt("frame_count_mod", 0);
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shader.wrap_mode = iGetString("wrap_mode");
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// Is this correct? It gives priority to _x and _y scale types.
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string scale_type = iGetString("scale_type", "undefined");
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shader.scale_type_x = iGetString("scale_type_x", scale_type);
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shader.scale_type_y = iGetString("scale_type_y", scale_type);
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shader.scale_x = iGetFloat("scale_x", 1.0f);
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shader.scale_y = iGetFloat("scale_y", 1.0f);
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if (conf.exists(key("scale")))
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{
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float scale = iGetFloat("scale");
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shader.scale_x = scale;
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shader.scale_y = scale;
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}
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}
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string texture_string = conf.get_string("textures", "");
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if (!texture_string.empty())
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{
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auto texture_list = split_string(texture_string, ';');
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for (auto &id : texture_list)
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{
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Texture texture;
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texture.id = trim(id);
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textures.push_back(texture);
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}
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for (auto &t : textures)
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{
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t.wrap_mode = conf.get_string(t.id + "_wrap_mode", "");
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t.mipmap = conf.get_bool(t.id + "_mipmap", false);
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t.linear = conf.get_bool(t.id + "_linear", false);
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t.filename = conf.get_string(t.id, "");
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canonicalize(t.filename, conf.get_source(t.id));
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}
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}
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SlangShader::initialize_glslang();
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std::vector<std::future<bool>> futures;
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for (size_t i = 0; i < passes.size(); i++)
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{
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futures.push_back(std::async(std::launch::async, [this, i]() -> bool {
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return passes[i].load_file();
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}));
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}
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if (!std::all_of(futures.begin(), futures.end(), [](auto &f) { return f.get(); }))
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return false;
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gather_parameters();
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for (auto &p : parameters)
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{
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auto value_str = conf.get_string(p.id, "");
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if (!value_str.empty())
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{
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p.val = atof(value_str.c_str());
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if (p.val < p.min)
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p.val = p.min;
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else if (p.val > p.max)
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p.val = p.max;
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}
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}
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return true;
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}
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/*
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Aggregates the parameters from individual stages and separate shader files,
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resolving duplicates.
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*/
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void SlangPreset::gather_parameters()
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{
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parameters.clear();
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for (auto &s : passes)
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{
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for (auto &p : s.parameters)
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{
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auto it = std::find_if(parameters.begin(), parameters.end(), [&p](SlangShader::Parameter &needle) {
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return (needle.id == p.id);
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});
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if (it == parameters.end())
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parameters.push_back(p);
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}
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}
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}
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/*
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Print to stdout the entire shader preset chain and parameters, minus source
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and SPIRV output
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*/
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void SlangPreset::print()
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{
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printf("Number of Shaders: %zu\n", passes.size());
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for (size_t i = 0; i < passes.size(); i++)
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{
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auto &s = passes[i];
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printf(" Shader \n");
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printf(" filename: %s\n", s.filename.c_str());
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printf(" alias: %s\n", s.alias.c_str());
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printf(" filter_linear: %d\n", s.filter_linear);;
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printf(" mipmap_input: %d\n", s.mipmap_input);
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printf(" float_framebuffer: %d\n", s.float_framebuffer);
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printf(" srgb_framebuffer: %d\n", s.srgb_framebuffer);
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printf(" frame_count_mod: %d\n", s.frame_count_mod);
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printf(" wrap_mode: %s\n", s.wrap_mode.c_str());
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printf(" scale_type_x: %s\n", s.scale_type_x.c_str());
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printf(" scale_type_y: %s\n", s.scale_type_y.c_str());
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printf(" scale_x: %f\n", s.scale_x);
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printf(" scale_y: %f\n", s.scale_y);
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printf(" pragma lines: ");
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for (auto &p : s.pragma_stage_lines)
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printf("%zu ", p);
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printf("\n");
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printf(" Number of parameters: %zu\n", s.parameters.size());
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for (auto &p : s.parameters)
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{
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printf(" %s \"%s\" min: %f max: %f val: %f step: %f digits: %d\n",
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p.id.c_str(), p.name.c_str(), p.min, p.max, p.val, p.step, p.significant_digits);
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}
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printf(" Uniforms: %zu\n", s.uniforms.size());
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printf(" UBO size: %zu, binding: %d\n", s.ubo_size, s.ubo_binding);
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printf(" Push Constant block size: %zu\n", s.push_constant_block_size);
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for (auto &u : s.uniforms)
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{
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const char *strings[] = {
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"Output Size",
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"Previous Frame Size",
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"Pass Size",
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"Pass Feedback Size",
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"Lut Size",
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"MVP Matrix",
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"Frame Count",
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"Parameter"
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};
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const char *block = u.block == SlangShader::Uniform::UBO ? "UBO" : "Push Constants";
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const char *type = strings[u.type];
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printf(" ");
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switch (u.type)
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{
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case SlangShader::Uniform::Type::ViewportSize:
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printf("%s at offset %zu in %s\n", type, u.offset, block);
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break;
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case SlangShader::Uniform::Type::PreviousFrameSize:
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case SlangShader::Uniform::Type::PassSize:
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case SlangShader::Uniform::Type::PassFeedbackSize:
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case SlangShader::Uniform::Type::LutSize:
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printf("%s %d at offset %zu in %s\n", type, u.specifier, u.offset, block);
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break;
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case SlangShader::Uniform::Type::MVP:
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case SlangShader::Uniform::Type::FrameCount:
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printf("%s at offset %zu in %s\n", type, u.offset, block);
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break;
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case SlangShader::Uniform::Type::Parameter:
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printf("%s #%d named \"%s\" at offset %zu in %s\n", type, u.specifier, parameters[u.specifier].id.c_str(), u.offset, block);
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default:
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break;
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}
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}
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printf(" Samplers: %zu\n", s.samplers.size());
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for (auto &sampler : s.samplers)
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{
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const char *strings[] =
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{
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"Previous Frame",
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"Pass",
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"Pass Feedback",
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"Lut",
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};
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const char *type = strings[sampler.type];
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printf(" ");
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switch (sampler.type)
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{
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case SlangShader::Sampler::Type::PreviousFrame:
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case SlangShader::Sampler::Type::Pass:
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case SlangShader::Sampler::Type::PassFeedback:
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printf("%s %d at binding %d\n", type, sampler.specifier, sampler.binding);
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break;
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case SlangShader::Sampler::Type::Lut:
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printf("%s %d \"%s\" at binding %d\n", type, sampler.specifier, textures[sampler.specifier].id.c_str(), sampler.binding);
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break;
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default:
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break;
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}
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}
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}
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printf("Num textures: %zu\n", textures.size());
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for (size_t i = 0; i < textures.size(); i++)
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{
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auto &t = textures[i];
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printf(" Texture %zu\n", i);
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printf(" id: %s\n", t.id.c_str());
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printf(" filename: %s\n", t.filename.c_str());
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printf(" wrap_mode: %s\n", t.wrap_mode.c_str());
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printf(" mipmap: %d\n", t.mipmap);
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printf(" linear: %d\n", t.linear);
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}
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printf("Parameters: %zu count\n", parameters.size());
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for (size_t i = 0; i < parameters.size(); i++)
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{
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auto &p = parameters[i];
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printf(" Parameter: %zu\n", i);
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printf(" id: %s\n", p.id.c_str());
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printf(" name: %s\n", p.name.c_str());
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printf(" min: %f\n", p.min);
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printf(" max: %f\n", p.max);
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printf(" step: %f\n", p.step);
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printf(" sigdigits: %d\n", p.significant_digits);
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printf(" value: %f\n", p.val);
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}
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printf("Oldest previous frame used: %d\n", oldest_previous_frame);
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}
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bool SlangPreset::match_sampler_semantic(const string &name, int pass, SlangShader::Sampler::Type &type, int &specifier)
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{
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auto match_with_specifier = [&name, &specifier](string prefix) -> bool {
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if (name.compare(0, prefix.length(), prefix) != 0)
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return false;
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if (name.length() <= prefix.length())
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return false;
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for (auto iter = name.begin() + prefix.length(); iter < name.end(); iter++)
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{
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if (!std::isdigit(*iter))
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return false;
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}
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specifier = std::stoi(name.substr(prefix.length()));
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return true;
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};
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if (name == "Original")
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{
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type = SlangShader::Sampler::Type::Pass;
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specifier = -1;
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return true;
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}
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else if (name == "Source")
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{
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type = SlangShader::Sampler::Type::Pass;
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specifier = pass - 1;
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return true;
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}
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else if (match_with_specifier("OriginalHistory"))
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{
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type = SlangShader::Sampler::Type::PreviousFrame;
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return true;
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}
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else if (match_with_specifier("PassOutput"))
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{
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type = SlangShader::Sampler::Type::Pass;
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return true;
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}
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else if (match_with_specifier("PassFeedback"))
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{
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type = SlangShader::Sampler::Type::PassFeedback;
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return true;
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}
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else if (match_with_specifier("User"))
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{
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type = SlangShader::Sampler::Type::Lut;
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return true;
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}
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else
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{
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for (size_t i = 0; i < passes.size(); i++)
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{
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if (passes[i].alias == name)
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{
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type = SlangShader::Sampler::Type::Pass;
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specifier = i;
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return true;
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}
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else if (passes[i].alias + "Feedback" == name)
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{
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type = SlangShader::Sampler::Type::PassFeedback;
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specifier = i;
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return true;
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}
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}
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}
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for (size_t i = 0; i < textures.size(); i++)
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{
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if (name == textures[i].id)
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{
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type = SlangShader::Sampler::Type::Lut;
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specifier = i;
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return true;
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}
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}
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return false;
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}
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bool SlangPreset::match_buffer_semantic(const string &name, int pass, SlangShader::Uniform::Type &type, int &specifier)
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{
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if (name == "MVP")
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{
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type = SlangShader::Uniform::Type::MVP;
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return true;
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}
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if (name == "FrameCount")
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{
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type = SlangShader::Uniform::Type::FrameCount;
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return true;
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}
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if (name == "FinalViewportSize")
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{
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type = SlangShader::Uniform::Type::ViewportSize;
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return true;
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}
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if (name == "FrameDirection")
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{
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type = SlangShader::Uniform::Type::FrameDirection;
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return true;
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}
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if (name.find("Size") != string::npos)
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{
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auto match = [&name, &specifier](string prefix) -> bool {
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if (name.compare(0, prefix.length(), prefix) != 0)
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return false;
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if (name.compare(prefix.length(), 4, "Size") != 0)
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return false;
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if (prefix.length() + 4 < name.length())
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specifier = std::stoi(name.substr(prefix.length() + 4));
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return true;
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};
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if (match("Original"))
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{
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type = SlangShader::Uniform::Type::PassSize;
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specifier = -1;
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return true;
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}
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else if (match("Source"))
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{
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type = SlangShader::Uniform::Type::PassSize;
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specifier = pass - 1;
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return true;
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}
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else if (match("Output"))
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{
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type = SlangShader::Uniform::Type::PassSize;
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specifier = pass;
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return true;
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}
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else if (match("OriginalHistory"))
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{
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type = SlangShader::Uniform::Type::PreviousFrameSize;
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return true;
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}
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else if (match("PassOutput"))
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{
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type = SlangShader::Uniform::Type::PassSize;
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return true;
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}
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else if (match("PassFeedback"))
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{
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type = SlangShader::Uniform::Type::PassFeedbackSize;
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return true;
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}
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else if (match("User"))
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{
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type = SlangShader::Uniform::Type::LutSize;
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return true;
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}
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for (size_t i = 0; i < passes.size(); i++)
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{
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if (match(passes[i].alias))
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{
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type = SlangShader::Uniform::Type::PassSize;
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specifier = i;
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return true;
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}
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}
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for (size_t i = 0; i < textures.size(); i++)
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{
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if (match(textures[i].id))
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{
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type = SlangShader::Uniform::Type::LutSize;
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return true;
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}
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}
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}
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for (size_t i = 0; i < parameters.size(); i++)
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{
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if (name == parameters[i].id)
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{
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type = SlangShader::Uniform::Type::Parameter;
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specifier = i;
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return true;
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}
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}
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return false;
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}
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/*
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Introspect an individual shader pass, collecting external resource info
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in order to build uniform blocks.
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*/
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bool SlangPreset::introspect_shader(SlangShader &shader, int pass, SlangShader::Stage stage)
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{
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spirv_cross::CompilerGLSL cross(stage == SlangShader::Stage::Vertex ? shader.vertex_shader_spirv : shader.fragment_shader_spirv);
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auto res = cross.get_shader_resources();
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if (res.push_constant_buffers.size() > 1)
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{
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printf("%s: Too many push constant buffers.\n", shader.filename.c_str());
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return false;
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}
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else if (res.uniform_buffers.size() > 1)
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{
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printf("%s: Too many uniform buffers.\n", shader.filename.c_str());
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return false;
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}
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auto exists = [&shader](const SlangShader::Uniform &uniform) -> bool {
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for (const auto &u : shader.uniforms)
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{
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if (u.block == uniform.block &&
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u.offset == uniform.offset &&
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u.specifier == uniform.specifier &&
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u.type == uniform.type)
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{
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return true;
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}
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}
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return false;
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};
|
|
|
|
if (res.push_constant_buffers.size() == 0)
|
|
{
|
|
shader.push_constant_block_size = 0;
|
|
}
|
|
else
|
|
{
|
|
auto &pcb = res.push_constant_buffers[0];
|
|
auto &pcb_type = cross.get_type(pcb.base_type_id);
|
|
shader.push_constant_block_size = cross.get_declared_struct_size(pcb_type);
|
|
|
|
for (size_t i = 0; i < pcb_type.member_types.size(); i++)
|
|
{
|
|
auto name = cross.get_member_name(pcb.base_type_id, i);
|
|
auto offset = cross.get_member_decoration(pcb.base_type_id, i, spv::DecorationOffset);
|
|
|
|
SlangShader::Uniform::Type semantic_type;
|
|
int specifier;
|
|
if (match_buffer_semantic(name, pass, semantic_type, specifier))
|
|
{
|
|
SlangShader::Uniform uniform{ SlangShader::Uniform::Block::PushConstant,
|
|
offset,
|
|
semantic_type,
|
|
specifier };
|
|
|
|
if (!exists(uniform))
|
|
shader.uniforms.push_back(uniform);
|
|
}
|
|
else
|
|
{
|
|
printf("%s: Failed to match push constant semantic: \"%s\"\n", shader.filename.c_str(), name.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (res.uniform_buffers.size() == 0)
|
|
{
|
|
shader.ubo_size = 0;
|
|
}
|
|
else
|
|
{
|
|
auto &ubo = res.uniform_buffers[0];
|
|
auto &ubo_type = cross.get_type(ubo.base_type_id);
|
|
shader.ubo_size = cross.get_declared_struct_size(ubo_type);
|
|
shader.ubo_binding = cross.get_decoration(ubo.base_type_id, spv::DecorationBinding);
|
|
|
|
for (size_t i = 0; i < ubo_type.member_types.size(); i++)
|
|
{
|
|
auto name = cross.get_member_name(ubo.base_type_id, i);
|
|
auto offset = cross.get_member_decoration(ubo.base_type_id, i, spv::DecorationOffset);
|
|
|
|
SlangShader::Uniform::Type semantic_type;
|
|
int specifier;
|
|
if (match_buffer_semantic(name, pass, semantic_type, specifier))
|
|
{
|
|
SlangShader::Uniform uniform{ SlangShader::Uniform::Block::UBO,
|
|
offset,
|
|
semantic_type,
|
|
specifier };
|
|
|
|
if (!exists(uniform))
|
|
shader.uniforms.push_back(uniform);
|
|
}
|
|
else
|
|
{
|
|
printf("%s: Failed to match uniform buffer semantic: \"%s\"\n", shader.filename.c_str(), name.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (res.sampled_images.size() == 0 && stage == SlangShader::Stage::Fragment)
|
|
{
|
|
printf("No sampled images found in fragment shader.\n");
|
|
return false;
|
|
}
|
|
|
|
if (res.sampled_images.size() > 0 && stage == SlangShader::Stage::Vertex)
|
|
{
|
|
printf("Sampled image found in vertex shader.\n");
|
|
return false;
|
|
}
|
|
|
|
if (stage == SlangShader::Stage::Fragment)
|
|
{
|
|
for (auto &image : res.sampled_images)
|
|
{
|
|
SlangShader::Sampler::Type semantic_type;
|
|
int specifier;
|
|
|
|
if (match_sampler_semantic(image.name, pass, semantic_type, specifier))
|
|
{
|
|
int binding = cross.get_decoration(image.id, spv::DecorationBinding);
|
|
shader.samplers.push_back({ semantic_type, specifier, binding });
|
|
}
|
|
else
|
|
{
|
|
printf("%s: Failed to match sampler semantic: \"%s\"\n", shader.filename.c_str(), image.name.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Introspect all of preset's shaders.
|
|
*/
|
|
bool SlangPreset::introspect()
|
|
{
|
|
for (size_t i = 0; i < passes.size(); i++)
|
|
{
|
|
if (!introspect_shader(passes[i], i, SlangShader::Stage::Vertex))
|
|
return false;
|
|
if (!introspect_shader(passes[i], i, SlangShader::Stage::Fragment))
|
|
return false;
|
|
}
|
|
|
|
oldest_previous_frame = 0;
|
|
uses_feedback = false;
|
|
last_pass_uses_feedback = false;
|
|
|
|
for (auto &p : passes)
|
|
{
|
|
for (auto &s : p.samplers)
|
|
{
|
|
if (s.type == SlangShader::Sampler::PreviousFrame && s.specifier > oldest_previous_frame)
|
|
oldest_previous_frame = s.specifier;
|
|
if (s.type == SlangShader::Sampler::PassFeedback)
|
|
{
|
|
uses_feedback = true;
|
|
if (s.specifier == (int)passes.size() - 1)
|
|
last_pass_uses_feedback = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SlangPreset::save_to_file(std::string filename)
|
|
{
|
|
std::ofstream out(filename);
|
|
if (!out.is_open())
|
|
return false;
|
|
|
|
auto outs = [&](std::string key, std::string value) { out << key << " = \"" << value << "\"\n"; };
|
|
auto outb = [&](std::string key, bool value) { outs(key, value ? "true" : "false"); };
|
|
auto outa = [&](std::string key, auto value) { outs(key, to_string(value)); };
|
|
|
|
outa("shaders", passes.size());
|
|
|
|
for (size_t i = 0; i < passes.size(); i++)
|
|
{
|
|
auto &pass = passes[i];
|
|
auto indexed = [i](std::string str) { return str + to_string(i); };
|
|
outs(indexed("shader"), pass.filename);
|
|
outb(indexed("filter_linear"), pass.filter_linear);
|
|
outs(indexed("wrap_mode"), pass.wrap_mode);
|
|
outs(indexed("alias"), pass.alias);
|
|
outb(indexed("float_framebuffer"), pass.float_framebuffer);
|
|
outb(indexed("srgb_framebuffer"), pass.srgb_framebuffer);
|
|
outb(indexed("mipmap_input"), pass.mipmap_input);
|
|
outs(indexed("scale_type_x"), pass.scale_type_x);
|
|
outs(indexed("scale_type_y"), pass.scale_type_y);
|
|
outa(indexed("scale_x"), pass.scale_x);
|
|
outa(indexed("scale_y"), pass.scale_y);
|
|
outa(indexed("frame_count_mod"), pass.frame_count_mod);
|
|
}
|
|
|
|
if (parameters.size() > 0)
|
|
{
|
|
std::string parameter_list = "";
|
|
for (size_t i = 0; i < parameters.size(); i++)
|
|
{
|
|
parameter_list += parameters[i].id;
|
|
if (i < parameters.size() - 1)
|
|
parameter_list += ";";
|
|
}
|
|
outs("parameters", parameter_list);
|
|
}
|
|
|
|
for (auto &item : parameters)
|
|
outa(item.id, item.val);
|
|
|
|
if (textures.size() > 0)
|
|
{
|
|
std::string texture_list = "";
|
|
for (size_t i = 0; i < textures.size(); i++)
|
|
{
|
|
texture_list += textures[i].id;
|
|
if (i < textures.size() - 1)
|
|
texture_list += ";";
|
|
}
|
|
outs("textures", texture_list);
|
|
}
|
|
|
|
for (auto &item : textures)
|
|
{
|
|
outs(item.id, item.filename);
|
|
outb(item.id + "_linear", item.linear);
|
|
outs(item.id + "_wrap_mode", item.wrap_mode);
|
|
outb(item.id + "_mipmap", item.mipmap);
|
|
}
|
|
|
|
out.close();
|
|
|
|
return true;
|
|
} |