mirror of
https://github.com/libretro/snes9x.git
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261 lines
9.5 KiB
C
261 lines
9.5 KiB
C
/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2011 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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John Weidman,
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Kris Bleakley,
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Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 _Demo_,
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pagefault,
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zsKnight
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2011 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2011 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2011 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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and source form, for non-commercial purposes, is hereby granted without
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fee, providing that this license information and copyright notice appear
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with all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software or it's derivatives.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes,
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but is not limited to, charging money for Snes9x or software derived from
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Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
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using Snes9x as a promotion for your commercial product.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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***********************************************************************************/
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#ifndef CGFUNCTIONS_H
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#define CGFUNCTIONS_H
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#define CG_EXPLICIT
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#define CGD3D9_EXPLICIT
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#define CGGL_EXPLICIT
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#include <cg/cg.h>
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#include <cg/cgd3d9.h>
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#include <cg/cggl.h>
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//cg.dll
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typedef CG_API CGcontext (CGENTRY *CGCC)(void);
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extern CGCC cgCreateContext;
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typedef CG_API void (CGENTRY *CGDC)(CGcontext context);
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extern CGDC cgDestroyContext;
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typedef CG_API CGparameter (CGENTRY *CGGNP)(CGprogram program, const char *name);
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extern CGGNP cgGetNamedParameter;
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typedef CG_API CGerror (CGENTRY *CGGE)(void);
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extern CGGE cgGetError;
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typedef CG_API const char * (CGENTRY *CGGES)(CGerror error);
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extern CGGES cgGetErrorString;
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typedef CG_API const char * (CGENTRY *CGGLL)(CGcontext context);
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extern CGGLL cgGetLastListing;
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typedef CG_API CGprogram (CGENTRY *CGCP)(CGcontext context, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args);
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extern CGCP cgCreateProgram;
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typedef CG_API void (CGENTRY *CGDP)(CGprogram program);
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extern CGDP cgDestroyProgram;
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//cgD3D9.dll
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSD)(IDirect3DDevice9 *pDevice);
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extern CGD3DSD cgD3D9SetDevice;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DBP)(CGprogram prog);
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extern CGD3DBP cgD3D9BindProgram;
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typedef CGD3D9DLL_API CGprofile (CGD3D9ENTRY *CGD3DGLVP)(void);
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extern CGD3DGLVP cgD3D9GetLatestVertexProfile;
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typedef CGD3D9DLL_API CGprofile (CGD3D9ENTRY *CGD3DGLPP)(void);
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extern CGD3DGLPP cgD3D9GetLatestPixelProfile;
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typedef CGD3D9DLL_API const char ** (CGD3D9ENTRY *CGD3DGOO)(CGprofile profile);
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extern CGD3DGOO cgD3D9GetOptimalOptions;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DLP)(CGprogram prog, CGbool paramShadowing, DWORD assemFlags);
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extern CGD3DLP cgD3D9LoadProgram;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSUM)(CGparameter param, const D3DMATRIX *matrix);
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extern CGD3DSUM cgD3D9SetUniformMatrix;
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typedef CGD3D9DLL_API HRESULT (CGD3D9ENTRY *CGD3DSU)(CGparameter param, const void *floats);
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extern CGD3DSU cgD3D9SetUniform;
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//cggl.dll
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typedef CGGL_API void (CGGLENTRY *CGGLSSMP)(CGparameter param, CGGLenum matrix, CGGLenum transform);
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extern CGGLSSMP cgGLSetStateMatrixParameter;
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typedef CGGL_API void (CGGLENTRY *CGGLSP1F)(CGparameter param, float x);
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extern CGGLSP1F cgGLSetParameter1f;
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typedef CGGL_API void (CGGLENTRY *CGGLSP2FV)(CGparameter param, const float *v);
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extern CGGLSP2FV cgGLSetParameter2fv;
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typedef CGGL_API CGprofile (CGGLENTRY *CGGLGLP)(CGGLenum profile_type);
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extern CGGLGLP cgGLGetLatestProfile;
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typedef CGGL_API void (CGGLENTRY *CGGLEP)(CGprofile profile);
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extern CGGLEP cgGLEnableProfile;
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typedef CGGL_API void (CGGLENTRY *CGGLDP)(CGprofile profile);
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extern CGGLDP cgGLDisableProfile;
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typedef CGGL_API void (CGGLENTRY *CGGLSOO)(CGprofile profile);
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extern CGGLSOO cgGLSetOptimalOptions;
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typedef CGGL_API void (CGGLENTRY *CGGLLP)(CGprogram program);
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extern CGGLLP cgGLLoadProgram;
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typedef CGGL_API void (CGGLENTRY *CGGLBP)(CGprogram program);
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extern CGGLBP cgGLBindProgram;
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typedef CGGL_API void (CGGLENTRY *CGGLSTP)(CGparameter param, GLuint texobj);
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extern CGGLSTP cgGLSetTextureParameter;
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typedef CGGL_API void (CGGLENTRY *CGGLETP)(CGparameter param);
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extern CGGLETP cgGLEnableTextureParameter;
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typedef CGGL_API void (CGGLENTRY *CGGLSPP)(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
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extern CGGLSPP cgGLSetParameterPointer;
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typedef CGGL_API void (CGGLENTRY *CGGLECS)(CGparameter param);
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extern CGGLECS cgGLEnableClientState;
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//cgfunctions.cpp
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bool loadCgFunctions();
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void unloadCgLibrary();
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#endif //CGFUNCTIONS_H
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