snes9x/netplay.cpp
CRINKLE-PC\sloan e0d88d435f Swap joypads over Netplay
Someone smarter than me can probably figure out a more "proper" way to do this, but I hate RetroArch and wanted an easy way to Swap P1 and P2 without both players having to press the button at the same time.
2018-08-31 19:59:09 -07:00

1251 lines
34 KiB
C++

/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2018 BearOso,
OV2
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2018 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2018 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2011 zones
Libretro port
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
Daniel De Matteis
(Under no circumstances will commercial rights be given)
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifdef NETPLAY_SUPPORT
#ifdef _DEBUG
#define NP_DEBUG 1
#endif
#define NP_DEBUG 3 // FF-FIXME
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <memory.h>
#include <sys/types.h>
#include "snes9x.h"
#include "controls.h"
#ifdef __WIN32__
#include <winsock.h>
#include <process.h>
#include "win32/wsnes9x.h"
#define ioctl ioctlsocket
#define close(h) if(h){closesocket(h);}
#define read(a,b,c) recv(a, b, c, 0)
#define write(a,b,c) send(a, b, c, 0)
#else
#include <unistd.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <netdb.h>
#include <sys/ioctl.h>
#include <sys/socket.h>
#include <sys/param.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#ifdef __SVR4
#include <sys/stropts.h>
#endif
#endif
#ifdef USE_THREADS
#include <pthread.h>
#include <sched.h>
#include <semaphore.h>
#endif
#include "memmap.h"
#include "netplay.h"
#include "snapshot.h"
#include "display.h"
void S9xNPClientLoop (void *);
bool8 S9xNPLoadROM (uint32 len);
bool8 S9xNPLoadROMDialog (const char *);
bool8 S9xNPGetROMImage (uint32 len);
void S9xNPGetSRAMData (uint32 len);
void S9xNPGetFreezeFile (uint32 len);
unsigned long START = 0;
bool8 S9xNPConnect ();
bool8 S9xNPConnectToServer (const char *hostname, int port,
const char *rom_name)
{
if (!S9xNPInitialise ())
return (FALSE);
S9xNPDisconnect ();
NetPlay.MySequenceNum = 0;
NetPlay.ServerSequenceNum = 0;
NetPlay.Connected = FALSE;
NetPlay.Abort = FALSE;
NetPlay.Player = 0;
NetPlay.Paused = FALSE;
NetPlay.PercentageComplete = 0;
NetPlay.Socket = 0;
if (NetPlay.ServerHostName)
free ((char *) NetPlay.ServerHostName);
NetPlay.ServerHostName = strdup (hostname);
if (NetPlay.ROMName)
free ((char *) NetPlay.ROMName);
NetPlay.ROMName = strdup (rom_name);
NetPlay.Port = port;
NetPlay.PendingWait4Sync = FALSE;
#ifdef __WIN32__
if (GUI.ClientSemaphore == NULL)
GUI.ClientSemaphore = CreateSemaphore (NULL, 0, NP_JOYPAD_HIST_SIZE, NULL);
if (NetPlay.ReplyEvent == NULL)
NetPlay.ReplyEvent = CreateEvent (NULL, FALSE, FALSE, NULL);
_beginthread (S9xNPClientLoop, 0, NULL);
return (TRUE);
#endif
return S9xNPConnect();
}
bool8 S9xNPConnect ()
{
struct sockaddr_in address;
struct hostent *hostinfo;
unsigned int addr;
address.sin_family = AF_INET;
address.sin_port = htons (NetPlay.Port);
#ifdef NP_DEBUG
printf ("CLIENT: Looking up server's hostname (%s) @%ld\n", NetPlay.ServerHostName, S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Looking up server's hostname...");
if ((int) (addr = inet_addr (NetPlay.ServerHostName)) == -1)
{
if ((hostinfo = gethostbyname (NetPlay.ServerHostName)))
{
memcpy ((char *)&address.sin_addr, hostinfo->h_addr,
hostinfo->h_length);
}
else
{
S9xNPSetError ("\
Unable to look up server's IP address from hostname.\n\n\
Unknown hostname or may be your nameserver isn't set\n\
up correctly?");
return (FALSE);
}
}
else
{
memcpy ((char *)&address.sin_addr, &addr, sizeof (addr));
}
#ifdef NP_DEBUG
printf ("CLIENT: Creating socket @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Creating network socket...");
if ((NetPlay.Socket = socket (AF_INET, SOCK_STREAM, 0)) < 0)
{
S9xNPSetError ("Creating network socket failed.");
return (FALSE);
}
#ifdef NP_DEBUG
printf ("CLIENT: Trying to connect to server @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Trying to connect to Snes9X server...");
if (connect (NetPlay.Socket, (struct sockaddr *) &address, sizeof (address)) < 0)
{
char buf [100];
#ifdef __WIN32__
if (WSAGetLastError () == WSAECONNREFUSED)
#else
if (errno == ECONNREFUSED)
#endif
{
S9xNPSetError ("\
Connection to remote server socket refused:\n\n\
Is there actually a Snes9X NetPlay server running\n\
on the remote machine on this port?");
}
else
{
sprintf (buf, "Connection to server failed with error number %d",
#ifdef __WIN32__
WSAGetLastError ()
#else
errno
#endif
);
S9xNPSetError(buf);
S9xNPDisconnect ();
}
return (FALSE);
}
NetPlay.Connected = TRUE;
#ifdef NP_DEBUG
printf ("CLIENT: Sending 'HELLO' message @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Sending 'HELLO' message...");
/* Send the server a HELLO packet*/
int len = 7 + 4 + strlen (NetPlay.ROMName) + 1;
uint8 *tmp = new uint8 [len];
uint8 *ptr = tmp;
*ptr++ = NP_CLNT_MAGIC;
*ptr++ = NetPlay.MySequenceNum++;
*ptr++ = NP_CLNT_HELLO;
WRITE_LONG (ptr, len);
ptr += 4;
#ifdef __WIN32__
uint32 ft = Settings.FrameTime;
WRITE_LONG (ptr, ft);
#else
WRITE_LONG (ptr, Settings.FrameTime);
#endif
ptr += 4;
strcpy ((char *) ptr, NetPlay.ROMName);
if (!S9xNPSendData (NetPlay.Socket, tmp, len))
{
S9xNPSetError ("Sending 'HELLO' message failed.");
S9xNPDisconnect ();
delete[] tmp;
return (FALSE);
}
delete[] tmp;
#ifdef NP_DEBUG
printf ("CLIENT: Waiting for 'WELCOME' reply from server @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Waiting for 'HELLO' reply from server...");
uint8 header [7];
if (!S9xNPGetData (NetPlay.Socket, header, 7) ||
header [0] != NP_SERV_MAGIC || header [1] != 0 ||
(header [2] & 0x1f) != NP_SERV_HELLO)
{
S9xNPSetError ("Error in 'HELLO' reply packet received from server.");
S9xNPDisconnect ();
return (FALSE);
}
#ifdef NP_DEBUG
printf ("CLIENT: Got 'WELCOME' reply @%ld\n", S9xGetMilliTime () - START);
#endif
len = READ_LONG (&header [3]);
if (len > 256)
{
S9xNPSetError ("Error in 'HELLO' reply packet received from server.");
S9xNPDisconnect ();
return (FALSE);
}
uint8 *data = new uint8 [len];
if (!S9xNPGetData (NetPlay.Socket, data, len - 7))
{
S9xNPSetError ("Error in 'HELLO' reply packet received from server.");
delete[] data;
S9xNPDisconnect ();
return (FALSE);
}
if (data [0] != NP_VERSION)
{
S9xNPSetError ("\
The Snes9X NetPlay server implements a different\n\
version of the protocol. Disconnecting.");
delete[] data;
S9xNPDisconnect ();
return (FALSE);
}
NetPlay.FrameCount = READ_LONG (&data [2]);
if (!(header [2] & 0x80) &&
strcmp ((char *) data + 4 + 2, NetPlay.ROMName) != 0)
{
if (!S9xNPLoadROMDialog ((char *) data + 4 + 2))
{
delete[] data;
S9xNPDisconnect ();
return (FALSE);
}
}
NetPlay.Player = data [1];
delete[] data;
NetPlay.PendingWait4Sync = TRUE;
Settings.NetPlay = TRUE;
S9xNPResetJoypadReadPos ();
NetPlay.ServerSequenceNum = 1;
#ifdef NP_DEBUG
printf ("CLIENT: Sending 'READY' to server @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Sending 'READY' to the server...");
return (S9xNPSendReady ((header [2] & 0x80) ?
NP_CLNT_WAITING_FOR_ROM_IMAGE :
NP_CLNT_READY));
}
bool8 S9xNPSendReady (uint8 op)
{
uint8 ready [7];
uint8 *ptr = ready;
*ptr++ = NP_CLNT_MAGIC;
*ptr++ = NetPlay.MySequenceNum++;
*ptr++ = op;
WRITE_LONG (ptr, 7);
ptr += 4;
if (!S9xNPSendData (NetPlay.Socket, ready, 7))
{
S9xNPDisconnect ();
S9xNPSetError ("Sending 'READY' message failed.");
return (FALSE);
}
return (TRUE);
}
bool8 S9xNPSendPause (bool8 paused)
{
#ifdef NP_DEBUG
printf ("CLIENT: Pause - %s @%ld\n", paused ? "YES" : "NO", S9xGetMilliTime () - START);
#endif
uint8 pause [7];
uint8 *ptr = pause;
*ptr++ = NP_CLNT_MAGIC;
*ptr++ = NetPlay.MySequenceNum++;
*ptr++ = NP_CLNT_PAUSE | (paused ? 0x80 : 0);
WRITE_LONG (ptr, 7);
ptr += 4;
if (!S9xNPSendData (NetPlay.Socket, pause, 7))
{
S9xNPSetError ("Sending 'PAUSE' message failed.");
S9xNPDisconnect ();
return (FALSE);
}
return (TRUE);
}
#ifdef __WIN32__
void S9xNPClientLoop (void *)
{
NetPlay.Waiting4EmulationThread = FALSE;
if (S9xNPConnect ())
{
S9xClearPause (PAUSE_NETPLAY_CONNECT);
while (NetPlay.Connected)
{
if (S9xNPWaitForHeartBeat ())
{
LONG prev;
if (!ReleaseSemaphore (GUI.ClientSemaphore, 1, &prev))
{
#ifdef NP_DEBUG
printf ("CLIENT: ReleaseSemaphore failed - already hit max count (%d) %ld\n", NP_JOYPAD_HIST_SIZE, S9xGetMilliTime () - START);
#endif
S9xNPSetWarning ("NetPlay: Client may be out of sync with server.");
}
else
{
if (!NetPlay.Waiting4EmulationThread &&
prev == (int) NetPlay.MaxBehindFrameCount)
{
NetPlay.Waiting4EmulationThread = TRUE;
S9xNPSendPause (TRUE);
}
}
}
else
S9xNPDisconnect ();
}
}
else
{
S9xClearPause (PAUSE_NETPLAY_CONNECT);
}
#ifdef NP_DEBUG
printf ("CLIENT: Client thread exiting @%ld\n", S9xGetMilliTime () - START);
#endif
}
#endif
bool8 S9xNPCheckForHeartBeat (uint32 time_msec)
{
fd_set read_fds;
struct timeval timeout;
int res;
int i;
int max_fd = NetPlay.Socket;
FD_ZERO (&read_fds);
FD_SET (NetPlay.Socket, &read_fds);
timeout.tv_sec = 0;
timeout.tv_usec = time_msec * 1000;
res = select (max_fd + 1, &read_fds, NULL, NULL, &timeout);
i = (res > 0 && FD_ISSET(NetPlay.Socket, &read_fds));
#if defined(NP_DEBUG) && NP_DEBUG >= 4
printf ("CLIENT: S9xCheckForHeartBeat %s @%ld\n", (i?"successful":"still waiting"), S9xGetMilliTime () - START);
#endif
return i;
}
bool8 S9xNPWaitForHeartBeatDelay (uint32 time_msec)
{
if (!S9xNPCheckForHeartBeat(time_msec))
return FALSE;
if (!S9xNPWaitForHeartBeat())
{
S9xNPDisconnect();
return FALSE;
}
return TRUE;
}
bool8 S9xNPWaitForHeartBeat ()
{
uint8 header [3 + 4 + 4 * 5];
while (S9xNPGetData (NetPlay.Socket, header, 3 + 4))
{
if (header [0] != NP_SERV_MAGIC)
{
S9xNPSetError ("Bad magic value from server while waiting for heart-beat message\n");
S9xNPDisconnect ();
return (FALSE);
}
if (header [1] != NetPlay.ServerSequenceNum)
{
char buf [200];
sprintf (buf, "Unexpected message sequence number from server, expected %d, got %d\n", NetPlay.ServerSequenceNum, header [1]);
S9xNPSetWarning (buf);
NetPlay.ServerSequenceNum = header [1] + 1;
}
else
NetPlay.ServerSequenceNum++;
if ((header [2] & 0x1f) == NP_SERV_JOYPAD)
{
// Top 2 bits + 1 of opcode is joypad data count.
int num = (header [2] >> 6) + 1;
if (num)
{
if (!S9xNPGetData (NetPlay.Socket, header + 3 + 4, num * 4))
{
S9xNPSetError ("Error while receiving 'JOYPAD' message.");
S9xNPDisconnect ();
return (FALSE);
}
}
NetPlay.Frame [NetPlay.JoypadWriteInd] = READ_LONG (&header [3]);
int i;
for (i = 0; i < num; i++)
NetPlay.Joypads [NetPlay.JoypadWriteInd][i] = READ_LONG (&header [3 + 4 + i * sizeof (uint32)]);
for (i = 0; i < NP_MAX_CLIENTS; i++)
NetPlay.JoypadsReady [NetPlay.JoypadWriteInd][i] = TRUE;
NetPlay.Paused = (header [2] & 0x20) != 0;
NetPlay.JoypadWriteInd = (NetPlay.JoypadWriteInd + 1) % NP_JOYPAD_HIST_SIZE;
if (NetPlay.JoypadWriteInd != (NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE)
{
//printf ("(%d)", (NetPlay.JoypadWriteInd - NetPlay.JoypadReadInd) % NP_JOYPAD_HIST_SIZE); fflush (stdout);
}
//printf ("CLIENT: HB: @%d\n", S9xGetMilliTime () - START);
return (TRUE);
}
else
{
uint32 len = READ_LONG (&header [3]);
switch (header [2] & 0x1f)
{
case NP_SERV_RESET:
#ifdef NP_DEBUG
printf ("CLIENT: RESET received @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPDiscardHeartbeats ();
S9xReset ();
NetPlay.FrameCount = READ_LONG (&header [3]);
S9xNPResetJoypadReadPos ();
S9xNPSendReady ();
break;
case NP_SERV_PAUSE:
NetPlay.Paused = (header [2] & 0x20) != 0;
if (NetPlay.Paused)
S9xNPSetWarning("CLIENT: Server has paused.");
else
S9xNPSetWarning("CLIENT: Server has resumed.");
break;
case NP_SERV_JOYPAD_SWAP:
#ifdef NP_DEBUG
printf("CLIENT: Joypad Swap received @%ld\n", S9xGetMilliTime() - START);
#endif
S9xApplyCommand(S9xGetCommandT("SwapJoypads"), 1, 1);
break;
case NP_SERV_LOAD_ROM:
#ifdef NP_DEBUG
printf ("CLIENT: LOAD_ROM received @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPDiscardHeartbeats ();
if (S9xNPLoadROM (len - 7))
S9xNPSendReady (NP_CLNT_LOADED_ROM);
break;
case NP_SERV_ROM_IMAGE:
#ifdef NP_DEBUG
printf ("CLIENT: ROM_IMAGE received @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPDiscardHeartbeats ();
if (S9xNPGetROMImage (len - 7))
S9xNPSendReady (NP_CLNT_RECEIVED_ROM_IMAGE);
break;
case NP_SERV_SRAM_DATA:
#ifdef NP_DEBUG
printf ("CLIENT: SRAM_DATA received @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPDiscardHeartbeats ();
S9xNPGetSRAMData (len - 7);
break;
case NP_SERV_FREEZE_FILE:
#ifdef NP_DEBUG
printf ("CLIENT: FREEZE_FILE received @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPDiscardHeartbeats ();
S9xNPGetFreezeFile (len - 7);
S9xNPResetJoypadReadPos ();
S9xNPSendReady ();
break;
default:
#ifdef NP_DEBUG
printf ("CLIENT: UNKNOWN received @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPDisconnect ();
return (FALSE);
}
}
}
S9xNPDisconnect ();
return (FALSE);
}
bool8 S9xNPLoadROMDialog (const char *rom_name)
{
NetPlay.Answer = FALSE;
#ifdef __WIN32__
ResetEvent (NetPlay.ReplyEvent);
#ifdef NP_DEBUG
printf ("CLIENT: Asking GUI thread to open ROM load dialog...\n");
#endif
PostMessage (GUI.hWnd, WM_USER + 3, (uint32) rom_name, (uint32) rom_name);
#ifdef NP_DEBUG
printf ("CLIENT: Waiting for reply from GUI thread...\n");
#endif
WaitForSingleObject (NetPlay.ReplyEvent, INFINITE);
#ifdef NP_DEBUG
printf ("CLIENT: Got reply from GUI thread (%d)\n", NetPlay.Answer);
#endif
#else
NetPlay.Answer = TRUE;
#endif
return (NetPlay.Answer);
}
bool8 S9xNPLoadROM (uint32 len)
{
uint8 *data = new uint8 [len];
S9xNPSetAction ("Receiving ROM name...");
if (!S9xNPGetData (NetPlay.Socket, data, len))
{
S9xNPSetError ("Error while receiving ROM name.");
delete[] data;
S9xNPDisconnect ();
return (FALSE);
}
S9xNPSetAction ("Opening LoadROM dialog...");
if (!S9xNPLoadROMDialog ((char *) data))
{
S9xNPSetError ("Disconnected from NetPlay server because you are playing a different game!");
delete[] data;
S9xNPDisconnect ();
return (FALSE);
}
delete[] data;
return (TRUE);
}
bool8 S9xNPGetROMImage (uint32 len)
{
uint8 rom_info [5];
S9xNPSetAction ("Receiving ROM information...");
if (!S9xNPGetData (NetPlay.Socket, rom_info, 5))
{
S9xNPSetError ("Error while receiving ROM information.");
S9xNPDisconnect ();
return (FALSE);
}
uint32 CalculatedSize = READ_LONG (&rom_info [1]);
#ifdef NP_DEBUG
printf ("CLIENT: Hi-ROM: %s, Size: %04x\n", rom_info [0] ? "Y" : "N", CalculatedSize);
#endif
if (CalculatedSize + 5 >= len ||
CalculatedSize >= CMemory::MAX_ROM_SIZE)
{
S9xNPSetError ("Size error in ROM image data received from server.");
S9xNPDisconnect ();
return (FALSE);
}
Memory.HiROM = rom_info [0];
Memory.LoROM = !Memory.HiROM;
Memory.HeaderCount = 0;
Memory.CalculatedSize = CalculatedSize;
// Load up ROM image
#ifdef NP_DEBUG
printf ("CLIENT: Receiving ROM image @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Receiving ROM image...");
if (!S9xNPGetData (NetPlay.Socket, Memory.ROM, Memory.CalculatedSize))
{
S9xNPSetError ("Error while receiving ROM image from server.");
Settings.StopEmulation = TRUE;
S9xNPDisconnect ();
return (FALSE);
}
#ifdef NP_DEBUG
printf ("CLIENT: Receiving ROM filename @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Receiving ROM filename...");
uint32 filename_len = len - Memory.CalculatedSize - 5;
if (filename_len > PATH_MAX ||
!S9xNPGetData (NetPlay.Socket, (uint8 *) Memory.ROMFilename, filename_len))
{
S9xNPSetError ("Error while receiving ROM filename from server.");
S9xNPDisconnect ();
Settings.StopEmulation = TRUE;
return (FALSE);
}
Memory.InitROM ();
S9xReset ();
S9xNPResetJoypadReadPos ();
Settings.StopEmulation = FALSE;
#ifdef __WIN32__
PostMessage (GUI.hWnd, WM_NULL, 0, 0);
#endif
return (TRUE);
}
void S9xNPGetSRAMData (uint32 len)
{
if (len > 0x10000)
{
S9xNPSetError ("Length error in S-RAM data received from server.");
S9xNPDisconnect ();
return;
}
S9xNPSetAction ("Receiving S-RAM data...");
if (len > 0 && !S9xNPGetData (NetPlay.Socket, Memory.SRAM, len))
{
S9xNPSetError ("Error while receiving S-RAM data from server.");
S9xNPDisconnect ();
}
S9xNPSetAction ("", TRUE);
}
void S9xNPGetFreezeFile (uint32 len)
{
uint8 frame_count [4];
#ifdef NP_DEBUG
printf ("CLIENT: Receiving freeze file information @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Receiving freeze file information...");
if (!S9xNPGetData (NetPlay.Socket, frame_count, 4))
{
S9xNPSetError ("Error while receiving freeze file information from server.");
S9xNPDisconnect ();
return;
}
NetPlay.FrameCount = READ_LONG (frame_count);
#ifdef NP_DEBUG
printf ("CLIENT: Receiving freeze file @%ld...\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Receiving freeze file...");
uint8 *data = new uint8 [len];
if (!S9xNPGetData (NetPlay.Socket, data, len - 4))
{
S9xNPSetError ("Error while receiving freeze file from server.");
S9xNPDisconnect ();
delete[] data;
return;
}
S9xNPSetAction ("", TRUE);
//FIXME: Setting umask here wouldn't hurt.
FILE *file;
#ifdef HAVE_MKSTEMP
int fd;
char fname[] = "/tmp/snes9x_fztmpXXXXXX";
if ((fd = mkstemp(fname)) >= 0)
{
if ((file = fdopen (fd, "wb")))
#else
char fname [L_tmpnam];
if (tmpnam (fname))
{
if ((file = fopen (fname, "wb")))
#endif
{
if (fwrite (data, 1, len, file) == len)
{
fclose(file);
#ifndef __WIN32__
/* We need .s96 extension, else .s96 is addded by unix code */
char buf[PATH_MAX +1 ];
strncpy(buf, fname, PATH_MAX);
strcat(buf, ".s96");
rename(fname, buf);
if (!S9xUnfreezeGame (buf))
#else
if (!S9xUnfreezeGame (fname))
#endif
S9xNPSetError ("Unable to load freeze file just received.");
} else {
S9xNPSetError ("Failed to write to temporary freeze file.");
fclose(file);
}
} else
S9xNPSetError ("Failed to create temporary freeze file.");
remove (fname);
} else
S9xNPSetError ("Unable to get name for temporary freeze file.");
delete[] data;
}
uint32 S9xNPGetJoypad (int which1)
{
if (Settings.NetPlay && which1 < 8)
{
#ifdef NP_DEBUG
if(!NetPlay.JoypadsReady [NetPlay.JoypadReadInd][which1])
{
S9xNPSetWarning ("Missing input from server!");
}
#endif
NetPlay.JoypadsReady [NetPlay.JoypadReadInd][which1] = FALSE;
return (NetPlay.Joypads [NetPlay.JoypadReadInd][which1]);
}
return (0);
}
void S9xNPStepJoypadHistory ()
{
if ((NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE != NetPlay.JoypadWriteInd)
{
NetPlay.JoypadReadInd = (NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE;
if (NetPlay.FrameCount != NetPlay.Frame [NetPlay.JoypadReadInd])
{
S9xNPSetWarning ("This Snes9X session may be out of sync with the server.");
#ifdef NP_DEBUG
printf ("*** CLIENT: client out of sync with server (%d, %d) @%ld\n", NetPlay.FrameCount, NetPlay.Frame [NetPlay.JoypadReadInd], S9xGetMilliTime () - START);
#endif
}
}
else
{
#ifdef NP_DEBUG
printf ("*** CLIENT: S9xNPStepJoypadHistory NOT OK@%ld\n", S9xGetMilliTime () - START);
#endif
}
}
void S9xNPResetJoypadReadPos ()
{
#ifdef NP_DEBUG
printf ("CLIENT: ResetJoyReadPos @%ld\n", S9xGetMilliTime () - START); fflush (stdout);
#endif
NetPlay.JoypadWriteInd = 0;
NetPlay.JoypadReadInd = NP_JOYPAD_HIST_SIZE - 1;
for (int h = 0; h < NP_JOYPAD_HIST_SIZE; h++)
memset ((void *) &NetPlay.Joypads [h], 0, sizeof (NetPlay.Joypads [0]));
for (int h = 0; h < NP_JOYPAD_HIST_SIZE; h++)
memset ((void *) &NetPlay.JoypadsReady [h], 0, sizeof (NetPlay.JoypadsReady [0]));
}
bool8 S9xNPSendJoypadUpdate (uint32 joypad)
{
uint8 data [7];
uint8 *ptr = data;
*ptr++ = NP_CLNT_MAGIC;
*ptr++ = NetPlay.MySequenceNum++;
*ptr++ = NP_CLNT_JOYPAD;
joypad |= 0x80000000;
WRITE_LONG (ptr, joypad);
if (!S9xNPSendData (NetPlay.Socket, data, 7))
{
S9xNPSetError ("Error while sending joypad data server.");
S9xNPDisconnect ();
return (FALSE);
}
return (TRUE);
}
void S9xNPDisconnect ()
{
close (NetPlay.Socket);
NetPlay.Socket = -1;
NetPlay.Connected = FALSE;
Settings.NetPlay = FALSE;
}
bool8 S9xNPSendData (int socket, const uint8 *data, int length)
{
int len = length;
const uint8 *ptr = data;
NetPlay.PercentageComplete = 0;
do
{
if (NetPlay.Abort)
return (FALSE);
int num_bytes = len;
// Write the data in small chunks, allowing this thread to spot an
// abort request from another thread.
if (num_bytes > 512)
num_bytes = 512;
int sent = write (socket, (char *) ptr, num_bytes);
if (sent < 0)
{
if (errno == EINTR
#ifdef EAGAIN
|| errno == EAGAIN
#endif
#ifdef EWOULDBLOCK
|| errno == EWOULDBLOCK
#endif
)
{
#ifdef NP_DEBUG
printf ("CLIENT: EINTR, EAGAIN or EWOULDBLOCK while sending data @%ld\n", S9xGetMilliTime () - START);
#endif
continue;
}
return (FALSE);
}
else
if (sent == 0)
return (FALSE);
len -= sent;
ptr += sent;
NetPlay.PercentageComplete = (uint8) (((length - len) * 100) / length);
} while (len > 0);
return (TRUE);
}
bool8 S9xNPGetData (int socket, uint8 *data, int length)
{
int len = length;
uint8 *ptr = data;
int chunk = length / 50;
if (chunk < 1024)
chunk = 1024;
NetPlay.PercentageComplete = 0;
do
{
if (NetPlay.Abort)
return (FALSE);
int num_bytes = len;
// Read the data in small chunks, allowing this thread to spot an
// abort request from another thread.
if (num_bytes > chunk)
num_bytes = chunk;
int got = read (socket, (char *) ptr, num_bytes);
if (got < 0)
{
if (errno == EINTR
#ifdef EAGAIN
|| errno == EAGAIN
#endif
#ifdef EWOULDBLOCK
|| errno == EWOULDBLOCK
#endif
#ifdef WSAEWOULDBLOCK
|| errno == WSAEWOULDBLOCK
#endif
)
{
#ifdef NP_DEBUG
printf ("CLIENT: EINTR, EAGAIN or EWOULDBLOCK while receiving data @%ld\n", S9xGetMilliTime () - START);
#endif
continue;
}
#ifdef WSAEMSGSIZE
if (errno != WSAEMSGSIZE)
return (FALSE);
else
{
got = num_bytes;
#ifdef NP_DEBUG
printf ("CLIENT: WSAEMSGSIZE, actual bytes %d while receiving data @%ld\n", got, S9xGetMilliTime () - START);
#endif
}
#else
return (FALSE);
#endif
}
else
if (got == 0)
return (FALSE);
len -= got;
ptr += got;
if (!Settings.NetPlayServer && length > 1024)
{
NetPlay.PercentageComplete = (uint8) (((length - len) * 100) / length);
#ifdef __WIN32__
PostMessage (GUI.hWnd, WM_USER, NetPlay.PercentageComplete,
NetPlay.PercentageComplete);
Sleep (0);
#endif
}
} while (len > 0);
return (TRUE);
}
bool8 S9xNPInitialise ()
{
#ifdef __WIN32__
static bool8 initialised = FALSE;
if (!initialised)
{
initialised = TRUE;
WSADATA data;
#ifdef NP_DEBUG
START = S9xGetMilliTime ();
printf ("CLIENT/SERVER: Initialising WinSock @%ld\n", S9xGetMilliTime () - START);
#endif
S9xNPSetAction ("Initialising Windows sockets interface...");
if (WSAStartup (MAKEWORD (1, 0), &data) != 0)
{
S9xNPSetError ("Call to init Windows sockets failed. Do you have WinSock2 installed?");
return (FALSE);
}
}
#endif
return (TRUE);
}
void S9xNPDiscardHeartbeats ()
{
// Discard any pending heartbeats and wait for any frame that is currently
// being emulated to complete.
#ifdef NP_DEBUG
printf ("CLIENT: DiscardHeartbeats @%ld, finished @", S9xGetMilliTime () - START);
fflush (stdout);
#endif
#ifdef __WIN32__
while (WaitForSingleObject (GUI.ClientSemaphore, 200) == WAIT_OBJECT_0)
;
#endif
#ifdef NP_DEBUG
printf ("%ld\n", S9xGetMilliTime () - START);
#endif
NetPlay.Waiting4EmulationThread = FALSE;
}
void S9xNPSetAction (const char *action, bool8 force)
{
#ifdef NP_DEBUG
printf ("NPSetAction: %s, forced = %d %ld\n", action, force, S9xGetMilliTime () - START);
#endif
if (force || !Settings.NetPlayServer)
{
strncpy (NetPlay.ActionMsg, action, NP_MAX_ACTION_LEN - 1);
NetPlay.ActionMsg [NP_MAX_ACTION_LEN - 1] = 0;
#ifdef __WIN32__
PostMessage (GUI.hWnd, WM_USER, 0, 0);
Sleep (0);
#endif
}
}
void S9xNPSetError (const char *error)
{
#if defined(NP_DEBUG) && NP_DEBUG == 2
printf("ERROR: %s\n", error);
fflush (stdout);
#endif
strncpy (NetPlay.ErrorMsg, error, NP_MAX_ACTION_LEN - 1);
NetPlay.ErrorMsg [NP_MAX_ACTION_LEN - 1] = 0;
#ifdef __WIN32__
PostMessage (GUI.hWnd, WM_USER + 1, 0, 0);
Sleep (0);
#endif
}
void S9xNPSetWarning (const char *warning)
{
#if defined(NP_DEBUG) && NP_DEBUG == 3
printf("Warning: %s\n", warning);
fflush (stdout);
#endif
strncpy (NetPlay.WarningMsg, warning, NP_MAX_ACTION_LEN - 1);
NetPlay.WarningMsg [NP_MAX_ACTION_LEN - 1] = 0;
#ifdef __WIN32__
PostMessage (GUI.hWnd, WM_USER + 2, 0, 0);
Sleep (0);
#endif
}
#endif