snes9x/win32
2019-02-09 16:46:08 -06:00
..
ddraw win32: include ddraw libs, compile with ddraw support by default 2018-06-24 13:12:59 +02:00
DirectXMath@ffb2edbd16 win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
docs win32: update compile txt to include dxmath and remove ddraw hint 2019-01-13 13:55:47 +01:00
glslang win32: adjust glslang projects to use same intermed/output folders 2019-01-31 22:57:23 +01:00
libpng win32: get rid of some more warnings 2018-12-15 19:28:14 +01:00
rsrc win32: Shaders: Save parameters and restore on cancel. 2019-02-02 19:08:19 -06:00
zlib win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
_tfwopen.cpp win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
_tfwopen.h win32: make _twfullpath work with NULL destination 2019-01-15 23:23:39 +01:00
AVIOutput.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
AVIOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CCGShader.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CD3DCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirect3D.cpp win32: remove unused xml class 2018-12-15 14:10:19 +01:00
CDirect3D.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirectDraw.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirectDraw.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirectSound.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CDirectSound.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgFunctions.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
CGLCG.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
cgMini.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
COpenGL.cpp win32: only reload shader if filename changes 2019-02-01 00:07:52 +01:00
COpenGL.h win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
CShaderParamDlg.cpp win32: Shaders: Save parameters and restore on cancel. 2019-02-02 19:08:19 -06:00
CShaderParamDlg.h win32: Shaders: Save parameters and restore on cancel. 2019-02-02 19:08:19 -06:00
CXAudio2.cpp Fix Windows build. Tweak XAudio a bit. 2019-02-09 16:46:08 -06:00
CXAudio2.h win32: XAudio2: Allow partially filling sample blocks. 2019-02-06 17:29:46 -06:00
DumpAtEnd.cpp win32: rework CHECK_MEMORY_LEAKS to dump after static object deinit 2017-10-13 22:38:37 +02:00
dxerr.cpp Fix building in VS2015 2017-09-28 10:03:35 -07:00
dxerr.h ANSI support for dxerr 2017-02-17 19:27:11 -08:00
gl_core_3_1.c Load glGetString before trying to use it. 2018-05-29 16:20:54 -05:00
gl_core_3_1.h win32: switch to OpenGL Loader Generator files 2018-05-20 20:51:20 +02:00
image_functions.cpp win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
image_functions.h win32: switch to DirectXMath to remove d3d9x dependency, remove HLSL 2018-08-07 18:37:14 +02:00
InputCustom.cpp Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
InputCustom.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xDisplayOutput.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
IS9xSoundOutput.h win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00
objfix.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
render.cpp Remove useless 'register' storage class. 2018-11-17 15:02:37 -06:00
render.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
s9x.props win32: disable winxp deprecation warnings 2018-12-14 23:54:20 +01:00
snes9xw.sln win32: add glslang submodule, compile with USE_SLANG 2019-01-31 22:44:34 +01:00
snes9xw.vcxproj win32: add glslang submodule, compile with USE_SLANG 2019-01-31 22:44:34 +01:00
snes9xw.vcxproj.filters win32: adjust glslang projects to use same intermed/output folders 2019-01-31 22:57:23 +01:00
snes_ntsc_config.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc_impl.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc.c Initial 1.52 import 2010-09-25 17:46:12 +02:00
snes_ntsc.h Initial 1.52 import 2010-09-25 17:46:12 +02:00
wconfig.cpp win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00
wglext.h Import latest win32-dev changes 2010-09-25 19:35:19 +02:00
win32_display.cpp win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
win32_display.h win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
win32_sound.cpp win32: XAudio2: Allow partially filling sample blocks. 2019-02-06 17:29:46 -06:00
win32_sound.h win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00
win32.cpp Remove useless 'register' storage class. 2018-11-17 15:02:37 -06:00
wlanguage.h Use a license stub everywhere. 2018-11-15 17:31:39 -06:00
wsnes9x.cpp win32: pass around active shader to parameter dialog 2019-02-01 22:41:29 +01:00
wsnes9x.h win32: add audio device selection (xaudio2 only for the moment) 2018-12-15 19:28:08 +01:00