mirror of
https://github.com/libretro/snes9x.git
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403 lines
10 KiB
Plaintext
403 lines
10 KiB
Plaintext
/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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/***********************************************************************************
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SNES9X for Mac OS (c) Copyright John Stiles
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Snes9x for Mac OS X
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(c) Copyright 2001 - 2011 zones
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(c) Copyright 2002 - 2005 107
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(c) Copyright 2002 PB1400c
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(c) Copyright 2004 Alexander and Sander
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(c) Copyright 2004 - 2005 Steven Seeger
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(c) Copyright 2005 Ryan Vogt
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(c) Copyright 2019 Michael Donald Buckley
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***********************************************************************************/
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#import <Cocoa/Cocoa.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "apu.h"
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#include "display.h"
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#include "blit.h"
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#include <sys/time.h>
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#include "mac-prefix.h"
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#include "mac-cheatfinder.h"
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#include "mac-os.h"
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#include "mac-screenshot.h"
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#include "mac-render.h"
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static void S9xInitMetal (void);
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static void S9xDeinitMetal(void);
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static void S9xPutImageMetal (int, int, uint16 *);
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static uint16 *gfxScreen[2],
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*snesScreenA,
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*snesScreenB;
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static uint8 *blitGLBuffer;
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static int whichBuf = 0;
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static int textureNum = 0;
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static int prevBlitWidth, prevBlitHeight;
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static int imageWidth[2], imageHeight[2];
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static int nx = 2;
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typedef struct
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{
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vector_float2 position;
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vector_float2 textureCoordinate;
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} MetalVertex;
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CAMetalLayer *metalLayer = nil;
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id<MTLDevice> metalDevice = nil;
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id<MTLTexture> metalTexture = nil;
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id<MTLCommandQueue> metalCommandQueue = nil;
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id<MTLRenderPipelineState> metalPipelineState = nil;
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void InitGraphics (void)
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{
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int safemarginbytes = (520 * 520 - 512 * 512) * 2;
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snesScreenA = (uint16 *) calloc( 520 * 520 * 2, 1);
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snesScreenB = (uint16 *) calloc( 520 * 520 * 2, 1);
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blitGLBuffer = (uint8 *) calloc(1024 * 1024 * 2, 1);
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gfxScreen[0] = snesScreenA + (safemarginbytes >> 2);
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gfxScreen[1] = snesScreenB + (safemarginbytes >> 2);
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GFX.Pitch = 512 * 2;
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GFX.Screen = gfxScreen[0];
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if (!snesScreenA || !snesScreenB || !blitGLBuffer)
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QuitWithFatalError(@"render 01");
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if (!S9xBlitFilterInit() |
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!S9xBlit2xSaIFilterInit() |
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!S9xBlitHQ2xFilterInit() |
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!S9xBlitNTSCFilterInit())
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QuitWithFatalError(@"render 02");
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switch (videoMode)
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{
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default:
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case VIDEOMODE_NTSC_C:
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case VIDEOMODE_NTSC_TV_C:
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S9xBlitNTSCFilterSet(&snes_ntsc_composite);
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break;
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case VIDEOMODE_NTSC_S:
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case VIDEOMODE_NTSC_TV_S:
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S9xBlitNTSCFilterSet(&snes_ntsc_svideo);
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break;
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case VIDEOMODE_NTSC_R:
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case VIDEOMODE_NTSC_TV_R:
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S9xBlitNTSCFilterSet(&snes_ntsc_rgb);
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break;
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case VIDEOMODE_NTSC_M:
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case VIDEOMODE_NTSC_TV_M:
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S9xBlitNTSCFilterSet(&snes_ntsc_monochrome);
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break;
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}
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}
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void DeinitGraphics (void)
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{
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S9xBlitNTSCFilterDeinit();
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S9xBlitHQ2xFilterDeinit();
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S9xBlit2xSaIFilterDeinit();
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S9xBlitFilterDeinit();
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if (snesScreenA)
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{
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free(snesScreenA);
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snesScreenA = NULL;
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}
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if (snesScreenB)
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{
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free(snesScreenB);
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snesScreenB = NULL;
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}
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if (blitGLBuffer)
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{
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free(blitGLBuffer);
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blitGLBuffer = NULL;
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}
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}
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void DrawFreezeDefrostScreen (uint8 *draw)
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{
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const int w = SNES_WIDTH << 1, h = SNES_HEIGHT << 1;
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S9xPutImageMetal(w, h, (uint16 *)draw);
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}
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static void S9xInitMetal (void)
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{
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glScreenW = glScreenBounds.size.width;
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glScreenH = glScreenBounds.size.height;
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metalLayer = (CAMetalLayer *)s9xView.layer;
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metalDevice = s9xView.device;
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metalCommandQueue = [metalDevice newCommandQueue];
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NSError *error = nil;
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id<MTLLibrary> defaultLibrary = [metalDevice newDefaultLibraryWithBundle:[NSBundle bundleForClass:[S9xEngine class]] error:&error];
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MTLRenderPipelineDescriptor *pipelineDescriptor = [MTLRenderPipelineDescriptor new];
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pipelineDescriptor.label = @"Snes9x Pipeline";
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pipelineDescriptor.vertexFunction = [defaultLibrary newFunctionWithName:@"vertexShader"];
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pipelineDescriptor.colorAttachments[0].pixelFormat = s9xView.colorPixelFormat;
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pipelineDescriptor.fragmentFunction = [defaultLibrary newFunctionWithName:@"fragmentShader"];
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metalPipelineState = [metalDevice newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
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if (metalPipelineState == nil)
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{
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NSLog(@"%@",error);
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}
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}
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static void S9xDeinitMetal (void)
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{
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metalCommandQueue = nil;
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metalDevice = nil;
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metalTexture = nil;
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metalLayer = nil;
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}
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void GetGameDisplay (int *w, int *h)
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{
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if (w != NULL && h != NULL)
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{
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*w = s9xView.frame.size.width;
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*h = s9xView.frame.size.height;
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}
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}
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void S9xInitDisplay (int argc, char **argv)
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{
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glScreenBounds = s9xView.frame;
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unlimitedCursor = CGPointMake(0.0f, 0.0f);
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imageWidth[0] = imageHeight[0] = 0;
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imageWidth[1] = imageHeight[1] = 0;
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prevBlitWidth = prevBlitHeight = 0;
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GFX.Screen = gfxScreen[0];
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whichBuf = 0;
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textureNum = 0;
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switch (videoMode)
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{
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case VIDEOMODE_HQ4X:
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nx = 4;
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break;
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case VIDEOMODE_HQ3X:
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nx = 3;
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break;
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case VIDEOMODE_NTSC_C:
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case VIDEOMODE_NTSC_S:
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case VIDEOMODE_NTSC_R:
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case VIDEOMODE_NTSC_M:
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nx = -1;
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break;
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case VIDEOMODE_NTSC_TV_C:
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case VIDEOMODE_NTSC_TV_S:
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case VIDEOMODE_NTSC_TV_R:
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case VIDEOMODE_NTSC_TV_M:
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nx = -2;
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break;
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default:
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nx = 2;
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break;
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}
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S9xInitMetal();
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S9xSetSoundMute(false);
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lastFrame = GetMicroseconds();
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}
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void S9xDeinitDisplay (void)
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{
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S9xSetSoundMute(true);
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S9xDeinitMetal();
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}
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bool8 S9xInitUpdate (void)
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{
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return (true);
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}
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bool8 S9xDeinitUpdate (int width, int height)
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{
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S9xPutImage(width, height);
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return true;
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}
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bool8 S9xContinueUpdate (int width, int height)
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{
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return (true);
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}
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void S9xPutImage (int width, int height)
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{
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if (cfIsWatching)
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CheatFinderDrawWatchAddr();
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if (Settings.DisplayFrameRate)
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{
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static int drawnFrames[60] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
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static int tableIndex = 0;
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int frameCalc = 0;
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drawnFrames[tableIndex] = skipFrames;
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if (Settings.TurboMode)
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{
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drawnFrames[tableIndex] = (drawnFrames[tableIndex] + (macFastForwardRate / 2)) / macFastForwardRate;
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if (drawnFrames[tableIndex] == 0)
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drawnFrames[tableIndex] = 1;
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}
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tableIndex = (tableIndex + 1) % 60;
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for (int i = 0; i < 60; i++)
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frameCalc += drawnFrames[i];
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IPPU.DisplayedRenderedFrameCount = (Memory.ROMFramesPerSecond * 60) / frameCalc;
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}
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S9xPutImageMetal(width, height, GFX.Screen);
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}
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static void S9xPutImageMetal (int width, int height, uint16 *buffer16)
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{
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uint8 *buffer = (uint8 *)malloc(width * height * 4);
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for (int i = 0; i < width * height; ++i)
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{
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uint16 pixel = buffer16[i];
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unsigned int red = (pixel & FIRST_COLOR_MASK_RGB555) >> 10;
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unsigned int green = (pixel & SECOND_COLOR_MASK_RGB555) >> 5;
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unsigned int blue = (pixel & THIRD_COLOR_MASK_RGB555);
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red = ( red * 527 + 23 ) >> 6;
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green = ( green * 527 + 23 ) >> 6;
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blue = ( blue * 527 + 23 ) >> 6;
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int offset = i * 4;
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buffer[offset++] = (uint8)red;
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buffer[offset++] = (uint8)green;
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buffer[offset++] = (uint8)blue;
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buffer[offset] = 0xFF;
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}
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CGSize layerSize = metalLayer.bounds.size;
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MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor new];
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textureDescriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
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textureDescriptor.width = width;
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textureDescriptor.height = height;
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metalTexture = [metalDevice newTextureWithDescriptor:textureDescriptor];
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[metalTexture replaceRegion:MTLRegionMake2D(0, 0, width, height) mipmapLevel:0 withBytes:buffer bytesPerRow:width * 4];
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free(buffer);
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float vWidth = layerSize.width / 2.0;
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float vHeight = layerSize.height / 2.0;
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const MetalVertex verticies[] =
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{
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// Pixel positions, Texture coordinates
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{ { vWidth, -vHeight }, { 1.f, 1.f } },
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{ { -vWidth, -vHeight }, { 0.f, 1.f } },
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{ { -vWidth, vHeight }, { 0.f, 0.f } },
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{ { vWidth, -vHeight }, { 1.f, 1.f } },
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{ { -vWidth, vHeight }, { 0.f, 0.f } },
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{ { vWidth, vHeight }, { 1.f, 0.f } },
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};
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id<MTLBuffer> vertexBuffer = [metalDevice newBufferWithBytes:verticies length:sizeof(verticies) options:MTLResourceStorageModeShared];
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id<MTLBuffer> fragmentBuffer = [metalDevice newBufferWithBytes:&videoMode length:sizeof(videoMode) options:MTLResourceStorageModeShared];
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id<MTLCommandBuffer> commandBuffer = [metalCommandQueue commandBuffer];
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commandBuffer.label = @"Snes9x command buffer";
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id<CAMetalDrawable> drawable = [metalLayer nextDrawable];
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MTLRenderPassDescriptor *renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
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renderPassDescriptor.colorAttachments[0].texture = drawable.texture;
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renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
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renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(0.0,0.0,0.0,1.0);
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if(renderPassDescriptor != nil)
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{
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id<MTLRenderCommandEncoder> renderEncoder =
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[commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
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renderEncoder.label = @"Snes9x render encoder";
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vector_uint2 viewportSize = { static_cast<unsigned int>(layerSize.width), static_cast<unsigned int>(layerSize.height) };
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CGFloat scale = metalLayer.contentsScale;
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[renderEncoder setViewport:(MTLViewport){0.0, 0.0, layerSize.width * scale, layerSize.height * scale, -1.0, 1.0 }];
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[renderEncoder setRenderPipelineState:metalPipelineState];
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[renderEncoder setVertexBuffer:vertexBuffer
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offset:0
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atIndex:0];
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[renderEncoder setVertexBytes:&viewportSize
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length:sizeof(viewportSize)
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atIndex:1];
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[renderEncoder setFragmentTexture:metalTexture atIndex:0];
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[renderEncoder setFragmentBuffer:fragmentBuffer offset:0 atIndex:1];
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:6];
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[renderEncoder endEncoding];
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[commandBuffer presentDrawable:drawable];
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}
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[commandBuffer commit];
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}
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void S9xTextMode (void)
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{
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return;
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}
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void S9xGraphicsMode (void)
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{
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return;
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}
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void S9xSetPalette (void)
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{
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return;
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}
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