.. |
ddraw
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win32: include ddraw libs, compile with ddraw support by default
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2018-06-24 13:12:59 +02:00 |
DirectXMath@ffb2edbd16
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win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
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2018-08-07 18:37:14 +02:00 |
docs
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win32: update compile txt to include dxmath and remove ddraw hint
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2019-01-13 13:55:47 +01:00 |
glslang
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win32: adjust glslang projects to use same intermed/output folders
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2019-01-31 22:57:23 +01:00 |
libpng
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win32: get rid of some more warnings
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2018-12-15 19:28:14 +01:00 |
rsrc
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win32: Shaders: Save parameters and restore on cancel.
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2019-02-02 19:08:19 -06:00 |
zlib
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win32: disable winxp deprecation warnings
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2018-12-14 23:54:20 +01:00 |
_tfwopen.cpp
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win32: make _twfullpath work with NULL destination
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2019-01-15 23:23:39 +01:00 |
_tfwopen.h
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win32: make _twfullpath work with NULL destination
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2019-01-15 23:23:39 +01:00 |
AVIOutput.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
AVIOutput.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CCGShader.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CCGShader.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CD3DCG.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CD3DCG.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CDirect3D.cpp
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win32: remove unused xml class
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2018-12-15 14:10:19 +01:00 |
CDirect3D.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CDirectDraw.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CDirectDraw.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CDirectSound.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CDirectSound.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
cgFunctions.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
cgFunctions.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CGLCG.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
CGLCG.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
cgMini.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
COpenGL.cpp
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win32: only reload shader if filename changes
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2019-02-01 00:07:52 +01:00 |
COpenGL.h
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win32: pass around active shader to parameter dialog
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2019-02-01 22:41:29 +01:00 |
CShaderParamDlg.cpp
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win32: Shaders: Save parameters and restore on cancel.
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2019-02-02 19:08:19 -06:00 |
CShaderParamDlg.h
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win32: Shaders: Save parameters and restore on cancel.
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2019-02-02 19:08:19 -06:00 |
CXAudio2.cpp
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Fix Windows build. Tweak XAudio a bit.
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2019-02-09 16:46:08 -06:00 |
CXAudio2.h
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win32: XAudio2: Allow partially filling sample blocks.
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2019-02-06 17:29:46 -06:00 |
DumpAtEnd.cpp
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win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit
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2017-10-13 22:38:37 +02:00 |
dxerr.cpp
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Fix building in VS2015
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2017-09-28 10:03:35 -07:00 |
dxerr.h
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ANSI support for dxerr
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2017-02-17 19:27:11 -08:00 |
gl_core_3_1.c
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Load glGetString before trying to use it.
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2018-05-29 16:20:54 -05:00 |
gl_core_3_1.h
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win32: switch to OpenGL Loader Generator files
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2018-05-20 20:51:20 +02:00 |
image_functions.cpp
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win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
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2018-08-07 18:37:14 +02:00 |
image_functions.h
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win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL
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2018-08-07 18:37:14 +02:00 |
InputCustom.cpp
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
InputCustom.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
IS9xDisplayOutput.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
IS9xSoundOutput.h
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win32: add audio device selection (xaudio2 only for the moment)
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2018-12-15 19:28:08 +01:00 |
objfix.c
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Initial 1.52 import
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2010-09-25 17:46:12 +02:00 |
render.cpp
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Remove useless 'register' storage class.
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2018-11-17 15:02:37 -06:00 |
render.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
s9x.props
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win32: disable winxp deprecation warnings
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2018-12-14 23:54:20 +01:00 |
snes9xw.sln
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win32: add glslang submodule, compile with USE_SLANG
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2019-01-31 22:44:34 +01:00 |
snes9xw.vcxproj
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win32: add glslang submodule, compile with USE_SLANG
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2019-01-31 22:44:34 +01:00 |
snes9xw.vcxproj.filters
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win32: adjust glslang projects to use same intermed/output folders
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2019-01-31 22:57:23 +01:00 |
snes_ntsc_config.h
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Initial 1.52 import
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2010-09-25 17:46:12 +02:00 |
snes_ntsc_impl.h
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Initial 1.52 import
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2010-09-25 17:46:12 +02:00 |
snes_ntsc.c
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Initial 1.52 import
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2010-09-25 17:46:12 +02:00 |
snes_ntsc.h
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Initial 1.52 import
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2010-09-25 17:46:12 +02:00 |
wconfig.cpp
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win32: add audio device selection (xaudio2 only for the moment)
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2018-12-15 19:28:08 +01:00 |
wglext.h
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Import latest win32-dev changes
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2010-09-25 19:35:19 +02:00 |
win32_display.cpp
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win32: pass around active shader to parameter dialog
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2019-02-01 22:41:29 +01:00 |
win32_display.h
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win32: pass around active shader to parameter dialog
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2019-02-01 22:41:29 +01:00 |
win32_sound.cpp
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win32: XAudio2: Allow partially filling sample blocks.
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2019-02-06 17:29:46 -06:00 |
win32_sound.h
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win32: add audio device selection (xaudio2 only for the moment)
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2018-12-15 19:28:08 +01:00 |
win32.cpp
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Remove useless 'register' storage class.
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2018-11-17 15:02:37 -06:00 |
wlanguage.h
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Use a license stub everywhere.
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2018-11-15 17:31:39 -06:00 |
wsnes9x.cpp
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win32: pass around active shader to parameter dialog
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2019-02-01 22:41:29 +01:00 |
wsnes9x.h
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win32: add audio device selection (xaudio2 only for the moment)
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2018-12-15 19:28:08 +01:00 |