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https://github.com/libretro/snes9x.git
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8a2cd602da
Add some arrow characters for displayed keys.
197 lines
5.0 KiB
C
197 lines
5.0 KiB
C
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _GFX_H_
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#define _GFX_H_
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struct SGFX
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{
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uint16 *Screen;
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uint16 *SubScreen;
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uint8 *ZBuffer;
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uint8 *SubZBuffer;
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uint32 Pitch;
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uint32 ScreenSize;
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uint16 *S;
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uint8 *DB;
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uint16 *X2;
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uint16 *ZERO;
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uint32 RealPPL; // true PPL of Screen buffer
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uint32 PPL; // number of pixels on each of Screen buffer
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uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace)
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uint16 *ScreenColors; // screen colors for rendering main
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uint16 *RealScreenColors; // screen colors, ignoring color window clipping
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uint8 Z1; // depth for comparison
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uint8 Z2; // depth to save
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uint32 FixedColour;
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uint8 DoInterlace;
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uint8 InterlaceFrame;
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uint32 StartY;
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uint32 EndY;
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bool8 ClipColors;
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uint8 OBJWidths[128];
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uint8 OBJVisibleTiles[128];
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struct ClipData *Clip;
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struct
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{
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uint8 RTOFlags;
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int16 Tiles;
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struct
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{
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int8 Sprite;
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uint8 Line;
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} OBJ[32];
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} OBJLines[SNES_HEIGHT_EXTENDED];
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#ifdef GFX_MULTI_FORMAT
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uint32 PixelFormat;
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uint32 (*BuildPixel) (uint32, uint32, uint32);
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uint32 (*BuildPixel2) (uint32, uint32, uint32);
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void (*DecomposePixel) (uint32, uint32 &, uint32 &, uint32 &);
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#endif
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void (*DrawBackdropMath) (uint32, uint32, uint32);
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void (*DrawBackdropNomath) (uint32, uint32, uint32);
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void (*DrawTileMath) (uint32, uint32, uint32, uint32);
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void (*DrawTileNomath) (uint32, uint32, uint32, uint32);
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void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMode7BG1Math) (uint32, uint32, int);
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void (*DrawMode7BG1Nomath) (uint32, uint32, int);
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void (*DrawMode7BG2Math) (uint32, uint32, int);
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void (*DrawMode7BG2Nomath) (uint32, uint32, int);
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const char *InfoString;
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uint32 InfoStringTimeout;
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char FrameDisplayString[256];
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};
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struct SBG
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{
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uint8 (*ConvertTile) (uint8 *, uint32, uint32);
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uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32);
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uint32 TileSizeH;
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uint32 TileSizeV;
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uint32 OffsetSizeH;
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uint32 OffsetSizeV;
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uint32 TileShift;
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uint32 TileAddress;
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uint32 NameSelect;
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uint32 SCBase;
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uint32 StartPalette;
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uint32 PaletteShift;
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uint32 PaletteMask;
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uint8 EnableMath;
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uint8 InterlaceLine;
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uint8 *Buffer;
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uint8 *BufferFlip;
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uint8 *Buffered;
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uint8 *BufferedFlip;
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bool8 DirectColourMode;
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};
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struct SLineData
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{
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struct
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{
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uint16 VOffset;
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uint16 HOffset;
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} BG[4];
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};
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struct SLineMatrixData
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{
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short MatrixA;
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short MatrixB;
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short MatrixC;
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short MatrixD;
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short CentreX;
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short CentreY;
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short M7HOFS;
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short M7VOFS;
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};
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extern uint16 BlackColourMap[256];
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extern uint16 DirectColourMaps[8][256];
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extern uint8 mul_brightness[16][32];
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extern struct SBG BG;
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extern struct SGFX GFX;
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#define H_FLIP 0x4000
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#define V_FLIP 0x8000
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#define BLANK_TILE 2
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#define COLOR_ADD1_2(C1, C2) \
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((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK)
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#define COLOR_ADD(C1, C2) \
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(GFX.X2[((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
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(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
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#define COLOR_SUB1_2(C1, C2) \
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GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
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inline uint16 COLOR_SUB (uint16 C1, uint16 C2)
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{
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uint16 mC1, mC2, v = ALPHA_BITS_MASK;
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mC1 = C1 & FIRST_COLOR_MASK;
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mC2 = C2 & FIRST_COLOR_MASK;
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if (mC1 > mC2) v += (mC1 - mC2);
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mC1 = C1 & SECOND_COLOR_MASK;
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mC2 = C2 & SECOND_COLOR_MASK;
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if (mC1 > mC2) v += (mC1 - mC2);
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mC1 = C1 & THIRD_COLOR_MASK;
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mC2 = C2 & THIRD_COLOR_MASK;
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if (mC1 > mC2) v += (mC1 - mC2);
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return (v);
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}
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void S9xStartScreenRefresh (void);
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void S9xEndScreenRefresh (void);
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void S9xUpdateScreen (void);
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void S9xBuildDirectColourMaps (void);
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void RenderLine (uint8);
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void S9xComputeClipWindows (void);
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void S9xDisplayChar (uint16 *, uint8);
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void S9xGraphicsScreenResize (void);
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// called automatically unless Settings.AutoDisplayMessages is false
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void S9xDisplayMessages (uint16 *, int, int, int, int);
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#ifdef GFX_MULTI_FORMAT
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bool8 S9xSetRenderPixelFormat (int);
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#endif
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// external port interface which must be implemented or initialised for each port
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bool8 S9xGraphicsInit (void);
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void S9xGraphicsDeinit (void);
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bool8 S9xInitUpdate (void);
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bool8 S9xDeinitUpdate (int, int);
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bool8 S9xContinueUpdate (int, int);
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void S9xReRefresh (void);
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void S9xSetPalette (void);
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void S9xSyncSpeed (void);
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// called instead of S9xDisplayString if set to non-NULL
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extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type);
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#endif
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